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Suggestion - Option to display Material ID for ambiguous materials onlyΒ #356

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@Teneksi

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I prefer to turn off the Material ID display, as it makes things more compact and easier for me to read. However, some materials, for example snow (snow vs. snow_b2), gunpowder (gunpowder vs. gunpowder_explosive), swamp (swamp vs. swamp_water) and sand (sand vs. sand_surface vs. sand_petrify), may refer to multiple variations. As an example, I will sometimes excitedly find the third material to make an alchemical recipe, attempt to mix them, and then sadly turn on Material IDs to discover that I now must hope to find the Petrify spell, or perhaps a naturally-spawning source of (swamp) to get the material it was actually referring to.

Effectively I'd like a third option for the Material ID display toggle. Rather than on or off, I would like to see the ID only when a material name may refer to one of several IDs. A basic solution to my problem would be to simply enable Material IDs at all times, however, I cannot stop myself from mentally reading out the ID and repeating to myself "Poison (poison)," "Fungus blood (blood_fungi)," etc. on every unambiguous material.

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