Adding a new extension via the extension editor crashes the game (bleeding edge) #1713
Description
Describe the bug
Hi, I am currently modding a game called circloO using this tool (specifically the bleeding edge version, the stable version fails to open the game) and I am in the process of trying to add a custom DLL to the game (following this tutorial as closely as I can). However, when trying to launch the game via the temp runner with this new extension present, it won't even open, nor show an error message. Below I have attached the setups I have for the extension, as well as the snippet of code I am compiling into the DLL (which compiles just fine with no error messages) in case I'm doing something blatantly wrong that can be pointed out.
Reproducing steps
- Create a new C file with the following code:
#include <windows.h>
#define API __declspec(dllexport)
API double add(double one, double two) {
return one+two;
}
and compile it into a shared library DLL file named gmlua.dll
-
Move the outputted DLL to the same folder as the game.
-
Configure the extension as you would normally, my specific setup is as follows:
-
Try to run the game
Setup Details
- I am using the bleeding edge version of UndertaleModTool, though the about page says v:0.5.1.0
- I am running Windows 11
- The game I am trying to mod is circloO