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ChangeLog
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ChangeLog
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2013-08-12 yvt <i@yvt.jp>
* Software Rendered Reflective Shadow Map
2013-08-17 yvt <i@yvt.jp>
* Do some works in vertex shader rather than frag. shader
* Made chunkPosition uniform
* Corrected killer for fall death
* Modified reload volume
* fogColor in GLShadowShader is now linearized
2013-08-18 yvt <i@yvt.jp>
* Added support for installing shaders by make install
* Support for RESDIR variable
* Removed fixed and deprecated resource directory
2013-08-19 yvt <i@yvt.jp>
* Add SMG sound layer (Mech%.wav)
* Corrected Palette
* Support explosion in blockpower by removing local-player check
when NetClient is processing grenade packet
2013-08-20 yvt <i@yvt.jp>
* Added player's hands in local view
* Added reload animation
2013-08-21 yvt <i@yvt.jp>
* Added grenade throw animation
* Added dig animation
2013-08-22 yvt <i@yvt.jp>
* volumetric fog
* lens flare
* disabled soft map shadow due to quality issue
* FXAA
* GUI fix
2013-08-23 yvt <i@yvt.jp>
* Support SRGB
* faster volumetric fog
2013-08-25 yvt <i@yvt.jp>
* Support PBO
* Improve radiosity's color precision to 30bit
* Render Performance Profiler
2013-08-26 yvt <i@yvt.jp>
* Added Logging Interface
* Detect missing OpenGL function
* Added Killfeed Window
* Chat Log
* Switch tools by mouse wheel