diff --git a/.obsidian/app.json b/.obsidian/app.json
index c2398b4..5c27ff9 100644
--- a/.obsidian/app.json
+++ b/.obsidian/app.json
@@ -1,4 +1,5 @@
{
"showLineNumber": true,
- "alwaysUpdateLinks": true
+ "alwaysUpdateLinks": true,
+ "attachmentFolderPath": "Built"
}
\ No newline at end of file
diff --git a/.obsidian/workspace b/.obsidian/workspace
index 5f0b1cf..7683cac 100644
--- a/.obsidian/workspace
+++ b/.obsidian/workspace
@@ -9,8 +9,8 @@
"state": {
"type": "markdown",
"state": {
- "file": "Building/Libraries/GLEW.md",
- "mode": "source"
+ "file": "Building/CMake.md",
+ "mode": "preview"
}
}
}
@@ -68,7 +68,7 @@
"state": {
"type": "backlink",
"state": {
- "file": "Building/Libraries/GLEW.md",
+ "file": "Building/CMake.md",
"collapseAll": false,
"extraContext": false,
"sortOrder": "alphabetical",
@@ -88,15 +88,15 @@
},
"active": "06c71da559f95b34",
"lastOpenFiles": [
+ "Building/CMake.md",
+ "Building/Requirements.md",
+ "Untitled.md",
"Building/Libraries/GLEW.md",
"Building/Libraries/Bullet.md",
"Building/Libraries/Assimp.md",
"Building/Libraries/AntTweakBar.md",
"Index.md",
- "Building/Requirements.md",
"Building/Libraries/GLM.md",
- "Building/Libraries/GLFW.md",
- "Untitled.md",
- "Building/Libraries/Asset Importer.md"
+ "Building/Libraries/GLFW.md"
]
}
\ No newline at end of file
diff --git a/Building/CMake.md b/Building/CMake.md
new file mode 100644
index 0000000..981fcb2
--- /dev/null
+++ b/Building/CMake.md
@@ -0,0 +1,5 @@
+## CMake
+---
+A C++ compiler and linker
+
+[CMake Tutorial](http://www.cmake.org/cmake/help/cmake_tutorial.html)
\ No newline at end of file
diff --git a/Building/Requirements.md b/Building/Requirements.md
index 3fe224b..4ba7232 100644
--- a/Building/Requirements.md
+++ b/Building/Requirements.md
@@ -1,7 +1,7 @@
## Build Requirements
---
#### Programs
-1. CMake
+1. [[CMake]]
2. Visual Studio
#### Libraries
diff --git a/Built/ALL_BUILD.vcxproj.user b/Built/ALL_BUILD.vcxproj.user
new file mode 100644
index 0000000..73f1c28
--- /dev/null
+++ b/Built/ALL_BUILD.vcxproj.user
@@ -0,0 +1,32 @@
+
+
+
+
+ WindowsLocalDebugger
+
+
+ C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/src/
+
+
+
+ WindowsLocalDebugger
+
+
+ C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/src/
+
+
+
+ WindowsLocalDebugger
+
+
+ C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/src/
+
+
+
+ WindowsLocalDebugger
+
+
+ C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/src/
+
+
+
diff --git a/Built/CMakeCache.txt b/Built/CMakeCache.txt
new file mode 100644
index 0000000..360c831
--- /dev/null
+++ b/Built/CMakeCache.txt
@@ -0,0 +1,447 @@
+# This is the CMakeCache file.
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+# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100)
+# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10)
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+ # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
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+
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+# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
+# endif
+# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
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+char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
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+char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
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+#define STRINGIFY(X) STRINGIFY_HELPER(X)
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+# define PLATFORM_ID "Linux"
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+#elif defined(__MSYS__)
+# define PLATFORM_ID "MSYS"
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+#elif defined(__CYGWIN__)
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+# elif defined(__VXWORKS__)
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+# if defined(INT_178B)
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+#endif
+
+/* For windows compilers MSVC and Intel we can determine
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+ the compilers do not have flags that can change the architecture,
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+# if defined(_M_IA64)
+# define ARCHITECTURE_ID "IA64"
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+# else /* unknown architecture */
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+#elif defined(__WATCOMC__)
+# if defined(_M_I86)
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+# if defined(__TI_ARM__)
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+ ('0' + (((n) / 10000000)%10)), \
+ ('0' + (((n) / 1000000)%10)), \
+ ('0' + (((n) / 100000)%10)), \
+ ('0' + (((n) / 10000)%10)), \
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+ ('0' + (((n) / 100)%10)), \
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+ ('0' + ((n)>>24 & 0xF)), \
+ ('0' + ((n)>>20 & 0xF)), \
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+ ('0' + ((n)>>8 & 0xF)), \
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+#ifdef COMPILER_VERSION
+char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]";
+
+/* Construct a string literal encoding the version number components. */
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+ 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
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+int main(argc, argv) int argc; char *argv[];
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+# endif
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+ int require = 0;
+ require += info_compiler[argc];
+ require += info_platform[argc];
+ require += info_arch[argc];
+#ifdef COMPILER_VERSION_MAJOR
+ require += info_version[argc];
+#endif
+#ifdef COMPILER_VERSION_INTERNAL
+ require += info_version_internal[argc];
+#endif
+#ifdef SIMULATE_ID
+ require += info_simulate[argc];
+#endif
+#ifdef SIMULATE_VERSION_MAJOR
+ require += info_simulate_version[argc];
+#endif
+#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
+ require += info_cray[argc];
+#endif
+ require += info_language_dialect_default[argc];
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+ Creating "Debug\CompilerIdCXX.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
+ClCompile:
+ C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\bin\HostX64\x64\CL.exe /c /nologo /W0 /WX- /diagnostics:column /Od /D _MBCS /Gm- /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /Fo"Debug\\" /Fd"Debug\vc142.pdb" /external:W0 /Gd /TP /FC /errorReport:queue CMakeCXXCompilerId.cpp
+ CMakeCXXCompilerId.cpp
+Link:
+ C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\bin\HostX64\x64\link.exe /ERRORREPORT:QUEUE /OUT:".\CompilerIdCXX.exe" /INCREMENTAL:NO /NOLOGO kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /PDB:".\CompilerIdCXX.pdb" /SUBSYSTEM:CONSOLE /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:".\CompilerIdCXX.lib" /MACHINE:X64 Debug\CMakeCXXCompilerId.obj
+ CompilerIdCXX.vcxproj -> C:\Users\Tom\Documents\GitHub\Flight-Sim\Built\CMakeFiles\3.21.2\CompilerIdCXX\CompilerIdCXX.exe
+PostBuildEvent:
+ for %%i in (cl.exe) do @echo CMAKE_CXX_COMPILER=%%~$PATH:i
+ :VCEnd
+ CMAKE_CXX_COMPILER=C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\bin\Hostx64\x64\cl.exe
+FinalizeBuildStatus:
+ Deleting file "Debug\CompilerIdCXX.tlog\unsuccessfulbuild".
+ Touching "Debug\CompilerIdCXX.tlog\CompilerIdCXX.lastbuildstate".
+Done Building Project "C:\Users\Tom\Documents\GitHub\Flight-Sim\Built\CMakeFiles\3.21.2\CompilerIdCXX\CompilerIdCXX.vcxproj" (default targets).
+
+Build succeeded.
+ 0 Warning(s)
+ 0 Error(s)
+
+Time Elapsed 00:00:00.96
+
+
+Compilation of the CXX compiler identification source "CMakeCXXCompilerId.cpp" produced "CompilerIdCXX.exe"
+
+Compilation of the CXX compiler identification source "CMakeCXXCompilerId.cpp" produced "CompilerIdCXX.vcxproj"
+
+The CXX compiler identification is MSVC, found in "C:/Users/Tom/Documents/GitHub/Flight-Sim/Built/CMakeFiles/3.21.2/CompilerIdCXX/CompilerIdCXX.exe"
+
+Detecting C compiler ABI info compiled with the following output:
+Change Dir: C:/Users/Tom/Documents/GitHub/Flight-Sim/Built/CMakeFiles/CMakeTmp
+
+Run Build Command(s):C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/MSBuild/Current/Bin/MSBuild.exe cmTC_7a66e.vcxproj /p:Configuration=Debug /p:Platform=x64 /p:VisualStudioVersion=16.0 /v:m && Microsoft (R) Build Engine version 16.11.0+0538acc04 for .NET Framework
+Copyright (C) Microsoft Corporation. All rights reserved.
+
+ Microsoft (R) C/C++ Optimizing Compiler Version 19.29.30133 for x64
+ Copyright (C) Microsoft Corporation. All rights reserved.
+ CMakeCCompilerABI.c
+ cl /c /Zi /W3 /WX- /diagnostics:column /Od /Ob0 /D _MBCS /D WIN32 /D _WINDOWS /D "CMAKE_INTDIR=\"Debug\"" /Gm- /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /Fo"cmTC_7a66e.dir\Debug\\" /Fd"cmTC_7a66e.dir\Debug\vc142.pdb" /external:W3 /Gd /TC /errorReport:queue "C:\Program Files\CMake\share\cmake-3.21\Modules\CMakeCCompilerABI.c"
+ cmTC_7a66e.vcxproj -> C:\Users\Tom\Documents\GitHub\Flight-Sim\Built\CMakeFiles\CMakeTmp\Debug\cmTC_7a66e.exe
+
+
+
+Detecting CXX compiler ABI info compiled with the following output:
+Change Dir: C:/Users/Tom/Documents/GitHub/Flight-Sim/Built/CMakeFiles/CMakeTmp
+
+Run Build Command(s):C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/MSBuild/Current/Bin/MSBuild.exe cmTC_41b8d.vcxproj /p:Configuration=Debug /p:Platform=x64 /p:VisualStudioVersion=16.0 /v:m && Microsoft (R) Build Engine version 16.11.0+0538acc04 for .NET Framework
+Copyright (C) Microsoft Corporation. All rights reserved.
+
+ Microsoft (R) C/C++ Optimizing Compiler Version 19.29.30133 for x64
+ Copyright (C) Microsoft Corporation. All rights reserved.
+ CMakeCXXCompilerABI.cpp
+ cl /c /Zi /W3 /WX- /diagnostics:column /Od /Ob0 /D _MBCS /D WIN32 /D _WINDOWS /D "CMAKE_INTDIR=\"Debug\"" /Gm- /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /GR /Fo"cmTC_41b8d.dir\Debug\\" /Fd"cmTC_41b8d.dir\Debug\vc142.pdb" /external:W3 /Gd /TP /errorReport:queue "C:\Program Files\CMake\share\cmake-3.21\Modules\CMakeCXXCompilerABI.cpp"
+ cmTC_41b8d.vcxproj -> C:\Users\Tom\Documents\GitHub\Flight-Sim\Built\CMakeFiles\CMakeTmp\Debug\cmTC_41b8d.exe
+
+
+
diff --git a/Built/CMakeFiles/cmake.check_cache b/Built/CMakeFiles/cmake.check_cache
new file mode 100644
index 0000000..3dccd73
--- /dev/null
+++ b/Built/CMakeFiles/cmake.check_cache
@@ -0,0 +1 @@
+# This file is generated by cmake for dependency checking of the CMakeCache.txt file
diff --git a/Built/CMakeFiles/launch-main-Debug.cmd b/Built/CMakeFiles/launch-main-Debug.cmd
new file mode 100644
index 0000000..2a56961
--- /dev/null
+++ b/Built/CMakeFiles/launch-main-Debug.cmd
@@ -0,0 +1,9 @@
+cd C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/main/
+set
+
+if [%1]==[--debugger] (
+ SHIFT
+)
+
+"C:\Users\Tom\Documents\GitHub\Flight-Sim\Built\Debug\main.exe"
+pause
diff --git a/Built/CMakeFiles/launch-main-MinSizeRel.cmd b/Built/CMakeFiles/launch-main-MinSizeRel.cmd
new file mode 100644
index 0000000..3ca7db9
--- /dev/null
+++ b/Built/CMakeFiles/launch-main-MinSizeRel.cmd
@@ -0,0 +1,9 @@
+cd C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/main/
+set
+
+if [%1]==[--debugger] (
+ SHIFT
+)
+
+"C:\Users\Tom\Documents\GitHub\Flight-Sim\Built\MinSizeRel\main.exe"
+pause
diff --git a/Built/CMakeFiles/launch-main-RelWithDebInfo.cmd b/Built/CMakeFiles/launch-main-RelWithDebInfo.cmd
new file mode 100644
index 0000000..c99451b
--- /dev/null
+++ b/Built/CMakeFiles/launch-main-RelWithDebInfo.cmd
@@ -0,0 +1,9 @@
+cd C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/main/
+set
+
+if [%1]==[--debugger] (
+ SHIFT
+)
+
+"C:\Users\Tom\Documents\GitHub\Flight-Sim\Built\RelWithDebInfo\main.exe"
+pause
diff --git a/Built/CMakeFiles/launch-main-Release.cmd b/Built/CMakeFiles/launch-main-Release.cmd
new file mode 100644
index 0000000..4a2af71
--- /dev/null
+++ b/Built/CMakeFiles/launch-main-Release.cmd
@@ -0,0 +1,9 @@
+cd C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/main/
+set
+
+if [%1]==[--debugger] (
+ SHIFT
+)
+
+"C:\Users\Tom\Documents\GitHub\Flight-Sim\Built\Release\main.exe"
+pause
diff --git a/Built/CMakeFiles/launch-src-Debug.cmd b/Built/CMakeFiles/launch-src-Debug.cmd
new file mode 100644
index 0000000..b0d106b
--- /dev/null
+++ b/Built/CMakeFiles/launch-src-Debug.cmd
@@ -0,0 +1,9 @@
+cd C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/src/
+set
+
+if [%1]==[--debugger] (
+ SHIFT
+)
+
+"C:\Users\Tom\Documents\GitHub\Flight-Sim\Built\Debug\src.exe"
+pause
diff --git a/Built/CMakeFiles/launch-src-MinSizeRel.cmd b/Built/CMakeFiles/launch-src-MinSizeRel.cmd
new file mode 100644
index 0000000..e4ed9f1
--- /dev/null
+++ b/Built/CMakeFiles/launch-src-MinSizeRel.cmd
@@ -0,0 +1,9 @@
+cd C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/src/
+set
+
+if [%1]==[--debugger] (
+ SHIFT
+)
+
+"C:\Users\Tom\Documents\GitHub\Flight-Sim\Built\MinSizeRel\src.exe"
+pause
diff --git a/Built/CMakeFiles/launch-src-RelWithDebInfo.cmd b/Built/CMakeFiles/launch-src-RelWithDebInfo.cmd
new file mode 100644
index 0000000..a062235
--- /dev/null
+++ b/Built/CMakeFiles/launch-src-RelWithDebInfo.cmd
@@ -0,0 +1,9 @@
+cd C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/src/
+set
+
+if [%1]==[--debugger] (
+ SHIFT
+)
+
+"C:\Users\Tom\Documents\GitHub\Flight-Sim\Built\RelWithDebInfo\src.exe"
+pause
diff --git a/Built/CMakeFiles/launch-src-Release.cmd b/Built/CMakeFiles/launch-src-Release.cmd
new file mode 100644
index 0000000..f8cf6a7
--- /dev/null
+++ b/Built/CMakeFiles/launch-src-Release.cmd
@@ -0,0 +1,9 @@
+cd C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/src/
+set
+
+if [%1]==[--debugger] (
+ SHIFT
+)
+
+"C:\Users\Tom\Documents\GitHub\Flight-Sim\Built\Release\src.exe"
+pause
diff --git a/Built/external/glfw-3.1.2/cmake_uninstall.cmake b/Built/external/glfw-3.1.2/cmake_uninstall.cmake
new file mode 100644
index 0000000..6e600cd
--- /dev/null
+++ b/Built/external/glfw-3.1.2/cmake_uninstall.cmake
@@ -0,0 +1,29 @@
+
+if (NOT EXISTS "C:/Users/Tom/Documents/GitHub/Flight-Sim/Built/external/glfw-3.1.2/install_manifest.txt")
+ message(FATAL_ERROR "Cannot find install manifest: \"C:/Users/Tom/Documents/GitHub/Flight-Sim/Built/external/glfw-3.1.2/install_manifest.txt\"")
+endif()
+
+file(READ "C:/Users/Tom/Documents/GitHub/Flight-Sim/Built/external/glfw-3.1.2/install_manifest.txt" files)
+string(REGEX REPLACE "\n" ";" files "${files}")
+
+foreach (file ${files})
+ message(STATUS "Uninstalling \"$ENV{DESTDIR}${file}\"")
+ if (EXISTS "$ENV{DESTDIR}${file}")
+ exec_program("C:/Program Files/CMake/bin/cmake.exe" ARGS "-E remove \"$ENV{DESTDIR}${file}\""
+ OUTPUT_VARIABLE rm_out
+ RETURN_VALUE rm_retval)
+ if (NOT "${rm_retval}" STREQUAL 0)
+ MESSAGE(FATAL_ERROR "Problem when removing \"$ENV{DESTDIR}${file}\"")
+ endif()
+ elseif (IS_SYMLINK "$ENV{DESTDIR}${file}")
+ EXEC_PROGRAM("C:/Program Files/CMake/bin/cmake.exe" ARGS "-E remove \"$ENV{DESTDIR}${file}\""
+ OUTPUT_VARIABLE rm_out
+ RETURN_VALUE rm_retval)
+ if (NOT "${rm_retval}" STREQUAL 0)
+ message(FATAL_ERROR "Problem when removing symlink \"$ENV{DESTDIR}${file}\"")
+ endif()
+ else()
+ message(STATUS "File \"$ENV{DESTDIR}${file}\" does not exist.")
+ endif()
+endforeach()
+
diff --git a/Built/external/glfw-3.1.2/docs/Doxyfile b/Built/external/glfw-3.1.2/docs/Doxyfile
new file mode 100644
index 0000000..79e7b0a
--- /dev/null
+++ b/Built/external/glfw-3.1.2/docs/Doxyfile
@@ -0,0 +1,1863 @@
+# Doxyfile 1.8.3.1
+
+# This file describes the settings to be used by the documentation system
+# doxygen (www.doxygen.org) for a project.
+#
+# All text after a hash (#) is considered a comment and will be ignored.
+# The format is:
+# TAG = value [value, ...]
+# For lists items can also be appended using:
+# TAG += value [value, ...]
+# Values that contain spaces should be placed between quotes (" ").
+
+#---------------------------------------------------------------------------
+# Project related configuration options
+#---------------------------------------------------------------------------
+
+# This tag specifies the encoding used for all characters in the config file
+# that follow. The default is UTF-8 which is also the encoding used for all
+# text before the first occurrence of this tag. Doxygen uses libiconv (or the
+# iconv built into libc) for the transcoding. See
+# http://www.gnu.org/software/libiconv for the list of possible encodings.
+
+DOXYFILE_ENCODING = UTF-8
+
+# The PROJECT_NAME tag is a single word (or sequence of words) that should
+# identify the project. Note that if you do not use Doxywizard you need
+# to put quotes around the project name if it contains spaces.
+
+PROJECT_NAME = "GLFW"
+
+# The PROJECT_NUMBER tag can be used to enter a project or revision number.
+# This could be handy for archiving the generated documentation or
+# if some version control system is used.
+
+PROJECT_NUMBER = 3.1.2
+
+# Using the PROJECT_BRIEF tag one can provide an optional one line description
+# for a project that appears at the top of each page and should give viewer
+# a quick idea about the purpose of the project. Keep the description short.
+
+PROJECT_BRIEF = "A multi-platform library for OpenGL, window and input"
+
+# With the PROJECT_LOGO tag one can specify an logo or icon that is
+# included in the documentation. The maximum height of the logo should not
+# exceed 55 pixels and the maximum width should not exceed 200 pixels.
+# Doxygen will copy the logo to the output directory.
+
+PROJECT_LOGO =
+
+# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute)
+# base path where the generated documentation will be put.
+# If a relative path is entered, it will be relative to the location
+# where doxygen was started. If left blank the current directory will be used.
+
+OUTPUT_DIRECTORY = C:/Users/Tom/Documents/GitHub/Flight-Sim/Built/external/glfw-3.1.2/docs
+
+# If the CREATE_SUBDIRS tag is set to YES, then doxygen will create
+# 4096 sub-directories (in 2 levels) under the output directory of each output
+# format and will distribute the generated files over these directories.
+# Enabling this option can be useful when feeding doxygen a huge amount of
+# source files, where putting all generated files in the same directory would
+# otherwise cause performance problems for the file system.
+
+CREATE_SUBDIRS = NO
+
+# The OUTPUT_LANGUAGE tag is used to specify the language in which all
+# documentation generated by doxygen is written. Doxygen will use this
+# information to generate all constant output in the proper language.
+# The default language is English, other supported languages are:
+# Afrikaans, Arabic, Brazilian, Catalan, Chinese, Chinese-Traditional,
+# Croatian, Czech, Danish, Dutch, Esperanto, Farsi, Finnish, French, German,
+# Greek, Hungarian, Italian, Japanese, Japanese-en (Japanese with English
+# messages), Korean, Korean-en, Lithuanian, Norwegian, Macedonian, Persian,
+# Polish, Portuguese, Romanian, Russian, Serbian, Serbian-Cyrillic, Slovak,
+# Slovene, Spanish, Swedish, Ukrainian, and Vietnamese.
+
+OUTPUT_LANGUAGE = English
+
+# If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will
+# include brief member descriptions after the members that are listed in
+# the file and class documentation (similar to JavaDoc).
+# Set to NO to disable this.
+
+BRIEF_MEMBER_DESC = YES
+
+# If the REPEAT_BRIEF tag is set to YES (the default) Doxygen will prepend
+# the brief description of a member or function before the detailed description.
+# Note: if both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the
+# brief descriptions will be completely suppressed.
+
+REPEAT_BRIEF = NO
+
+# This tag implements a quasi-intelligent brief description abbreviator
+# that is used to form the text in various listings. Each string
+# in this list, if found as the leading text of the brief description, will be
+# stripped from the text and the result after processing the whole list, is
+# used as the annotated text. Otherwise, the brief description is used as-is.
+# If left blank, the following values are used ("$name" is automatically
+# replaced with the name of the entity): "The $name class" "The $name widget"
+# "The $name file" "is" "provides" "specifies" "contains"
+# "represents" "a" "an" "the"
+
+ABBREVIATE_BRIEF =
+
+# If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then
+# Doxygen will generate a detailed section even if there is only a brief
+# description.
+
+ALWAYS_DETAILED_SEC = YES
+
+# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all
+# inherited members of a class in the documentation of that class as if those
+# members were ordinary class members. Constructors, destructors and assignment
+# operators of the base classes will not be shown.
+
+INLINE_INHERITED_MEMB = NO
+
+# If the FULL_PATH_NAMES tag is set to YES then Doxygen will prepend the full
+# path before files name in the file list and in the header files. If set
+# to NO the shortest path that makes the file name unique will be used.
+
+FULL_PATH_NAMES = NO
+
+# If the FULL_PATH_NAMES tag is set to YES then the STRIP_FROM_PATH tag
+# can be used to strip a user-defined part of the path. Stripping is
+# only done if one of the specified strings matches the left-hand part of
+# the path. The tag can be used to show relative paths in the file list.
+# If left blank the directory from which doxygen is run is used as the
+# path to strip. Note that you specify absolute paths here, but also
+# relative paths, which will be relative from the directory where doxygen is
+# started.
+
+STRIP_FROM_PATH =
+
+# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of
+# the path mentioned in the documentation of a class, which tells
+# the reader which header file to include in order to use a class.
+# If left blank only the name of the header file containing the class
+# definition is used. Otherwise one should specify the include paths that
+# are normally passed to the compiler using the -I flag.
+
+STRIP_FROM_INC_PATH =
+
+# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter
+# (but less readable) file names. This can be useful if your file system
+# doesn't support long names like on DOS, Mac, or CD-ROM.
+
+SHORT_NAMES = NO
+
+# If the JAVADOC_AUTOBRIEF tag is set to YES then Doxygen
+# will interpret the first line (until the first dot) of a JavaDoc-style
+# comment as the brief description. If set to NO, the JavaDoc
+# comments will behave just like regular Qt-style comments
+# (thus requiring an explicit @brief command for a brief description.)
+
+JAVADOC_AUTOBRIEF = NO
+
+# If the QT_AUTOBRIEF tag is set to YES then Doxygen will
+# interpret the first line (until the first dot) of a Qt-style
+# comment as the brief description. If set to NO, the comments
+# will behave just like regular Qt-style comments (thus requiring
+# an explicit \brief command for a brief description.)
+
+QT_AUTOBRIEF = NO
+
+# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make Doxygen
+# treat a multi-line C++ special comment block (i.e. a block of //! or ///
+# comments) as a brief description. This used to be the default behaviour.
+# The new default is to treat a multi-line C++ comment block as a detailed
+# description. Set this tag to YES if you prefer the old behaviour instead.
+
+MULTILINE_CPP_IS_BRIEF = NO
+
+# If the INHERIT_DOCS tag is set to YES (the default) then an undocumented
+# member inherits the documentation from any documented member that it
+# re-implements.
+
+INHERIT_DOCS = YES
+
+# If the SEPARATE_MEMBER_PAGES tag is set to YES, then doxygen will produce
+# a new page for each member. If set to NO, the documentation of a member will
+# be part of the file/class/namespace that contains it.
+
+SEPARATE_MEMBER_PAGES = NO
+
+# The TAB_SIZE tag can be used to set the number of spaces in a tab.
+# Doxygen uses this value to replace tabs by spaces in code fragments.
+
+TAB_SIZE = 8
+
+# This tag can be used to specify a number of aliases that acts
+# as commands in the documentation. An alias has the form "name=value".
+# For example adding "sideeffect=\par Side Effects:\n" will allow you to
+# put the command \sideeffect (or @sideeffect) in the documentation, which
+# will result in a user-defined paragraph with heading "Side Effects:".
+# You can put \n's in the value part of an alias to insert newlines.
+
+ALIASES =
+
+# This tag can be used to specify a number of word-keyword mappings (TCL only).
+# A mapping has the form "name=value". For example adding
+# "class=itcl::class" will allow you to use the command class in the
+# itcl::class meaning.
+
+TCL_SUBST =
+
+# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C
+# sources only. Doxygen will then generate output that is more tailored for C.
+# For instance, some of the names that are used will be different. The list
+# of all members will be omitted, etc.
+
+OPTIMIZE_OUTPUT_FOR_C = YES
+
+# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java
+# sources only. Doxygen will then generate output that is more tailored for
+# Java. For instance, namespaces will be presented as packages, qualified
+# scopes will look different, etc.
+
+OPTIMIZE_OUTPUT_JAVA = NO
+
+# Set the OPTIMIZE_FOR_FORTRAN tag to YES if your project consists of Fortran
+# sources only. Doxygen will then generate output that is more tailored for
+# Fortran.
+
+OPTIMIZE_FOR_FORTRAN = NO
+
+# Set the OPTIMIZE_OUTPUT_VHDL tag to YES if your project consists of VHDL
+# sources. Doxygen will then generate output that is tailored for
+# VHDL.
+
+OPTIMIZE_OUTPUT_VHDL = NO
+
+# Doxygen selects the parser to use depending on the extension of the files it
+# parses. With this tag you can assign which parser to use for a given
+# extension. Doxygen has a built-in mapping, but you can override or extend it
+# using this tag. The format is ext=language, where ext is a file extension,
+# and language is one of the parsers supported by doxygen: IDL, Java,
+# Javascript, CSharp, C, C++, D, PHP, Objective-C, Python, Fortran, VHDL, C,
+# C++. For instance to make doxygen treat .inc files as Fortran files (default
+# is PHP), and .f files as C (default is Fortran), use: inc=Fortran f=C. Note
+# that for custom extensions you also need to set FILE_PATTERNS otherwise the
+# files are not read by doxygen.
+
+EXTENSION_MAPPING =
+
+# If MARKDOWN_SUPPORT is enabled (the default) then doxygen pre-processes all
+# comments according to the Markdown format, which allows for more readable
+# documentation. See http://daringfireball.net/projects/markdown/ for details.
+# The output of markdown processing is further processed by doxygen, so you
+# can mix doxygen, HTML, and XML commands with Markdown formatting.
+# Disable only in case of backward compatibilities issues.
+
+MARKDOWN_SUPPORT = YES
+
+# When enabled doxygen tries to link words that correspond to documented classes,
+# or namespaces to their corresponding documentation. Such a link can be
+# prevented in individual cases by by putting a % sign in front of the word or
+# globally by setting AUTOLINK_SUPPORT to NO.
+
+AUTOLINK_SUPPORT = YES
+
+# If you use STL classes (i.e. std::string, std::vector, etc.) but do not want
+# to include (a tag file for) the STL sources as input, then you should
+# set this tag to YES in order to let doxygen match functions declarations and
+# definitions whose arguments contain STL classes (e.g. func(std::string); v.s.
+# func(std::string) {}). This also makes the inheritance and collaboration
+# diagrams that involve STL classes more complete and accurate.
+
+BUILTIN_STL_SUPPORT = NO
+
+# If you use Microsoft's C++/CLI language, you should set this option to YES to
+# enable parsing support.
+
+CPP_CLI_SUPPORT = NO
+
+# Set the SIP_SUPPORT tag to YES if your project consists of sip sources only.
+# Doxygen will parse them like normal C++ but will assume all classes use public
+# instead of private inheritance when no explicit protection keyword is present.
+
+SIP_SUPPORT = NO
+
+# For Microsoft's IDL there are propget and propput attributes to indicate
+# getter and setter methods for a property. Setting this option to YES (the
+# default) will make doxygen replace the get and set methods by a property in
+# the documentation. This will only work if the methods are indeed getting or
+# setting a simple type. If this is not the case, or you want to show the
+# methods anyway, you should set this option to NO.
+
+IDL_PROPERTY_SUPPORT = NO
+
+# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC
+# tag is set to YES, then doxygen will reuse the documentation of the first
+# member in the group (if any) for the other members of the group. By default
+# all members of a group must be documented explicitly.
+
+DISTRIBUTE_GROUP_DOC = NO
+
+# Set the SUBGROUPING tag to YES (the default) to allow class member groups of
+# the same type (for instance a group of public functions) to be put as a
+# subgroup of that type (e.g. under the Public Functions section). Set it to
+# NO to prevent subgrouping. Alternatively, this can be done per class using
+# the \nosubgrouping command.
+
+SUBGROUPING = YES
+
+# When the INLINE_GROUPED_CLASSES tag is set to YES, classes, structs and
+# unions are shown inside the group in which they are included (e.g. using
+# @ingroup) instead of on a separate page (for HTML and Man pages) or
+# section (for LaTeX and RTF).
+
+INLINE_GROUPED_CLASSES = NO
+
+# When the INLINE_SIMPLE_STRUCTS tag is set to YES, structs, classes, and
+# unions with only public data fields will be shown inline in the documentation
+# of the scope in which they are defined (i.e. file, namespace, or group
+# documentation), provided this scope is documented. If set to NO (the default),
+# structs, classes, and unions are shown on a separate page (for HTML and Man
+# pages) or section (for LaTeX and RTF).
+
+INLINE_SIMPLE_STRUCTS = NO
+
+# When TYPEDEF_HIDES_STRUCT is enabled, a typedef of a struct, union, or enum
+# is documented as struct, union, or enum with the name of the typedef. So
+# typedef struct TypeS {} TypeT, will appear in the documentation as a struct
+# with name TypeT. When disabled the typedef will appear as a member of a file,
+# namespace, or class. And the struct will be named TypeS. This can typically
+# be useful for C code in case the coding convention dictates that all compound
+# types are typedef'ed and only the typedef is referenced, never the tag name.
+
+TYPEDEF_HIDES_STRUCT = NO
+
+# Similar to the SYMBOL_CACHE_SIZE the size of the symbol lookup cache can be
+# set using LOOKUP_CACHE_SIZE. This cache is used to resolve symbols given
+# their name and scope. Since this can be an expensive process and often the
+# same symbol appear multiple times in the code, doxygen keeps a cache of
+# pre-resolved symbols. If the cache is too small doxygen will become slower.
+# If the cache is too large, memory is wasted. The cache size is given by this
+# formula: 2^(16+LOOKUP_CACHE_SIZE). The valid range is 0..9, the default is 0,
+# corresponding to a cache size of 2^16 = 65536 symbols.
+
+LOOKUP_CACHE_SIZE = 0
+
+#---------------------------------------------------------------------------
+# Build related configuration options
+#---------------------------------------------------------------------------
+
+# If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in
+# documentation are documented, even if no documentation was available.
+# Private class members and static file members will be hidden unless
+# the EXTRACT_PRIVATE and EXTRACT_STATIC tags are set to YES
+
+EXTRACT_ALL = YES
+
+# If the EXTRACT_PRIVATE tag is set to YES all private members of a class
+# will be included in the documentation.
+
+EXTRACT_PRIVATE = NO
+
+# If the EXTRACT_PACKAGE tag is set to YES all members with package or internal
+# scope will be included in the documentation.
+
+EXTRACT_PACKAGE = NO
+
+# If the EXTRACT_STATIC tag is set to YES all static members of a file
+# will be included in the documentation.
+
+EXTRACT_STATIC = NO
+
+# If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs)
+# defined locally in source files will be included in the documentation.
+# If set to NO only classes defined in header files are included.
+
+EXTRACT_LOCAL_CLASSES = YES
+
+# This flag is only useful for Objective-C code. When set to YES local
+# methods, which are defined in the implementation section but not in
+# the interface are included in the documentation.
+# If set to NO (the default) only methods in the interface are included.
+
+EXTRACT_LOCAL_METHODS = NO
+
+# If this flag is set to YES, the members of anonymous namespaces will be
+# extracted and appear in the documentation as a namespace called
+# 'anonymous_namespace{file}', where file will be replaced with the base
+# name of the file that contains the anonymous namespace. By default
+# anonymous namespaces are hidden.
+
+EXTRACT_ANON_NSPACES = NO
+
+# If the HIDE_UNDOC_MEMBERS tag is set to YES, Doxygen will hide all
+# undocumented members of documented classes, files or namespaces.
+# If set to NO (the default) these members will be included in the
+# various overviews, but no documentation section is generated.
+# This option has no effect if EXTRACT_ALL is enabled.
+
+HIDE_UNDOC_MEMBERS = NO
+
+# If the HIDE_UNDOC_CLASSES tag is set to YES, Doxygen will hide all
+# undocumented classes that are normally visible in the class hierarchy.
+# If set to NO (the default) these classes will be included in the various
+# overviews. This option has no effect if EXTRACT_ALL is enabled.
+
+HIDE_UNDOC_CLASSES = NO
+
+# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, Doxygen will hide all
+# friend (class|struct|union) declarations.
+# If set to NO (the default) these declarations will be included in the
+# documentation.
+
+HIDE_FRIEND_COMPOUNDS = NO
+
+# If the HIDE_IN_BODY_DOCS tag is set to YES, Doxygen will hide any
+# documentation blocks found inside the body of a function.
+# If set to NO (the default) these blocks will be appended to the
+# function's detailed documentation block.
+
+HIDE_IN_BODY_DOCS = NO
+
+# The INTERNAL_DOCS tag determines if documentation
+# that is typed after a \internal command is included. If the tag is set
+# to NO (the default) then the documentation will be excluded.
+# Set it to YES to include the internal documentation.
+
+INTERNAL_DOCS = NO
+
+# If the CASE_SENSE_NAMES tag is set to NO then Doxygen will only generate
+# file names in lower-case letters. If set to YES upper-case letters are also
+# allowed. This is useful if you have classes or files whose names only differ
+# in case and if your file system supports case sensitive file names. Windows
+# and Mac users are advised to set this option to NO.
+
+CASE_SENSE_NAMES = YES
+
+# If the HIDE_SCOPE_NAMES tag is set to NO (the default) then Doxygen
+# will show members with their full class and namespace scopes in the
+# documentation. If set to YES the scope will be hidden.
+
+HIDE_SCOPE_NAMES = NO
+
+# If the SHOW_INCLUDE_FILES tag is set to YES (the default) then Doxygen
+# will put a list of the files that are included by a file in the documentation
+# of that file.
+
+SHOW_INCLUDE_FILES = NO
+
+# If the FORCE_LOCAL_INCLUDES tag is set to YES then Doxygen
+# will list include files with double quotes in the documentation
+# rather than with sharp brackets.
+
+FORCE_LOCAL_INCLUDES = NO
+
+# If the INLINE_INFO tag is set to YES (the default) then a tag [inline]
+# is inserted in the documentation for inline members.
+
+INLINE_INFO = YES
+
+# If the SORT_MEMBER_DOCS tag is set to YES (the default) then doxygen
+# will sort the (detailed) documentation of file and class members
+# alphabetically by member name. If set to NO the members will appear in
+# declaration order.
+
+SORT_MEMBER_DOCS = YES
+
+# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the
+# brief documentation of file, namespace and class members alphabetically
+# by member name. If set to NO (the default) the members will appear in
+# declaration order.
+
+SORT_BRIEF_DOCS = NO
+
+# If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen
+# will sort the (brief and detailed) documentation of class members so that
+# constructors and destructors are listed first. If set to NO (the default)
+# the constructors will appear in the respective orders defined by
+# SORT_MEMBER_DOCS and SORT_BRIEF_DOCS.
+# This tag will be ignored for brief docs if SORT_BRIEF_DOCS is set to NO
+# and ignored for detailed docs if SORT_MEMBER_DOCS is set to NO.
+
+SORT_MEMBERS_CTORS_1ST = NO
+
+# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the
+# hierarchy of group names into alphabetical order. If set to NO (the default)
+# the group names will appear in their defined order.
+
+SORT_GROUP_NAMES = YES
+
+# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be
+# sorted by fully-qualified names, including namespaces. If set to
+# NO (the default), the class list will be sorted only by class name,
+# not including the namespace part.
+# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES.
+# Note: This option applies only to the class list, not to the
+# alphabetical list.
+
+SORT_BY_SCOPE_NAME = NO
+
+# If the STRICT_PROTO_MATCHING option is enabled and doxygen fails to
+# do proper type resolution of all parameters of a function it will reject a
+# match between the prototype and the implementation of a member function even
+# if there is only one candidate or it is obvious which candidate to choose
+# by doing a simple string match. By disabling STRICT_PROTO_MATCHING doxygen
+# will still accept a match between prototype and implementation in such cases.
+
+STRICT_PROTO_MATCHING = NO
+
+# The GENERATE_TODOLIST tag can be used to enable (YES) or
+# disable (NO) the todo list. This list is created by putting \todo
+# commands in the documentation.
+
+GENERATE_TODOLIST = YES
+
+# The GENERATE_TESTLIST tag can be used to enable (YES) or
+# disable (NO) the test list. This list is created by putting \test
+# commands in the documentation.
+
+GENERATE_TESTLIST = YES
+
+# The GENERATE_BUGLIST tag can be used to enable (YES) or
+# disable (NO) the bug list. This list is created by putting \bug
+# commands in the documentation.
+
+GENERATE_BUGLIST = YES
+
+# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or
+# disable (NO) the deprecated list. This list is created by putting
+# \deprecated commands in the documentation.
+
+GENERATE_DEPRECATEDLIST= YES
+
+# The ENABLED_SECTIONS tag can be used to enable conditional
+# documentation sections, marked by \if section-label ... \endif
+# and \cond section-label ... \endcond blocks.
+
+ENABLED_SECTIONS =
+
+# The MAX_INITIALIZER_LINES tag determines the maximum number of lines
+# the initial value of a variable or macro consists of for it to appear in
+# the documentation. If the initializer consists of more lines than specified
+# here it will be hidden. Use a value of 0 to hide initializers completely.
+# The appearance of the initializer of individual variables and macros in the
+# documentation can be controlled using \showinitializer or \hideinitializer
+# command in the documentation regardless of this setting.
+
+MAX_INITIALIZER_LINES = 30
+
+# Set the SHOW_USED_FILES tag to NO to disable the list of files generated
+# at the bottom of the documentation of classes and structs. If set to YES the
+# list will mention the files that were used to generate the documentation.
+
+SHOW_USED_FILES = YES
+
+# Set the SHOW_FILES tag to NO to disable the generation of the Files page.
+# This will remove the Files entry from the Quick Index and from the
+# Folder Tree View (if specified). The default is YES.
+
+SHOW_FILES = YES
+
+# Set the SHOW_NAMESPACES tag to NO to disable the generation of the
+# Namespaces page.
+# This will remove the Namespaces entry from the Quick Index
+# and from the Folder Tree View (if specified). The default is YES.
+
+SHOW_NAMESPACES = NO
+
+# The FILE_VERSION_FILTER tag can be used to specify a program or script that
+# doxygen should invoke to get the current version for each file (typically from
+# the version control system). Doxygen will invoke the program by executing (via
+# popen()) the command , where is the value of
+# the FILE_VERSION_FILTER tag, and is the name of an input file
+# provided by doxygen. Whatever the program writes to standard output
+# is used as the file version. See the manual for examples.
+
+FILE_VERSION_FILTER =
+
+# The LAYOUT_FILE tag can be used to specify a layout file which will be parsed
+# by doxygen. The layout file controls the global structure of the generated
+# output files in an output format independent way. To create the layout file
+# that represents doxygen's defaults, run doxygen with the -l option.
+# You can optionally specify a file name after the option, if omitted
+# DoxygenLayout.xml will be used as the name of the layout file.
+
+LAYOUT_FILE =
+
+# The CITE_BIB_FILES tag can be used to specify one or more bib files
+# containing the references data. This must be a list of .bib files. The
+# .bib extension is automatically appended if omitted. Using this command
+# requires the bibtex tool to be installed. See also
+# http://en.wikipedia.org/wiki/BibTeX for more info. For LaTeX the style
+# of the bibliography can be controlled using LATEX_BIB_STYLE. To use this
+# feature you need bibtex and perl available in the search path. Do not use
+# file names with spaces, bibtex cannot handle them.
+
+CITE_BIB_FILES =
+
+#---------------------------------------------------------------------------
+# configuration options related to warning and progress messages
+#---------------------------------------------------------------------------
+
+# The QUIET tag can be used to turn on/off the messages that are generated
+# by doxygen. Possible values are YES and NO. If left blank NO is used.
+
+QUIET = YES
+
+# The WARNINGS tag can be used to turn on/off the warning messages that are
+# generated by doxygen. Possible values are YES and NO. If left blank
+# NO is used.
+
+WARNINGS = YES
+
+# If WARN_IF_UNDOCUMENTED is set to YES, then doxygen will generate warnings
+# for undocumented members. If EXTRACT_ALL is set to YES then this flag will
+# automatically be disabled.
+
+WARN_IF_UNDOCUMENTED = YES
+
+# If WARN_IF_DOC_ERROR is set to YES, doxygen will generate warnings for
+# potential errors in the documentation, such as not documenting some
+# parameters in a documented function, or documenting parameters that
+# don't exist or using markup commands wrongly.
+
+WARN_IF_DOC_ERROR = YES
+
+# The WARN_NO_PARAMDOC option can be enabled to get warnings for
+# functions that are documented, but have no documentation for their parameters
+# or return value. If set to NO (the default) doxygen will only warn about
+# wrong or incomplete parameter documentation, but not about the absence of
+# documentation.
+
+WARN_NO_PARAMDOC = YES
+
+# The WARN_FORMAT tag determines the format of the warning messages that
+# doxygen can produce. The string should contain the $file, $line, and $text
+# tags, which will be replaced by the file and line number from which the
+# warning originated and the warning text. Optionally the format may contain
+# $version, which will be replaced by the version of the file (if it could
+# be obtained via FILE_VERSION_FILTER)
+
+WARN_FORMAT = "$file:$line: $text"
+
+# The WARN_LOGFILE tag can be used to specify a file to which warning
+# and error messages should be written. If left blank the output is written
+# to stderr.
+
+WARN_LOGFILE = C:/Users/Tom/Documents/GitHub/Flight-Sim/Built/external/glfw-3.1.2/docs/warnings.txt
+
+#---------------------------------------------------------------------------
+# configuration options related to the input files
+#---------------------------------------------------------------------------
+
+# The INPUT tag can be used to specify the files and/or directories that contain
+# documented source files. You may enter file names like "myfile.cpp" or
+# directories like "/usr/src/myproject". Separate the files or directories
+# with spaces.
+
+INPUT = \
+ C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/external/glfw-3.1.2/include/GLFW/glfw3.h \
+ C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/external/glfw-3.1.2/include/GLFW/glfw3native.h \
+ C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/external/glfw-3.1.2/docs/main.dox \
+ C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/external/glfw-3.1.2/docs/news.dox \
+ C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/external/glfw-3.1.2/docs/moving.dox \
+ C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/external/glfw-3.1.2/docs/quick.dox \
+ C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/external/glfw-3.1.2/docs/compile.dox \
+ C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/external/glfw-3.1.2/docs/build.dox \
+ C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/external/glfw-3.1.2/docs/intro.dox \
+ C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/external/glfw-3.1.2/docs/context.dox \
+ C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/external/glfw-3.1.2/docs/monitor.dox \
+ C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/external/glfw-3.1.2/docs/window.dox \
+ C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/external/glfw-3.1.2/docs/input.dox \
+ C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/external/glfw-3.1.2/docs/rift.dox \
+ C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/external/glfw-3.1.2/docs/compat.dox
+
+# This tag can be used to specify the character encoding of the source files
+# that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is
+# also the default input encoding. Doxygen uses libiconv (or the iconv built
+# into libc) for the transcoding. See http://www.gnu.org/software/libiconv for
+# the list of possible encodings.
+
+INPUT_ENCODING = UTF-8
+
+# If the value of the INPUT tag contains directories, you can use the
+# FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp
+# and *.h) to filter out the source-files in the directories. If left
+# blank the following patterns are tested:
+# *.c *.cc *.cxx *.cpp *.c++ *.d *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh
+# *.hxx *.hpp *.h++ *.idl *.odl *.cs *.php *.php3 *.inc *.m *.mm *.dox *.py
+# *.f90 *.f *.for *.vhd *.vhdl
+
+FILE_PATTERNS = *.h *.dox
+
+# The RECURSIVE tag can be used to turn specify whether or not subdirectories
+# should be searched for input files as well. Possible values are YES and NO.
+# If left blank NO is used.
+
+RECURSIVE = NO
+
+# The EXCLUDE tag can be used to specify files and/or directories that should be
+# excluded from the INPUT source files. This way you can easily exclude a
+# subdirectory from a directory tree whose root is specified with the INPUT tag.
+# Note that relative paths are relative to the directory from which doxygen is
+# run.
+
+EXCLUDE =
+
+# The EXCLUDE_SYMLINKS tag can be used to select whether or not files or
+# directories that are symbolic links (a Unix file system feature) are excluded
+# from the input.
+
+EXCLUDE_SYMLINKS = NO
+
+# If the value of the INPUT tag contains directories, you can use the
+# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude
+# certain files from those directories. Note that the wildcards are matched
+# against the file with absolute path, so to exclude all test directories
+# for example use the pattern */test/*
+
+EXCLUDE_PATTERNS =
+
+# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names
+# (namespaces, classes, functions, etc.) that should be excluded from the
+# output. The symbol name can be a fully qualified name, a word, or if the
+# wildcard * is used, a substring. Examples: ANamespace, AClass,
+# AClass::ANamespace, ANamespace::*Test
+
+EXCLUDE_SYMBOLS = APIENTRY GLFWAPI
+
+# The EXAMPLE_PATH tag can be used to specify one or more files or
+# directories that contain example code fragments that are included (see
+# the \include command).
+
+EXAMPLE_PATH = C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/external/glfw-3.1.2/examples
+
+# If the value of the EXAMPLE_PATH tag contains directories, you can use the
+# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp
+# and *.h) to filter out the source-files in the directories. If left
+# blank all files are included.
+
+EXAMPLE_PATTERNS =
+
+# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be
+# searched for input files to be used with the \include or \dontinclude
+# commands irrespective of the value of the RECURSIVE tag.
+# Possible values are YES and NO. If left blank NO is used.
+
+EXAMPLE_RECURSIVE = NO
+
+# The IMAGE_PATH tag can be used to specify one or more files or
+# directories that contain image that are included in the documentation (see
+# the \image command).
+
+IMAGE_PATH =
+
+# The INPUT_FILTER tag can be used to specify a program that doxygen should
+# invoke to filter for each input file. Doxygen will invoke the filter program
+# by executing (via popen()) the command , where
+# is the value of the INPUT_FILTER tag, and is the name of an
+# input file. Doxygen will then use the output that the filter program writes
+# to standard output.
+# If FILTER_PATTERNS is specified, this tag will be
+# ignored.
+
+INPUT_FILTER =
+
+# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern
+# basis.
+# Doxygen will compare the file name with each pattern and apply the
+# filter if there is a match.
+# The filters are a list of the form:
+# pattern=filter (like *.cpp=my_cpp_filter). See INPUT_FILTER for further
+# info on how filters are used. If FILTER_PATTERNS is empty or if
+# non of the patterns match the file name, INPUT_FILTER is applied.
+
+FILTER_PATTERNS =
+
+# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using
+# INPUT_FILTER) will be used to filter the input files when producing source
+# files to browse (i.e. when SOURCE_BROWSER is set to YES).
+
+FILTER_SOURCE_FILES = NO
+
+# The FILTER_SOURCE_PATTERNS tag can be used to specify source filters per file
+# pattern. A pattern will override the setting for FILTER_PATTERN (if any)
+# and it is also possible to disable source filtering for a specific pattern
+# using *.ext= (so without naming a filter). This option only has effect when
+# FILTER_SOURCE_FILES is enabled.
+
+FILTER_SOURCE_PATTERNS =
+
+# If the USE_MD_FILE_AS_MAINPAGE tag refers to the name of a markdown file that
+# is part of the input, its contents will be placed on the main page (index.html).
+# This can be useful if you have a project on for instance GitHub and want reuse
+# the introduction page also for the doxygen output.
+
+USE_MDFILE_AS_MAINPAGE =
+
+#---------------------------------------------------------------------------
+# configuration options related to source browsing
+#---------------------------------------------------------------------------
+
+# If the SOURCE_BROWSER tag is set to YES then a list of source files will
+# be generated. Documented entities will be cross-referenced with these sources.
+# Note: To get rid of all source code in the generated output, make sure also
+# VERBATIM_HEADERS is set to NO.
+
+SOURCE_BROWSER = NO
+
+# Setting the INLINE_SOURCES tag to YES will include the body
+# of functions and classes directly in the documentation.
+
+INLINE_SOURCES = NO
+
+# Setting the STRIP_CODE_COMMENTS tag to YES (the default) will instruct
+# doxygen to hide any special comment blocks from generated source code
+# fragments. Normal C, C++ and Fortran comments will always remain visible.
+
+STRIP_CODE_COMMENTS = YES
+
+# If the REFERENCED_BY_RELATION tag is set to YES
+# then for each documented function all documented
+# functions referencing it will be listed.
+
+REFERENCED_BY_RELATION = NO
+
+# If the REFERENCES_RELATION tag is set to YES
+# then for each documented function all documented entities
+# called/used by that function will be listed.
+
+REFERENCES_RELATION = NO
+
+# If the REFERENCES_LINK_SOURCE tag is set to YES (the default)
+# and SOURCE_BROWSER tag is set to YES, then the hyperlinks from
+# functions in REFERENCES_RELATION and REFERENCED_BY_RELATION lists will
+# link to the source code.
+# Otherwise they will link to the documentation.
+
+REFERENCES_LINK_SOURCE = YES
+
+# If the USE_HTAGS tag is set to YES then the references to source code
+# will point to the HTML generated by the htags(1) tool instead of doxygen
+# built-in source browser. The htags tool is part of GNU's global source
+# tagging system (see http://www.gnu.org/software/global/global.html). You
+# will need version 4.8.6 or higher.
+
+USE_HTAGS = NO
+
+# If the VERBATIM_HEADERS tag is set to YES (the default) then Doxygen
+# will generate a verbatim copy of the header file for each class for
+# which an include is specified. Set to NO to disable this.
+
+VERBATIM_HEADERS = YES
+
+#---------------------------------------------------------------------------
+# configuration options related to the alphabetical class index
+#---------------------------------------------------------------------------
+
+# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index
+# of all compounds will be generated. Enable this if the project
+# contains a lot of classes, structs, unions or interfaces.
+
+ALPHABETICAL_INDEX = YES
+
+# If the alphabetical index is enabled (see ALPHABETICAL_INDEX) then
+# the COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns
+# in which this list will be split (can be a number in the range [1..20])
+
+COLS_IN_ALPHA_INDEX = 5
+
+# In case all classes in a project start with a common prefix, all
+# classes will be put under the same header in the alphabetical index.
+# The IGNORE_PREFIX tag can be used to specify one or more prefixes that
+# should be ignored while generating the index headers.
+
+IGNORE_PREFIX = glfw GLFW_
+
+#---------------------------------------------------------------------------
+# configuration options related to the HTML output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_HTML tag is set to YES (the default) Doxygen will
+# generate HTML output.
+
+GENERATE_HTML = YES
+
+# The HTML_OUTPUT tag is used to specify where the HTML docs will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `html' will be used as the default path.
+
+HTML_OUTPUT = html
+
+# The HTML_FILE_EXTENSION tag can be used to specify the file extension for
+# each generated HTML page (for example: .htm,.php,.asp). If it is left blank
+# doxygen will generate files with .html extension.
+
+HTML_FILE_EXTENSION = .html
+
+# The HTML_HEADER tag can be used to specify a personal HTML header for
+# each generated HTML page. If it is left blank doxygen will generate a
+# standard header. Note that when using a custom header you are responsible
+# for the proper inclusion of any scripts and style sheets that doxygen
+# needs, which is dependent on the configuration options used.
+# It is advised to generate a default header using "doxygen -w html
+# header.html footer.html stylesheet.css YourConfigFile" and then modify
+# that header. Note that the header is subject to change so you typically
+# have to redo this when upgrading to a newer version of doxygen or when
+# changing the value of configuration settings such as GENERATE_TREEVIEW!
+
+HTML_HEADER = C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/external/glfw-3.1.2/docs/header.html
+
+# The HTML_FOOTER tag can be used to specify a personal HTML footer for
+# each generated HTML page. If it is left blank doxygen will generate a
+# standard footer.
+
+HTML_FOOTER = C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/external/glfw-3.1.2/docs/footer.html
+
+# The HTML_STYLESHEET tag can be used to specify a user-defined cascading
+# style sheet that is used by each HTML page. It can be used to
+# fine-tune the look of the HTML output. If left blank doxygen will
+# generate a default style sheet. Note that it is recommended to use
+# HTML_EXTRA_STYLESHEET instead of this one, as it is more robust and this
+# tag will in the future become obsolete.
+
+HTML_STYLESHEET =
+
+# The HTML_EXTRA_STYLESHEET tag can be used to specify an additional
+# user-defined cascading style sheet that is included after the standard
+# style sheets created by doxygen. Using this option one can overrule
+# certain style aspects. This is preferred over using HTML_STYLESHEET
+# since it does not replace the standard style sheet and is therefor more
+# robust against future updates. Doxygen will copy the style sheet file to
+# the output directory.
+
+HTML_EXTRA_STYLESHEET = C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/external/glfw-3.1.2/docs/extra.css
+
+# The HTML_EXTRA_FILES tag can be used to specify one or more extra images or
+# other source files which should be copied to the HTML output directory. Note
+# that these files will be copied to the base HTML output directory. Use the
+# $relpath$ marker in the HTML_HEADER and/or HTML_FOOTER files to load these
+# files. In the HTML_STYLESHEET file, use the file name only. Also note that
+# the files will be copied as-is; there are no commands or markers available.
+
+HTML_EXTRA_FILES = C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/external/glfw-3.1.2/docs/spaces.svg
+
+# The HTML_COLORSTYLE_HUE tag controls the color of the HTML output.
+# Doxygen will adjust the colors in the style sheet and background images
+# according to this color. Hue is specified as an angle on a colorwheel,
+# see http://en.wikipedia.org/wiki/Hue for more information.
+# For instance the value 0 represents red, 60 is yellow, 120 is green,
+# 180 is cyan, 240 is blue, 300 purple, and 360 is red again.
+# The allowed range is 0 to 359.
+
+HTML_COLORSTYLE_HUE = 220
+
+# The HTML_COLORSTYLE_SAT tag controls the purity (or saturation) of
+# the colors in the HTML output. For a value of 0 the output will use
+# grayscales only. A value of 255 will produce the most vivid colors.
+
+HTML_COLORSTYLE_SAT = 100
+
+# The HTML_COLORSTYLE_GAMMA tag controls the gamma correction applied to
+# the luminance component of the colors in the HTML output. Values below
+# 100 gradually make the output lighter, whereas values above 100 make
+# the output darker. The value divided by 100 is the actual gamma applied,
+# so 80 represents a gamma of 0.8, The value 220 represents a gamma of 2.2,
+# and 100 does not change the gamma.
+
+HTML_COLORSTYLE_GAMMA = 80
+
+# If the HTML_TIMESTAMP tag is set to YES then the footer of each generated HTML
+# page will contain the date and time when the page was generated. Setting
+# this to NO can help when comparing the output of multiple runs.
+
+HTML_TIMESTAMP = YES
+
+# If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML
+# documentation will contain sections that can be hidden and shown after the
+# page has loaded.
+
+HTML_DYNAMIC_SECTIONS = NO
+
+# With HTML_INDEX_NUM_ENTRIES one can control the preferred number of
+# entries shown in the various tree structured indices initially; the user
+# can expand and collapse entries dynamically later on. Doxygen will expand
+# the tree to such a level that at most the specified number of entries are
+# visible (unless a fully collapsed tree already exceeds this amount).
+# So setting the number of entries 1 will produce a full collapsed tree by
+# default. 0 is a special value representing an infinite number of entries
+# and will result in a full expanded tree by default.
+
+HTML_INDEX_NUM_ENTRIES = 100
+
+# If the GENERATE_DOCSET tag is set to YES, additional index files
+# will be generated that can be used as input for Apple's Xcode 3
+# integrated development environment, introduced with OSX 10.5 (Leopard).
+# To create a documentation set, doxygen will generate a Makefile in the
+# HTML output directory. Running make will produce the docset in that
+# directory and running "make install" will install the docset in
+# ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find
+# it at startup.
+# See http://developer.apple.com/tools/creatingdocsetswithdoxygen.html
+# for more information.
+
+GENERATE_DOCSET = NO
+
+# When GENERATE_DOCSET tag is set to YES, this tag determines the name of the
+# feed. A documentation feed provides an umbrella under which multiple
+# documentation sets from a single provider (such as a company or product suite)
+# can be grouped.
+
+DOCSET_FEEDNAME = "Doxygen generated docs"
+
+# When GENERATE_DOCSET tag is set to YES, this tag specifies a string that
+# should uniquely identify the documentation set bundle. This should be a
+# reverse domain-name style string, e.g. com.mycompany.MyDocSet. Doxygen
+# will append .docset to the name.
+
+DOCSET_BUNDLE_ID = org.doxygen.Project
+
+# When GENERATE_PUBLISHER_ID tag specifies a string that should uniquely
+# identify the documentation publisher. This should be a reverse domain-name
+# style string, e.g. com.mycompany.MyDocSet.documentation.
+
+DOCSET_PUBLISHER_ID = org.doxygen.Publisher
+
+# The GENERATE_PUBLISHER_NAME tag identifies the documentation publisher.
+
+DOCSET_PUBLISHER_NAME = Publisher
+
+# If the GENERATE_HTMLHELP tag is set to YES, additional index files
+# will be generated that can be used as input for tools like the
+# Microsoft HTML help workshop to generate a compiled HTML help file (.chm)
+# of the generated HTML documentation.
+
+GENERATE_HTMLHELP = NO
+
+# If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can
+# be used to specify the file name of the resulting .chm file. You
+# can add a path in front of the file if the result should not be
+# written to the html output directory.
+
+CHM_FILE =
+
+# If the GENERATE_HTMLHELP tag is set to YES, the HHC_LOCATION tag can
+# be used to specify the location (absolute path including file name) of
+# the HTML help compiler (hhc.exe). If non-empty doxygen will try to run
+# the HTML help compiler on the generated index.hhp.
+
+HHC_LOCATION =
+
+# If the GENERATE_HTMLHELP tag is set to YES, the GENERATE_CHI flag
+# controls if a separate .chi index file is generated (YES) or that
+# it should be included in the master .chm file (NO).
+
+GENERATE_CHI = NO
+
+# If the GENERATE_HTMLHELP tag is set to YES, the CHM_INDEX_ENCODING
+# is used to encode HtmlHelp index (hhk), content (hhc) and project file
+# content.
+
+CHM_INDEX_ENCODING =
+
+# If the GENERATE_HTMLHELP tag is set to YES, the BINARY_TOC flag
+# controls whether a binary table of contents is generated (YES) or a
+# normal table of contents (NO) in the .chm file.
+
+BINARY_TOC = NO
+
+# The TOC_EXPAND flag can be set to YES to add extra items for group members
+# to the contents of the HTML help documentation and to the tree view.
+
+TOC_EXPAND = NO
+
+# If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and
+# QHP_VIRTUAL_FOLDER are set, an additional index file will be generated
+# that can be used as input for Qt's qhelpgenerator to generate a
+# Qt Compressed Help (.qch) of the generated HTML documentation.
+
+GENERATE_QHP = NO
+
+# If the QHG_LOCATION tag is specified, the QCH_FILE tag can
+# be used to specify the file name of the resulting .qch file.
+# The path specified is relative to the HTML output folder.
+
+QCH_FILE =
+
+# The QHP_NAMESPACE tag specifies the namespace to use when generating
+# Qt Help Project output. For more information please see
+# http://doc.trolltech.com/qthelpproject.html#namespace
+
+QHP_NAMESPACE = org.doxygen.Project
+
+# The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating
+# Qt Help Project output. For more information please see
+# http://doc.trolltech.com/qthelpproject.html#virtual-folders
+
+QHP_VIRTUAL_FOLDER = doc
+
+# If QHP_CUST_FILTER_NAME is set, it specifies the name of a custom filter to
+# add. For more information please see
+# http://doc.trolltech.com/qthelpproject.html#custom-filters
+
+QHP_CUST_FILTER_NAME =
+
+# The QHP_CUST_FILT_ATTRS tag specifies the list of the attributes of the
+# custom filter to add. For more information please see
+#
+# Qt Help Project / Custom Filters.
+
+QHP_CUST_FILTER_ATTRS =
+
+# The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this
+# project's
+# filter section matches.
+#
+# Qt Help Project / Filter Attributes.
+
+QHP_SECT_FILTER_ATTRS =
+
+# If the GENERATE_QHP tag is set to YES, the QHG_LOCATION tag can
+# be used to specify the location of Qt's qhelpgenerator.
+# If non-empty doxygen will try to run qhelpgenerator on the generated
+# .qhp file.
+
+QHG_LOCATION =
+
+# If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files
+# will be generated, which together with the HTML files, form an Eclipse help
+# plugin. To install this plugin and make it available under the help contents
+# menu in Eclipse, the contents of the directory containing the HTML and XML
+# files needs to be copied into the plugins directory of eclipse. The name of
+# the directory within the plugins directory should be the same as
+# the ECLIPSE_DOC_ID value. After copying Eclipse needs to be restarted before
+# the help appears.
+
+GENERATE_ECLIPSEHELP = NO
+
+# A unique identifier for the eclipse help plugin. When installing the plugin
+# the directory name containing the HTML and XML files should also have
+# this name.
+
+ECLIPSE_DOC_ID = org.doxygen.Project
+
+# The DISABLE_INDEX tag can be used to turn on/off the condensed index (tabs)
+# at top of each HTML page. The value NO (the default) enables the index and
+# the value YES disables it. Since the tabs have the same information as the
+# navigation tree you can set this option to NO if you already set
+# GENERATE_TREEVIEW to YES.
+
+DISABLE_INDEX = NO
+
+# The GENERATE_TREEVIEW tag is used to specify whether a tree-like index
+# structure should be generated to display hierarchical information.
+# If the tag value is set to YES, a side panel will be generated
+# containing a tree-like index structure (just like the one that
+# is generated for HTML Help). For this to work a browser that supports
+# JavaScript, DHTML, CSS and frames is required (i.e. any modern browser).
+# Windows users are probably better off using the HTML help feature.
+# Since the tree basically has the same information as the tab index you
+# could consider to set DISABLE_INDEX to NO when enabling this option.
+
+GENERATE_TREEVIEW = NO
+
+# The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values
+# (range [0,1..20]) that doxygen will group on one line in the generated HTML
+# documentation. Note that a value of 0 will completely suppress the enum
+# values from appearing in the overview section.
+
+ENUM_VALUES_PER_LINE = 4
+
+# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be
+# used to set the initial width (in pixels) of the frame in which the tree
+# is shown.
+
+TREEVIEW_WIDTH = 300
+
+# When the EXT_LINKS_IN_WINDOW option is set to YES doxygen will open
+# links to external symbols imported via tag files in a separate window.
+
+EXT_LINKS_IN_WINDOW = NO
+
+# Use this tag to change the font size of Latex formulas included
+# as images in the HTML documentation. The default is 10. Note that
+# when you change the font size after a successful doxygen run you need
+# to manually remove any form_*.png images from the HTML output directory
+# to force them to be regenerated.
+
+FORMULA_FONTSIZE = 10
+
+# Use the FORMULA_TRANPARENT tag to determine whether or not the images
+# generated for formulas are transparent PNGs. Transparent PNGs are
+# not supported properly for IE 6.0, but are supported on all modern browsers.
+# Note that when changing this option you need to delete any form_*.png files
+# in the HTML output before the changes have effect.
+
+FORMULA_TRANSPARENT = YES
+
+# Enable the USE_MATHJAX option to render LaTeX formulas using MathJax
+# (see http://www.mathjax.org) which uses client side Javascript for the
+# rendering instead of using prerendered bitmaps. Use this if you do not
+# have LaTeX installed or if you want to formulas look prettier in the HTML
+# output. When enabled you may also need to install MathJax separately and
+# configure the path to it using the MATHJAX_RELPATH option.
+
+USE_MATHJAX = NO
+
+# When MathJax is enabled you can set the default output format to be used for
+# thA MathJax output. Supported types are HTML-CSS, NativeMML (i.e. MathML) and
+# SVG. The default value is HTML-CSS, which is slower, but has the best
+# compatibility.
+
+MATHJAX_FORMAT = HTML-CSS
+
+# When MathJax is enabled you need to specify the location relative to the
+# HTML output directory using the MATHJAX_RELPATH option. The destination
+# directory should contain the MathJax.js script. For instance, if the mathjax
+# directory is located at the same level as the HTML output directory, then
+# MATHJAX_RELPATH should be ../mathjax. The default value points to
+# the MathJax Content Delivery Network so you can quickly see the result without
+# installing MathJax.
+# However, it is strongly recommended to install a local
+# copy of MathJax from http://www.mathjax.org before deployment.
+
+MATHJAX_RELPATH = http://cdn.mathjax.org/mathjax/latest
+
+# The MATHJAX_EXTENSIONS tag can be used to specify one or MathJax extension
+# names that should be enabled during MathJax rendering.
+
+MATHJAX_EXTENSIONS =
+
+# When the SEARCHENGINE tag is enabled doxygen will generate a search box
+# for the HTML output. The underlying search engine uses javascript
+# and DHTML and should work on any modern browser. Note that when using
+# HTML help (GENERATE_HTMLHELP), Qt help (GENERATE_QHP), or docsets
+# (GENERATE_DOCSET) there is already a search function so this one should
+# typically be disabled. For large projects the javascript based search engine
+# can be slow, then enabling SERVER_BASED_SEARCH may provide a better solution.
+
+SEARCHENGINE = YES
+
+# When the SERVER_BASED_SEARCH tag is enabled the search engine will be
+# implemented using a web server instead of a web client using Javascript.
+# There are two flavours of web server based search depending on the
+# EXTERNAL_SEARCH setting. When disabled, doxygen will generate a PHP script for
+# searching and an index file used by the script. When EXTERNAL_SEARCH is
+# enabled the indexing and searching needs to be provided by external tools.
+# See the manual for details.
+
+SERVER_BASED_SEARCH = NO
+
+# When EXTERNAL_SEARCH is enabled doxygen will no longer generate the PHP
+# script for searching. Instead the search results are written to an XML file
+# which needs to be processed by an external indexer. Doxygen will invoke an
+# external search engine pointed to by the SEARCHENGINE_URL option to obtain
+# the search results. Doxygen ships with an example indexer (doxyindexer) and
+# search engine (doxysearch.cgi) which are based on the open source search engine
+# library Xapian. See the manual for configuration details.
+
+EXTERNAL_SEARCH = NO
+
+# The SEARCHENGINE_URL should point to a search engine hosted by a web server
+# which will returned the search results when EXTERNAL_SEARCH is enabled.
+# Doxygen ships with an example search engine (doxysearch) which is based on
+# the open source search engine library Xapian. See the manual for configuration
+# details.
+
+SEARCHENGINE_URL =
+
+# When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the unindexed
+# search data is written to a file for indexing by an external tool. With the
+# SEARCHDATA_FILE tag the name of this file can be specified.
+
+SEARCHDATA_FILE = searchdata.xml
+
+# When SERVER_BASED_SEARCH AND EXTERNAL_SEARCH are both enabled the
+# EXTERNAL_SEARCH_ID tag can be used as an identifier for the project. This is
+# useful in combination with EXTRA_SEARCH_MAPPINGS to search through multiple
+# projects and redirect the results back to the right project.
+
+EXTERNAL_SEARCH_ID =
+
+# The EXTRA_SEARCH_MAPPINGS tag can be used to enable searching through doxygen
+# projects other than the one defined by this configuration file, but that are
+# all added to the same external search index. Each project needs to have a
+# unique id set via EXTERNAL_SEARCH_ID. The search mapping then maps the id
+# of to a relative location where the documentation can be found.
+# The format is: EXTRA_SEARCH_MAPPINGS = id1=loc1 id2=loc2 ...
+
+EXTRA_SEARCH_MAPPINGS =
+
+#---------------------------------------------------------------------------
+# configuration options related to the LaTeX output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_LATEX tag is set to YES (the default) Doxygen will
+# generate Latex output.
+
+GENERATE_LATEX = NO
+
+# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `latex' will be used as the default path.
+
+LATEX_OUTPUT = latex
+
+# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be
+# invoked. If left blank `latex' will be used as the default command name.
+# Note that when enabling USE_PDFLATEX this option is only used for
+# generating bitmaps for formulas in the HTML output, but not in the
+# Makefile that is written to the output directory.
+
+LATEX_CMD_NAME = latex
+
+# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to
+# generate index for LaTeX. If left blank `makeindex' will be used as the
+# default command name.
+
+MAKEINDEX_CMD_NAME = makeindex
+
+# If the COMPACT_LATEX tag is set to YES Doxygen generates more compact
+# LaTeX documents. This may be useful for small projects and may help to
+# save some trees in general.
+
+COMPACT_LATEX = NO
+
+# The PAPER_TYPE tag can be used to set the paper type that is used
+# by the printer. Possible values are: a4, letter, legal and
+# executive. If left blank a4wide will be used.
+
+PAPER_TYPE = a4
+
+# The EXTRA_PACKAGES tag can be to specify one or more names of LaTeX
+# packages that should be included in the LaTeX output.
+
+EXTRA_PACKAGES =
+
+# The LATEX_HEADER tag can be used to specify a personal LaTeX header for
+# the generated latex document. The header should contain everything until
+# the first chapter. If it is left blank doxygen will generate a
+# standard header. Notice: only use this tag if you know what you are doing!
+
+LATEX_HEADER =
+
+# The LATEX_FOOTER tag can be used to specify a personal LaTeX footer for
+# the generated latex document. The footer should contain everything after
+# the last chapter. If it is left blank doxygen will generate a
+# standard footer. Notice: only use this tag if you know what you are doing!
+
+LATEX_FOOTER =
+
+# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated
+# is prepared for conversion to pdf (using ps2pdf). The pdf file will
+# contain links (just like the HTML output) instead of page references
+# This makes the output suitable for online browsing using a pdf viewer.
+
+PDF_HYPERLINKS = YES
+
+# If the USE_PDFLATEX tag is set to YES, pdflatex will be used instead of
+# plain latex in the generated Makefile. Set this option to YES to get a
+# higher quality PDF documentation.
+
+USE_PDFLATEX = YES
+
+# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \\batchmode.
+# command to the generated LaTeX files. This will instruct LaTeX to keep
+# running if errors occur, instead of asking the user for help.
+# This option is also used when generating formulas in HTML.
+
+LATEX_BATCHMODE = NO
+
+# If LATEX_HIDE_INDICES is set to YES then doxygen will not
+# include the index chapters (such as File Index, Compound Index, etc.)
+# in the output.
+
+LATEX_HIDE_INDICES = NO
+
+# If LATEX_SOURCE_CODE is set to YES then doxygen will include
+# source code with syntax highlighting in the LaTeX output.
+# Note that which sources are shown also depends on other settings
+# such as SOURCE_BROWSER.
+
+LATEX_SOURCE_CODE = NO
+
+# The LATEX_BIB_STYLE tag can be used to specify the style to use for the
+# bibliography, e.g. plainnat, or ieeetr. The default style is "plain". See
+# http://en.wikipedia.org/wiki/BibTeX for more info.
+
+LATEX_BIB_STYLE = plain
+
+#---------------------------------------------------------------------------
+# configuration options related to the RTF output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_RTF tag is set to YES Doxygen will generate RTF output
+# The RTF output is optimized for Word 97 and may not look very pretty with
+# other RTF readers or editors.
+
+GENERATE_RTF = NO
+
+# The RTF_OUTPUT tag is used to specify where the RTF docs will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `rtf' will be used as the default path.
+
+RTF_OUTPUT = rtf
+
+# If the COMPACT_RTF tag is set to YES Doxygen generates more compact
+# RTF documents. This may be useful for small projects and may help to
+# save some trees in general.
+
+COMPACT_RTF = NO
+
+# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated
+# will contain hyperlink fields. The RTF file will
+# contain links (just like the HTML output) instead of page references.
+# This makes the output suitable for online browsing using WORD or other
+# programs which support those fields.
+# Note: wordpad (write) and others do not support links.
+
+RTF_HYPERLINKS = NO
+
+# Load style sheet definitions from file. Syntax is similar to doxygen's
+# config file, i.e. a series of assignments. You only have to provide
+# replacements, missing definitions are set to their default value.
+
+RTF_STYLESHEET_FILE =
+
+# Set optional variables used in the generation of an rtf document.
+# Syntax is similar to doxygen's config file.
+
+RTF_EXTENSIONS_FILE =
+
+#---------------------------------------------------------------------------
+# configuration options related to the man page output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_MAN tag is set to YES (the default) Doxygen will
+# generate man pages
+
+GENERATE_MAN = NO
+
+# The MAN_OUTPUT tag is used to specify where the man pages will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `man' will be used as the default path.
+
+MAN_OUTPUT = man
+
+# The MAN_EXTENSION tag determines the extension that is added to
+# the generated man pages (default is the subroutine's section .3)
+
+MAN_EXTENSION = .3
+
+# If the MAN_LINKS tag is set to YES and Doxygen generates man output,
+# then it will generate one additional man file for each entity
+# documented in the real man page(s). These additional files
+# only source the real man page, but without them the man command
+# would be unable to find the correct page. The default is NO.
+
+MAN_LINKS = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to the XML output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_XML tag is set to YES Doxygen will
+# generate an XML file that captures the structure of
+# the code including all documentation.
+
+GENERATE_XML = NO
+
+# The XML_OUTPUT tag is used to specify where the XML pages will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `xml' will be used as the default path.
+
+XML_OUTPUT = xml
+
+# If the XML_PROGRAMLISTING tag is set to YES Doxygen will
+# dump the program listings (including syntax highlighting
+# and cross-referencing information) to the XML output. Note that
+# enabling this will significantly increase the size of the XML output.
+
+XML_PROGRAMLISTING = YES
+
+#---------------------------------------------------------------------------
+# configuration options for the AutoGen Definitions output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_AUTOGEN_DEF tag is set to YES Doxygen will
+# generate an AutoGen Definitions (see autogen.sf.net) file
+# that captures the structure of the code including all
+# documentation. Note that this feature is still experimental
+# and incomplete at the moment.
+
+GENERATE_AUTOGEN_DEF = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to the Perl module output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_PERLMOD tag is set to YES Doxygen will
+# generate a Perl module file that captures the structure of
+# the code including all documentation. Note that this
+# feature is still experimental and incomplete at the
+# moment.
+
+GENERATE_PERLMOD = NO
+
+# If the PERLMOD_LATEX tag is set to YES Doxygen will generate
+# the necessary Makefile rules, Perl scripts and LaTeX code to be able
+# to generate PDF and DVI output from the Perl module output.
+
+PERLMOD_LATEX = NO
+
+# If the PERLMOD_PRETTY tag is set to YES the Perl module output will be
+# nicely formatted so it can be parsed by a human reader.
+# This is useful
+# if you want to understand what is going on.
+# On the other hand, if this
+# tag is set to NO the size of the Perl module output will be much smaller
+# and Perl will parse it just the same.
+
+PERLMOD_PRETTY = YES
+
+# The names of the make variables in the generated doxyrules.make file
+# are prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX.
+# This is useful so different doxyrules.make files included by the same
+# Makefile don't overwrite each other's variables.
+
+PERLMOD_MAKEVAR_PREFIX =
+
+#---------------------------------------------------------------------------
+# Configuration options related to the preprocessor
+#---------------------------------------------------------------------------
+
+# If the ENABLE_PREPROCESSING tag is set to YES (the default) Doxygen will
+# evaluate all C-preprocessor directives found in the sources and include
+# files.
+
+ENABLE_PREPROCESSING = YES
+
+# If the MACRO_EXPANSION tag is set to YES Doxygen will expand all macro
+# names in the source code. If set to NO (the default) only conditional
+# compilation will be performed. Macro expansion can be done in a controlled
+# way by setting EXPAND_ONLY_PREDEF to YES.
+
+MACRO_EXPANSION = YES
+
+# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES
+# then the macro expansion is limited to the macros specified with the
+# PREDEFINED and EXPAND_AS_DEFINED tags.
+
+EXPAND_ONLY_PREDEF = YES
+
+# If the SEARCH_INCLUDES tag is set to YES (the default) the includes files
+# pointed to by INCLUDE_PATH will be searched when a #include is found.
+
+SEARCH_INCLUDES = YES
+
+# The INCLUDE_PATH tag can be used to specify one or more directories that
+# contain include files that are not input files but should be processed by
+# the preprocessor.
+
+INCLUDE_PATH =
+
+# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard
+# patterns (like *.h and *.hpp) to filter out the header-files in the
+# directories. If left blank, the patterns specified with FILE_PATTERNS will
+# be used.
+
+INCLUDE_FILE_PATTERNS =
+
+# The PREDEFINED tag can be used to specify one or more macro names that
+# are defined before the preprocessor is started (similar to the -D option of
+# gcc). The argument of the tag is a list of macros of the form: name
+# or name=definition (no spaces). If the definition and the = are
+# omitted =1 is assumed. To prevent a macro definition from being
+# undefined via #undef or recursively expanded use the := operator
+# instead of the = operator.
+
+PREDEFINED = GLFWAPI= \
+ GLFW_EXPOSE_NATIVE_WIN32 \
+ GLFW_EXPOSE_NATIVE_WGL \
+ GLFW_EXPOSE_NATIVE_X11 \
+ GLFW_EXPOSE_NATIVE_GLX \
+ GLFW_EXPOSE_NATIVE_COCOA \
+ GLFW_EXPOSE_NATIVE_NSGL \
+ GLFW_EXPOSE_NATIVE_EGL
+
+# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then
+# this tag can be used to specify a list of macro names that should be expanded.
+# The macro definition that is found in the sources will be used.
+# Use the PREDEFINED tag if you want to use a different macro definition that
+# overrules the definition found in the source code.
+
+EXPAND_AS_DEFINED =
+
+# If the SKIP_FUNCTION_MACROS tag is set to YES (the default) then
+# doxygen's preprocessor will remove all references to function-like macros
+# that are alone on a line, have an all uppercase name, and do not end with a
+# semicolon, because these will confuse the parser if not removed.
+
+SKIP_FUNCTION_MACROS = YES
+
+#---------------------------------------------------------------------------
+# Configuration::additions related to external references
+#---------------------------------------------------------------------------
+
+# The TAGFILES option can be used to specify one or more tagfiles. For each
+# tag file the location of the external documentation should be added. The
+# format of a tag file without this location is as follows:
+#
+# TAGFILES = file1 file2 ...
+# Adding location for the tag files is done as follows:
+#
+# TAGFILES = file1=loc1 "file2 = loc2" ...
+# where "loc1" and "loc2" can be relative or absolute paths
+# or URLs. Note that each tag file must have a unique name (where the name does
+# NOT include the path). If a tag file is not located in the directory in which
+# doxygen is run, you must also specify the path to the tagfile here.
+
+TAGFILES =
+
+# When a file name is specified after GENERATE_TAGFILE, doxygen will create
+# a tag file that is based on the input files it reads.
+
+GENERATE_TAGFILE =
+
+# If the ALLEXTERNALS tag is set to YES all external classes will be listed
+# in the class index. If set to NO only the inherited external classes
+# will be listed.
+
+ALLEXTERNALS = NO
+
+# If the EXTERNAL_GROUPS tag is set to YES all external groups will be listed
+# in the modules index. If set to NO, only the current project's groups will
+# be listed.
+
+EXTERNAL_GROUPS = YES
+
+# The PERL_PATH should be the absolute path and name of the perl script
+# interpreter (i.e. the result of `which perl').
+
+PERL_PATH = /usr/bin/perl
+
+#---------------------------------------------------------------------------
+# Configuration options related to the dot tool
+#---------------------------------------------------------------------------
+
+# If the CLASS_DIAGRAMS tag is set to YES (the default) Doxygen will
+# generate a inheritance diagram (in HTML, RTF and LaTeX) for classes with base
+# or super classes. Setting the tag to NO turns the diagrams off. Note that
+# this option also works with HAVE_DOT disabled, but it is recommended to
+# install and use dot, since it yields more powerful graphs.
+
+CLASS_DIAGRAMS = YES
+
+# You can define message sequence charts within doxygen comments using the \msc
+# command. Doxygen will then run the mscgen tool (see
+# http://www.mcternan.me.uk/mscgen/) to produce the chart and insert it in the
+# documentation. The MSCGEN_PATH tag allows you to specify the directory where
+# the mscgen tool resides. If left empty the tool is assumed to be found in the
+# default search path.
+
+MSCGEN_PATH =
+
+# If set to YES, the inheritance and collaboration graphs will hide
+# inheritance and usage relations if the target is undocumented
+# or is not a class.
+
+HIDE_UNDOC_RELATIONS = YES
+
+# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is
+# available from the path. This tool is part of Graphviz, a graph visualization
+# toolkit from AT&T and Lucent Bell Labs. The other options in this section
+# have no effect if this option is set to NO (the default)
+
+HAVE_DOT = NO
+
+# The DOT_NUM_THREADS specifies the number of dot invocations doxygen is
+# allowed to run in parallel. When set to 0 (the default) doxygen will
+# base this on the number of processors available in the system. You can set it
+# explicitly to a value larger than 0 to get control over the balance
+# between CPU load and processing speed.
+
+DOT_NUM_THREADS = 0
+
+# By default doxygen will use the Helvetica font for all dot files that
+# doxygen generates. When you want a differently looking font you can specify
+# the font name using DOT_FONTNAME. You need to make sure dot is able to find
+# the font, which can be done by putting it in a standard location or by setting
+# the DOTFONTPATH environment variable or by setting DOT_FONTPATH to the
+# directory containing the font.
+
+DOT_FONTNAME = Helvetica
+
+# The DOT_FONTSIZE tag can be used to set the size of the font of dot graphs.
+# The default size is 10pt.
+
+DOT_FONTSIZE = 10
+
+# By default doxygen will tell dot to use the Helvetica font.
+# If you specify a different font using DOT_FONTNAME you can use DOT_FONTPATH to
+# set the path where dot can find it.
+
+DOT_FONTPATH =
+
+# If the CLASS_GRAPH and HAVE_DOT tags are set to YES then doxygen
+# will generate a graph for each documented class showing the direct and
+# indirect inheritance relations. Setting this tag to YES will force the
+# CLASS_DIAGRAMS tag to NO.
+
+CLASS_GRAPH = YES
+
+# If the COLLABORATION_GRAPH and HAVE_DOT tags are set to YES then doxygen
+# will generate a graph for each documented class showing the direct and
+# indirect implementation dependencies (inheritance, containment, and
+# class references variables) of the class with other documented classes.
+
+COLLABORATION_GRAPH = YES
+
+# If the GROUP_GRAPHS and HAVE_DOT tags are set to YES then doxygen
+# will generate a graph for groups, showing the direct groups dependencies
+
+GROUP_GRAPHS = YES
+
+# If the UML_LOOK tag is set to YES doxygen will generate inheritance and
+# collaboration diagrams in a style similar to the OMG's Unified Modeling
+# Language.
+
+UML_LOOK = NO
+
+# If the UML_LOOK tag is enabled, the fields and methods are shown inside
+# the class node. If there are many fields or methods and many nodes the
+# graph may become too big to be useful. The UML_LIMIT_NUM_FIELDS
+# threshold limits the number of items for each type to make the size more
+# managable. Set this to 0 for no limit. Note that the threshold may be
+# exceeded by 50% before the limit is enforced.
+
+UML_LIMIT_NUM_FIELDS = 10
+
+# If set to YES, the inheritance and collaboration graphs will show the
+# relations between templates and their instances.
+
+TEMPLATE_RELATIONS = NO
+
+# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDE_GRAPH, and HAVE_DOT
+# tags are set to YES then doxygen will generate a graph for each documented
+# file showing the direct and indirect include dependencies of the file with
+# other documented files.
+
+INCLUDE_GRAPH = YES
+
+# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDED_BY_GRAPH, and
+# HAVE_DOT tags are set to YES then doxygen will generate a graph for each
+# documented header file showing the documented files that directly or
+# indirectly include this file.
+
+INCLUDED_BY_GRAPH = YES
+
+# If the CALL_GRAPH and HAVE_DOT options are set to YES then
+# doxygen will generate a call dependency graph for every global function
+# or class method. Note that enabling this option will significantly increase
+# the time of a run. So in most cases it will be better to enable call graphs
+# for selected functions only using the \callgraph command.
+
+CALL_GRAPH = NO
+
+# If the CALLER_GRAPH and HAVE_DOT tags are set to YES then
+# doxygen will generate a caller dependency graph for every global function
+# or class method. Note that enabling this option will significantly increase
+# the time of a run. So in most cases it will be better to enable caller
+# graphs for selected functions only using the \callergraph command.
+
+CALLER_GRAPH = NO
+
+# If the GRAPHICAL_HIERARCHY and HAVE_DOT tags are set to YES then doxygen
+# will generate a graphical hierarchy of all classes instead of a textual one.
+
+GRAPHICAL_HIERARCHY = YES
+
+# If the DIRECTORY_GRAPH and HAVE_DOT tags are set to YES
+# then doxygen will show the dependencies a directory has on other directories
+# in a graphical way. The dependency relations are determined by the #include
+# relations between the files in the directories.
+
+DIRECTORY_GRAPH = YES
+
+# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images
+# generated by dot. Possible values are svg, png, jpg, or gif.
+# If left blank png will be used. If you choose svg you need to set
+# HTML_FILE_EXTENSION to xhtml in order to make the SVG files
+# visible in IE 9+ (other browsers do not have this requirement).
+
+DOT_IMAGE_FORMAT = png
+
+# If DOT_IMAGE_FORMAT is set to svg, then this option can be set to YES to
+# enable generation of interactive SVG images that allow zooming and panning.
+# Note that this requires a modern browser other than Internet Explorer.
+# Tested and working are Firefox, Chrome, Safari, and Opera. For IE 9+ you
+# need to set HTML_FILE_EXTENSION to xhtml in order to make the SVG files
+# visible. Older versions of IE do not have SVG support.
+
+INTERACTIVE_SVG = NO
+
+# The tag DOT_PATH can be used to specify the path where the dot tool can be
+# found. If left blank, it is assumed the dot tool can be found in the path.
+
+DOT_PATH =
+
+# The DOTFILE_DIRS tag can be used to specify one or more directories that
+# contain dot files that are included in the documentation (see the
+# \dotfile command).
+
+DOTFILE_DIRS =
+
+# The MSCFILE_DIRS tag can be used to specify one or more directories that
+# contain msc files that are included in the documentation (see the
+# \mscfile command).
+
+MSCFILE_DIRS =
+
+# The DOT_GRAPH_MAX_NODES tag can be used to set the maximum number of
+# nodes that will be shown in the graph. If the number of nodes in a graph
+# becomes larger than this value, doxygen will truncate the graph, which is
+# visualized by representing a node as a red box. Note that doxygen if the
+# number of direct children of the root node in a graph is already larger than
+# DOT_GRAPH_MAX_NODES then the graph will not be shown at all. Also note
+# that the size of a graph can be further restricted by MAX_DOT_GRAPH_DEPTH.
+
+DOT_GRAPH_MAX_NODES = 50
+
+# The MAX_DOT_GRAPH_DEPTH tag can be used to set the maximum depth of the
+# graphs generated by dot. A depth value of 3 means that only nodes reachable
+# from the root by following a path via at most 3 edges will be shown. Nodes
+# that lay further from the root node will be omitted. Note that setting this
+# option to 1 or 2 may greatly reduce the computation time needed for large
+# code bases. Also note that the size of a graph can be further restricted by
+# DOT_GRAPH_MAX_NODES. Using a depth of 0 means no depth restriction.
+
+MAX_DOT_GRAPH_DEPTH = 0
+
+# Set the DOT_TRANSPARENT tag to YES to generate images with a transparent
+# background. This is disabled by default, because dot on Windows does not
+# seem to support this out of the box. Warning: Depending on the platform used,
+# enabling this option may lead to badly anti-aliased labels on the edges of
+# a graph (i.e. they become hard to read).
+
+DOT_TRANSPARENT = NO
+
+# Set the DOT_MULTI_TARGETS tag to YES allow dot to generate multiple output
+# files in one run (i.e. multiple -o and -T options on the command line). This
+# makes dot run faster, but since only newer versions of dot (>1.8.10)
+# support this, this feature is disabled by default.
+
+DOT_MULTI_TARGETS = NO
+
+# If the GENERATE_LEGEND tag is set to YES (the default) Doxygen will
+# generate a legend page explaining the meaning of the various boxes and
+# arrows in the dot generated graphs.
+
+GENERATE_LEGEND = YES
+
+# If the DOT_CLEANUP tag is set to YES (the default) Doxygen will
+# remove the intermediate dot files that are used to generate
+# the various graphs.
+
+DOT_CLEANUP = YES
diff --git a/Built/external/glfw-3.1.2/src/glfw3.pc b/Built/external/glfw-3.1.2/src/glfw3.pc
new file mode 100644
index 0000000..8e6a177
--- /dev/null
+++ b/Built/external/glfw-3.1.2/src/glfw3.pc
@@ -0,0 +1,13 @@
+prefix=C:/Program Files/Tutorials
+exec_prefix=${prefix}
+includedir=${prefix}/include
+libdir=${exec_prefix}/lib
+
+Name: GLFW
+Description: A multi-platform library for OpenGL, window and input
+Version: 3.1.2
+URL: http://www.glfw.org/
+Requires.private:
+Libs: -L${libdir} -lglfw3
+Libs.private: -lgdi32 -lopengl32
+Cflags: -I${includedir}
diff --git a/Built/external/glfw-3.1.2/src/glfw3Config.cmake b/Built/external/glfw-3.1.2/src/glfw3Config.cmake
new file mode 100644
index 0000000..8018fbb
--- /dev/null
+++ b/Built/external/glfw-3.1.2/src/glfw3Config.cmake
@@ -0,0 +1,29 @@
+# - Config file for the glfw3 package
+# It defines the following variables
+# GLFW3_INCLUDE_DIR, the path where GLFW headers are located
+# GLFW3_LIBRARY_DIR, folder in which the GLFW library is located
+# GLFW3_LIBRARY, library to link against to use GLFW
+
+set(GLFW3_VERSION "3.1.2")
+
+
+####### Expanded from @PACKAGE_INIT@ by configure_package_config_file() #######
+####### Any changes to this file will be overwritten by the next CMake run ####
+####### The input file was glfw3Config.cmake.in ########
+
+get_filename_component(PACKAGE_PREFIX_DIR "${CMAKE_CURRENT_LIST_DIR}/" ABSOLUTE)
+
+macro(set_and_check _var _file)
+ set(${_var} "${_file}")
+ if(NOT EXISTS "${_file}")
+ message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
+ endif()
+endmacro()
+
+####################################################################################
+
+set_and_check(GLFW3_INCLUDE_DIR "${PACKAGE_PREFIX_DIR}/include")
+set_and_check(GLFW3_LIBRARY_DIR "${PACKAGE_PREFIX_DIR}/lib")
+
+find_library(GLFW3_LIBRARY "glfw3" HINTS ${GLFW3_LIBRARY_DIR})
+
diff --git a/Built/external/glfw-3.1.2/src/glfw3ConfigVersion.cmake b/Built/external/glfw-3.1.2/src/glfw3ConfigVersion.cmake
new file mode 100644
index 0000000..d73cffc
--- /dev/null
+++ b/Built/external/glfw-3.1.2/src/glfw3ConfigVersion.cmake
@@ -0,0 +1,70 @@
+# This is a basic version file for the Config-mode of find_package().
+# It is used by write_basic_package_version_file() as input file for configure_file()
+# to create a version-file which can be installed along a config.cmake file.
+#
+# The created file sets PACKAGE_VERSION_EXACT if the current version string and
+# the requested version string are exactly the same and it sets
+# PACKAGE_VERSION_COMPATIBLE if the current version is >= requested version,
+# but only if the requested major version is the same as the current one.
+# The variable CVF_VERSION must be set before calling configure_file().
+
+
+set(PACKAGE_VERSION "3.1.2")
+
+if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
+ set(PACKAGE_VERSION_COMPATIBLE FALSE)
+else()
+
+ if("3.1.2" MATCHES "^([0-9]+)\\.")
+ set(CVF_VERSION_MAJOR "${CMAKE_MATCH_1}")
+ if(NOT CVF_VERSION_MAJOR VERSION_EQUAL 0)
+ string(REGEX REPLACE "^0+" "" CVF_VERSION_MAJOR "${CVF_VERSION_MAJOR}")
+ endif()
+ else()
+ set(CVF_VERSION_MAJOR "3.1.2")
+ endif()
+
+ if(PACKAGE_FIND_VERSION_RANGE)
+ # both endpoints of the range must have the expected major version
+ math (EXPR CVF_VERSION_MAJOR_NEXT "${CVF_VERSION_MAJOR} + 1")
+ if (NOT PACKAGE_FIND_VERSION_MIN_MAJOR STREQUAL CVF_VERSION_MAJOR
+ OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND NOT PACKAGE_FIND_VERSION_MAX_MAJOR STREQUAL CVF_VERSION_MAJOR)
+ OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND NOT PACKAGE_FIND_VERSION_MAX VERSION_LESS_EQUAL CVF_VERSION_MAJOR_NEXT)))
+ set(PACKAGE_VERSION_COMPATIBLE FALSE)
+ elseif(PACKAGE_FIND_VERSION_MIN_MAJOR STREQUAL CVF_VERSION_MAJOR
+ AND ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS_EQUAL PACKAGE_FIND_VERSION_MAX)
+ OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MAX)))
+ set(PACKAGE_VERSION_COMPATIBLE TRUE)
+ else()
+ set(PACKAGE_VERSION_COMPATIBLE FALSE)
+ endif()
+ else()
+ if(PACKAGE_FIND_VERSION_MAJOR STREQUAL CVF_VERSION_MAJOR)
+ set(PACKAGE_VERSION_COMPATIBLE TRUE)
+ else()
+ set(PACKAGE_VERSION_COMPATIBLE FALSE)
+ endif()
+
+ if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
+ set(PACKAGE_VERSION_EXACT TRUE)
+ endif()
+ endif()
+endif()
+
+
+# if the installed project requested no architecture check, don't perform the check
+if("FALSE")
+ return()
+endif()
+
+# if the installed or the using project don't have CMAKE_SIZEOF_VOID_P set, ignore it:
+if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "" OR "8" STREQUAL "")
+ return()
+endif()
+
+# check that the installed version has the same 32/64bit-ness as the one which is currently searching:
+if(NOT CMAKE_SIZEOF_VOID_P STREQUAL "8")
+ math(EXPR installedBits "8 * 8")
+ set(PACKAGE_VERSION "${PACKAGE_VERSION} (${installedBits}bit)")
+ set(PACKAGE_VERSION_UNSUITABLE TRUE)
+endif()
diff --git a/Built/external/glfw-3.1.2/src/glfw_config.h b/Built/external/glfw-3.1.2/src/glfw_config.h
new file mode 100644
index 0000000..8777349
--- /dev/null
+++ b/Built/external/glfw-3.1.2/src/glfw_config.h
@@ -0,0 +1,81 @@
+//========================================================================
+// GLFW 3.1 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2010 Camilla Berglund
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// As glfw_config.h.in, this file is used by CMake to produce the
+// glfw_config.h configuration header file. If you are adding a feature
+// requiring conditional compilation, this is where to add the macro.
+//========================================================================
+// As glfw_config.h, this file defines compile-time option macros for a
+// specific platform and development environment. If you are using the
+// GLFW CMake files, modify glfw_config.h.in instead of this file. If you
+// are using your own build system, make this file define the appropriate
+// macros in whatever way is suitable.
+//========================================================================
+
+// Define this to 1 if building GLFW for X11
+/* #undef _GLFW_X11 */
+// Define this to 1 if building GLFW for Win32
+#define _GLFW_WIN32
+// Define this to 1 if building GLFW for Cocoa
+/* #undef _GLFW_COCOA */
+// Define this to 1 if building GLFW for Wayland
+/* #undef _GLFW_WAYLAND */
+// Define this to 1 if building GLFW for Mir
+/* #undef _GLFW_MIR */
+
+// Define this to 1 if building GLFW for EGL
+/* #undef _GLFW_EGL */
+// Define this to 1 if building GLFW for GLX
+/* #undef _GLFW_GLX */
+// Define this to 1 if building GLFW for WGL
+#define _GLFW_WGL
+// Define this to 1 if building GLFW for NSGL
+/* #undef _GLFW_NSGL */
+
+// Define this to 1 if building as a shared library / dynamic library / DLL
+/* #undef _GLFW_BUILD_DLL */
+
+// Define this to 1 to force use of high-performance GPU on hybrid systems
+/* #undef _GLFW_USE_HYBRID_HPG */
+
+// Define this to 1 if the XInput X11 extension is available
+/* #undef _GLFW_HAS_XINPUT */
+// Define this to 1 if the Xxf86vm X11 extension is available
+/* #undef _GLFW_HAS_XF86VM */
+
+// Define this to 1 if glfwInit should change the current directory
+/* #undef _GLFW_USE_CHDIR */
+// Define this to 1 if glfwCreateWindow should populate the menu bar
+/* #undef _GLFW_USE_MENUBAR */
+// Define this to 1 if windows should use full resolution on Retina displays
+/* #undef _GLFW_USE_RETINA */
+
+// Define this to 1 if using OpenGL as the client library
+#define _GLFW_USE_OPENGL
+// Define this to 1 if using OpenGL ES 1.1 as the client library
+/* #undef _GLFW_USE_GLESV1 */
+// Define this to 1 if using OpenGL ES 2.0 as the client library
+/* #undef _GLFW_USE_GLESV2 */
+
diff --git a/Built/launch-main-Debug.cmd b/Built/launch-main-Debug.cmd
new file mode 100644
index 0000000..2a56961
--- /dev/null
+++ b/Built/launch-main-Debug.cmd
@@ -0,0 +1,9 @@
+cd C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/main/
+set
+
+if [%1]==[--debugger] (
+ SHIFT
+)
+
+"C:\Users\Tom\Documents\GitHub\Flight-Sim\Built\Debug\main.exe"
+pause
diff --git a/Built/launch-main-MinSizeRel.cmd b/Built/launch-main-MinSizeRel.cmd
new file mode 100644
index 0000000..3ca7db9
--- /dev/null
+++ b/Built/launch-main-MinSizeRel.cmd
@@ -0,0 +1,9 @@
+cd C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/main/
+set
+
+if [%1]==[--debugger] (
+ SHIFT
+)
+
+"C:\Users\Tom\Documents\GitHub\Flight-Sim\Built\MinSizeRel\main.exe"
+pause
diff --git a/Built/launch-main-RelWithDebInfo.cmd b/Built/launch-main-RelWithDebInfo.cmd
new file mode 100644
index 0000000..c99451b
--- /dev/null
+++ b/Built/launch-main-RelWithDebInfo.cmd
@@ -0,0 +1,9 @@
+cd C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/main/
+set
+
+if [%1]==[--debugger] (
+ SHIFT
+)
+
+"C:\Users\Tom\Documents\GitHub\Flight-Sim\Built\RelWithDebInfo\main.exe"
+pause
diff --git a/Built/launch-main-Release.cmd b/Built/launch-main-Release.cmd
new file mode 100644
index 0000000..4a2af71
--- /dev/null
+++ b/Built/launch-main-Release.cmd
@@ -0,0 +1,9 @@
+cd C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/main/
+set
+
+if [%1]==[--debugger] (
+ SHIFT
+)
+
+"C:\Users\Tom\Documents\GitHub\Flight-Sim\Built\Release\main.exe"
+pause
diff --git a/Built/launch-src-Debug.cmd b/Built/launch-src-Debug.cmd
new file mode 100644
index 0000000..b0d106b
--- /dev/null
+++ b/Built/launch-src-Debug.cmd
@@ -0,0 +1,9 @@
+cd C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/src/
+set
+
+if [%1]==[--debugger] (
+ SHIFT
+)
+
+"C:\Users\Tom\Documents\GitHub\Flight-Sim\Built\Debug\src.exe"
+pause
diff --git a/Built/launch-src-MinSizeRel.cmd b/Built/launch-src-MinSizeRel.cmd
new file mode 100644
index 0000000..e4ed9f1
--- /dev/null
+++ b/Built/launch-src-MinSizeRel.cmd
@@ -0,0 +1,9 @@
+cd C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/src/
+set
+
+if [%1]==[--debugger] (
+ SHIFT
+)
+
+"C:\Users\Tom\Documents\GitHub\Flight-Sim\Built\MinSizeRel\src.exe"
+pause
diff --git a/Built/launch-src-RelWithDebInfo.cmd b/Built/launch-src-RelWithDebInfo.cmd
new file mode 100644
index 0000000..a062235
--- /dev/null
+++ b/Built/launch-src-RelWithDebInfo.cmd
@@ -0,0 +1,9 @@
+cd C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/src/
+set
+
+if [%1]==[--debugger] (
+ SHIFT
+)
+
+"C:\Users\Tom\Documents\GitHub\Flight-Sim\Built\RelWithDebInfo\src.exe"
+pause
diff --git a/Built/launch-src-Release.cmd b/Built/launch-src-Release.cmd
new file mode 100644
index 0000000..f8cf6a7
--- /dev/null
+++ b/Built/launch-src-Release.cmd
@@ -0,0 +1,9 @@
+cd C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/src/
+set
+
+if [%1]==[--debugger] (
+ SHIFT
+)
+
+"C:\Users\Tom\Documents\GitHub\Flight-Sim\Built\Release\src.exe"
+pause
diff --git a/Built/main.vcxproj.user b/Built/main.vcxproj.user
new file mode 100644
index 0000000..8671e6d
--- /dev/null
+++ b/Built/main.vcxproj.user
@@ -0,0 +1,32 @@
+
+
+
+
+ WindowsLocalDebugger
+ C:\Users\Tom\Documents\GitHub\Flight-Sim\Built\Debug\main.exe
+
+ C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/main/
+
+
+
+ WindowsLocalDebugger
+ C:\Users\Tom\Documents\GitHub\Flight-Sim\Built\Release\main.exe
+
+ C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/main/
+
+
+
+ WindowsLocalDebugger
+ C:\Users\Tom\Documents\GitHub\Flight-Sim\Built\MinSizeRel\main.exe
+
+ C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/main/
+
+
+
+ WindowsLocalDebugger
+ C:\Users\Tom\Documents\GitHub\Flight-Sim\Built\RelWithDebInfo\main.exe
+
+ C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/main/
+
+
+
diff --git a/Built/src.vcxproj.user b/Built/src.vcxproj.user
new file mode 100644
index 0000000..cb5520e
--- /dev/null
+++ b/Built/src.vcxproj.user
@@ -0,0 +1,32 @@
+
+
+
+
+ WindowsLocalDebugger
+ C:\Users\Tom\Documents\GitHub\Flight-Sim\Built\Debug\src.exe
+
+ C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/src/
+
+
+
+ WindowsLocalDebugger
+ C:\Users\Tom\Documents\GitHub\Flight-Sim\Built\Release\src.exe
+
+ C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/src/
+
+
+
+ WindowsLocalDebugger
+ C:\Users\Tom\Documents\GitHub\Flight-Sim\Built\MinSizeRel\src.exe
+
+ C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/src/
+
+
+
+ WindowsLocalDebugger
+ C:\Users\Tom\Documents\GitHub\Flight-Sim\Built\RelWithDebInfo\src.exe
+
+ C:/Users/Tom/Documents/GitHub/Flight-Sim/Unbuilt/src/
+
+
+
diff --git a/Unbuilt/CMakeLists.txt b/Unbuilt/CMakeLists.txt
new file mode 100644
index 0000000..3eafa89
--- /dev/null
+++ b/Unbuilt/CMakeLists.txt
@@ -0,0 +1,82 @@
+# CMake entry point
+
+# For an introduction to CMake, see
+# http://www.cmake.org/cmake/help/cmake_tutorial.html (at least steps 1 and 2)
+
+cmake_minimum_required (VERSION 2.6)
+project (BuildingYourOwnOpenglApp)
+
+find_package(OpenGL REQUIRED)
+
+if( CMAKE_BINARY_DIR STREQUAL CMAKE_SOURCE_DIR )
+ message( FATAL_ERROR "Please select another Build Directory!" )
+endif()
+if( CMAKE_SOURCE_DIR MATCHES " " )
+ message( "Your Source Directory contains spaces. If you experience problems when compiling, this can be the cause." )
+endif()
+if( CMAKE_BINARY_DIR MATCHES " " )
+ message( "Your Build Directory contains spaces. If you experience problems when compiling, this can be the cause." )
+endif()
+
+
+# Compile external dependencies
+add_subdirectory (external)
+
+include_directories(
+ external/AntTweakBar-1.16/include/
+ external/glfw-3.1.2/include/
+ external/glm-0.9.7.1/
+ external/glew-1.13.0/include/
+ external/assimp-3.0.1270/include/
+ external/bullet-2.81-rev2613/src/
+ .
+)
+
+set(ALL_LIBS
+ ${OPENGL_LIBRARY}
+ glfw
+ GLEW_1130
+)
+
+add_definitions(
+ -DTW_STATIC
+ -DTW_NO_LIB_PRAGMA
+ -DTW_NO_DIRECT3D
+ -DGLEW_STATIC
+ -D_CRT_SECURE_NO_WARNINGS
+)
+
+
+set(MY_HEADER_FILES
+ # put all your .h here. Right now we have none.
+ # Example :
+ # ../common/shader.hpp
+)
+
+set(MY_SOURCE_FILES
+ # put all your .c/.cpp here.
+ playground2.cpp
+ # ../common/shader.cpp
+)
+
+add_executable(BuildingYourOwnOpenglApp
+ ${MY_HEADER_FILES}
+ ${MY_SOURCE_FILES}
+)
+target_link_libraries(BuildingYourOwnOpenglApp
+ ${OPENGL_LIBRARY} # filled by "find_package(OpenGL REQUIRED)"
+ ${GLFW_LIBRARY}
+ ${GLEW_LIBRARY}
+)
+
+
+
+
+
+# Add a preprocessor define :
+
+if(SOME_STUFF)
+ add_definitions(
+ -DCOMPILE_WITH_SOME_PREPROCESSOR_DIRECTIVE
+ )
+endif(SOME_STUFF)
diff --git a/Unbuilt/Makefile b/Unbuilt/Makefile
new file mode 100644
index 0000000..0e93386
--- /dev/null
+++ b/Unbuilt/Makefile
@@ -0,0 +1,2 @@
+all:
+ @echo "Please READ Tutorial 1 and don't build the tutorials yourself ! Use CMake instead. If you have a problem, read the FAQ"
diff --git a/Unbuilt/common/controls.cpp b/Unbuilt/common/controls.cpp
new file mode 100644
index 0000000..6420fd8
--- /dev/null
+++ b/Unbuilt/common/controls.cpp
@@ -0,0 +1,104 @@
+// Include GLFW
+#include
+extern GLFWwindow* window; // The "extern" keyword here is to access the variable "window" declared in tutorialXXX.cpp. This is a hack to keep the tutorials simple. Please avoid this.
+
+// Include GLM
+#include
+#include
+using namespace glm;
+
+#include "controls.hpp"
+
+glm::mat4 ViewMatrix;
+glm::mat4 ProjectionMatrix;
+
+glm::mat4 getViewMatrix(){
+ return ViewMatrix;
+}
+glm::mat4 getProjectionMatrix(){
+ return ProjectionMatrix;
+}
+
+
+// Initial position : on +Z
+glm::vec3 position = glm::vec3( 0, 0, 5 );
+// Initial horizontal angle : toward -Z
+float horizontalAngle = 3.14f;
+// Initial vertical angle : none
+float verticalAngle = 0.0f;
+// Initial Field of View
+float initialFoV = 45.0f;
+
+float speed = 3.0f; // 3 units / second
+float mouseSpeed = 0.005f;
+
+
+
+void computeMatricesFromInputs(){
+
+ // glfwGetTime is called only once, the first time this function is called
+ static double lastTime = glfwGetTime();
+
+ // Compute time difference between current and last frame
+ double currentTime = glfwGetTime();
+ float deltaTime = float(currentTime - lastTime);
+
+ // Get mouse position
+ double xpos, ypos;
+ glfwGetCursorPos(window, &xpos, &ypos);
+
+ // Reset mouse position for next frame
+ glfwSetCursorPos(window, 1024/2, 768/2);
+
+ // Compute new orientation
+ horizontalAngle += mouseSpeed * float(1024/2 - xpos );
+ verticalAngle += mouseSpeed * float( 768/2 - ypos );
+
+ // Direction : Spherical coordinates to Cartesian coordinates conversion
+ glm::vec3 direction(
+ cos(verticalAngle) * sin(horizontalAngle),
+ sin(verticalAngle),
+ cos(verticalAngle) * cos(horizontalAngle)
+ );
+
+ // Right vector
+ glm::vec3 right = glm::vec3(
+ sin(horizontalAngle - 3.14f/2.0f),
+ 0,
+ cos(horizontalAngle - 3.14f/2.0f)
+ );
+
+ // Up vector
+ glm::vec3 up = glm::cross( right, direction );
+
+ // Move forward
+ if (glfwGetKey( window, GLFW_KEY_UP ) == GLFW_PRESS){
+ position += direction * deltaTime * speed;
+ }
+ // Move backward
+ if (glfwGetKey( window, GLFW_KEY_DOWN ) == GLFW_PRESS){
+ position -= direction * deltaTime * speed;
+ }
+ // Strafe right
+ if (glfwGetKey( window, GLFW_KEY_RIGHT ) == GLFW_PRESS){
+ position += right * deltaTime * speed;
+ }
+ // Strafe left
+ if (glfwGetKey( window, GLFW_KEY_LEFT ) == GLFW_PRESS){
+ position -= right * deltaTime * speed;
+ }
+
+ float FoV = initialFoV;// - 5 * glfwGetMouseWheel(); // Now GLFW 3 requires setting up a callback for this. It's a bit too complicated for this beginner's tutorial, so it's disabled instead.
+
+ // Projection matrix : 45� Field of View, 4:3 ratio, display range : 0.1 unit <-> 100 units
+ ProjectionMatrix = glm::perspective(glm::radians(FoV), 4.0f / 3.0f, 0.1f, 100.0f);
+ // Camera matrix
+ ViewMatrix = glm::lookAt(
+ position, // Camera is here
+ position+direction, // and looks here : at the same position, plus "direction"
+ up // Head is up (set to 0,-1,0 to look upside-down)
+ );
+
+ // For the next frame, the "last time" will be "now"
+ lastTime = currentTime;
+}
\ No newline at end of file
diff --git a/Unbuilt/common/controls.hpp b/Unbuilt/common/controls.hpp
new file mode 100644
index 0000000..0fda940
--- /dev/null
+++ b/Unbuilt/common/controls.hpp
@@ -0,0 +1,8 @@
+#ifndef CONTROLS_HPP
+#define CONTROLS_HPP
+
+void computeMatricesFromInputs();
+glm::mat4 getViewMatrix();
+glm::mat4 getProjectionMatrix();
+
+#endif
\ No newline at end of file
diff --git a/Unbuilt/common/objloader.cpp b/Unbuilt/common/objloader.cpp
new file mode 100644
index 0000000..6b92459
--- /dev/null
+++ b/Unbuilt/common/objloader.cpp
@@ -0,0 +1,174 @@
+#include
+#include
+#include
+#include
+
+#include
+
+#include "objloader.hpp"
+
+// Very, VERY simple OBJ loader.
+// Here is a short list of features a real function would provide :
+// - Binary files. Reading a model should be just a few memcpy's away, not parsing a file at runtime. In short : OBJ is not very great.
+// - Animations & bones (includes bones weights)
+// - Multiple UVs
+// - All attributes should be optional, not "forced"
+// - More stable. Change a line in the OBJ file and it crashes.
+// - More secure. Change another line and you can inject code.
+// - Loading from memory, stream, etc
+
+bool loadOBJ(
+ const char * path,
+ std::vector & out_vertices,
+ std::vector & out_uvs,
+ std::vector & out_normals
+){
+ printf("Loading OBJ file %s...\n", path);
+
+ std::vector vertexIndices, uvIndices, normalIndices;
+ std::vector temp_vertices;
+ std::vector temp_uvs;
+ std::vector temp_normals;
+
+
+ FILE * file = fopen(path, "r");
+ if( file == NULL ){
+ printf("Impossible to open the file ! Are you in the right path ? See Tutorial 1 for details\n");
+ getchar();
+ return false;
+ }
+
+ while( 1 ){
+
+ char lineHeader[128];
+ // read the first word of the line
+ int res = fscanf(file, "%s", lineHeader);
+ if (res == EOF)
+ break; // EOF = End Of File. Quit the loop.
+
+ // else : parse lineHeader
+
+ if ( strcmp( lineHeader, "v" ) == 0 ){
+ glm::vec3 vertex;
+ fscanf(file, "%f %f %f\n", &vertex.x, &vertex.y, &vertex.z );
+ temp_vertices.push_back(vertex);
+ }else if ( strcmp( lineHeader, "vt" ) == 0 ){
+ glm::vec2 uv;
+ fscanf(file, "%f %f\n", &uv.x, &uv.y );
+ uv.y = -uv.y; // Invert V coordinate since we will only use DDS texture, which are inverted. Remove if you want to use TGA or BMP loaders.
+ temp_uvs.push_back(uv);
+ }else if ( strcmp( lineHeader, "vn" ) == 0 ){
+ glm::vec3 normal;
+ fscanf(file, "%f %f %f\n", &normal.x, &normal.y, &normal.z );
+ temp_normals.push_back(normal);
+ }else if ( strcmp( lineHeader, "f" ) == 0 ){
+ std::string vertex1, vertex2, vertex3;
+ unsigned int vertexIndex[3], uvIndex[3], normalIndex[3];
+ int matches = fscanf(file, "%d/%d/%d %d/%d/%d %d/%d/%d\n", &vertexIndex[0], &uvIndex[0], &normalIndex[0], &vertexIndex[1], &uvIndex[1], &normalIndex[1], &vertexIndex[2], &uvIndex[2], &normalIndex[2] );
+ if (matches != 9){
+ printf("File can't be read by our simple parser :-( Try exporting with other options\n");
+ fclose(file);
+ return false;
+ }
+ vertexIndices.push_back(vertexIndex[0]);
+ vertexIndices.push_back(vertexIndex[1]);
+ vertexIndices.push_back(vertexIndex[2]);
+ uvIndices .push_back(uvIndex[0]);
+ uvIndices .push_back(uvIndex[1]);
+ uvIndices .push_back(uvIndex[2]);
+ normalIndices.push_back(normalIndex[0]);
+ normalIndices.push_back(normalIndex[1]);
+ normalIndices.push_back(normalIndex[2]);
+ }else{
+ // Probably a comment, eat up the rest of the line
+ char stupidBuffer[1000];
+ fgets(stupidBuffer, 1000, file);
+ }
+
+ }
+
+ // For each vertex of each triangle
+ for( unsigned int i=0; i // C++ importer interface
+#include // Output data structure
+#include // Post processing flags
+
+bool loadAssImp(
+ const char * path,
+ std::vector & indices,
+ std::vector & vertices,
+ std::vector & uvs,
+ std::vector & normals
+){
+
+ Assimp::Importer importer;
+
+ const aiScene* scene = importer.ReadFile(path, 0/*aiProcess_JoinIdenticalVertices | aiProcess_SortByPType*/);
+ if( !scene) {
+ fprintf( stderr, importer.GetErrorString());
+ getchar();
+ return false;
+ }
+ const aiMesh* mesh = scene->mMeshes[0]; // In this simple example code we always use the 1rst mesh (in OBJ files there is often only one anyway)
+
+ // Fill vertices positions
+ vertices.reserve(mesh->mNumVertices);
+ for(unsigned int i=0; imNumVertices; i++){
+ aiVector3D pos = mesh->mVertices[i];
+ vertices.push_back(glm::vec3(pos.x, pos.y, pos.z));
+ }
+
+ // Fill vertices texture coordinates
+ uvs.reserve(mesh->mNumVertices);
+ for(unsigned int i=0; imNumVertices; i++){
+ aiVector3D UVW = mesh->mTextureCoords[0][i]; // Assume only 1 set of UV coords; AssImp supports 8 UV sets.
+ uvs.push_back(glm::vec2(UVW.x, UVW.y));
+ }
+
+ // Fill vertices normals
+ normals.reserve(mesh->mNumVertices);
+ for(unsigned int i=0; imNumVertices; i++){
+ aiVector3D n = mesh->mNormals[i];
+ normals.push_back(glm::vec3(n.x, n.y, n.z));
+ }
+
+
+ // Fill face indices
+ indices.reserve(3*mesh->mNumFaces);
+ for (unsigned int i=0; imNumFaces; i++){
+ // Assume the model has only triangles.
+ indices.push_back(mesh->mFaces[i].mIndices[0]);
+ indices.push_back(mesh->mFaces[i].mIndices[1]);
+ indices.push_back(mesh->mFaces[i].mIndices[2]);
+ }
+
+ // The "scene" pointer will be deleted automatically by "importer"
+ return true;
+}
+
+#endif
\ No newline at end of file
diff --git a/Unbuilt/common/objloader.hpp b/Unbuilt/common/objloader.hpp
new file mode 100644
index 0000000..7d0cebe
--- /dev/null
+++ b/Unbuilt/common/objloader.hpp
@@ -0,0 +1,21 @@
+#ifndef OBJLOADER_H
+#define OBJLOADER_H
+
+bool loadOBJ(
+ const char * path,
+ std::vector & out_vertices,
+ std::vector & out_uvs,
+ std::vector & out_normals
+);
+
+
+
+bool loadAssImp(
+ const char * path,
+ std::vector & indices,
+ std::vector & vertices,
+ std::vector & uvs,
+ std::vector & normals
+);
+
+#endif
\ No newline at end of file
diff --git a/Unbuilt/common/quaternion_utils.cpp b/Unbuilt/common/quaternion_utils.cpp
new file mode 100644
index 0000000..5114b63
--- /dev/null
+++ b/Unbuilt/common/quaternion_utils.cpp
@@ -0,0 +1,164 @@
+#include
+#include
+#include
+#include
+using namespace glm;
+
+#include "quaternion_utils.hpp"
+
+
+// Returns a quaternion such that q*start = dest
+quat RotationBetweenVectors(vec3 start, vec3 dest){
+ start = normalize(start);
+ dest = normalize(dest);
+
+ float cosTheta = dot(start, dest);
+ vec3 rotationAxis;
+
+ if (cosTheta < -1 + 0.001f){
+ // special case when vectors in opposite directions :
+ // there is no "ideal" rotation axis
+ // So guess one; any will do as long as it's perpendicular to start
+ // This implementation favors a rotation around the Up axis,
+ // since it's often what you want to do.
+ rotationAxis = cross(vec3(0.0f, 0.0f, 1.0f), start);
+ if (length2(rotationAxis) < 0.01 ) // bad luck, they were parallel, try again!
+ rotationAxis = cross(vec3(1.0f, 0.0f, 0.0f), start);
+
+ rotationAxis = normalize(rotationAxis);
+ return angleAxis(glm::radians(180.0f), rotationAxis);
+ }
+
+ // Implementation from Stan Melax's Game Programming Gems 1 article
+ rotationAxis = cross(start, dest);
+
+ float s = sqrt( (1+cosTheta)*2 );
+ float invs = 1 / s;
+
+ return quat(
+ s * 0.5f,
+ rotationAxis.x * invs,
+ rotationAxis.y * invs,
+ rotationAxis.z * invs
+ );
+
+
+}
+
+
+
+// Returns a quaternion that will make your object looking towards 'direction'.
+// Similar to RotationBetweenVectors, but also controls the vertical orientation.
+// This assumes that at rest, the object faces +Z.
+// Beware, the first parameter is a direction, not the target point !
+quat LookAt(vec3 direction, vec3 desiredUp){
+
+ if (length2(direction) < 0.0001f )
+ return quat();
+
+ // Recompute desiredUp so that it's perpendicular to the direction
+ // You can skip that part if you really want to force desiredUp
+ vec3 right = cross(direction, desiredUp);
+ desiredUp = cross(right, direction);
+
+ // Find the rotation between the front of the object (that we assume towards +Z,
+ // but this depends on your model) and the desired direction
+ quat rot1 = RotationBetweenVectors(vec3(0.0f, 0.0f, 1.0f), direction);
+ // Because of the 1rst rotation, the up is probably completely screwed up.
+ // Find the rotation between the "up" of the rotated object, and the desired up
+ vec3 newUp = rot1 * vec3(0.0f, 1.0f, 0.0f);
+ quat rot2 = RotationBetweenVectors(newUp, desiredUp);
+
+ // Apply them
+ return rot2 * rot1; // remember, in reverse order.
+}
+
+
+
+// Like SLERP, but forbids rotation greater than maxAngle (in radians)
+// In conjunction to LookAt, can make your characters
+quat RotateTowards(quat q1, quat q2, float maxAngle){
+
+ if( maxAngle < 0.001f ){
+ // No rotation allowed. Prevent dividing by 0 later.
+ return q1;
+ }
+
+ float cosTheta = dot(q1, q2);
+
+ // q1 and q2 are already equal.
+ // Force q2 just to be sure
+ if(cosTheta > 0.9999f){
+ return q2;
+ }
+
+ // Avoid taking the long path around the sphere
+ if (cosTheta < 0){
+ q1 = q1*-1.0f;
+ cosTheta *= -1.0f;
+ }
+
+ float angle = acos(cosTheta);
+
+ // If there is only a 2� difference, and we are allowed 5�,
+ // then we arrived.
+ if (angle < maxAngle){
+ return q2;
+ }
+
+ // This is just like slerp(), but with a custom t
+ float t = maxAngle / angle;
+ angle = maxAngle;
+
+ quat res = (sin((1.0f - t) * angle) * q1 + sin(t * angle) * q2) / sin(angle);
+ res = normalize(res);
+ return res;
+
+}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+void tests(){
+
+ glm::vec3 Xpos(+1.0f, 0.0f, 0.0f);
+ glm::vec3 Ypos( 0.0f, +1.0f, 0.0f);
+ glm::vec3 Zpos( 0.0f, 0.0f, +1.0f);
+ glm::vec3 Xneg(-1.0f, 0.0f, 0.0f);
+ glm::vec3 Yneg( 0.0f, -1.0f, 0.0f);
+ glm::vec3 Zneg( 0.0f, 0.0f, -1.0f);
+
+ // Testing standard, easy case
+ // Must be 90� rotation on X : 0.7 0 0 0.7
+ quat X90rot = RotationBetweenVectors(Ypos, Zpos);
+
+ // Testing with v1 = v2
+ // Must be identity : 0 0 0 1
+ quat id = RotationBetweenVectors(Xpos, Xpos);
+
+ // Testing with v1 = -v2
+ // Must be 180� on +/-Y axis : 0 +/-1 0 0
+ quat Y180rot = RotationBetweenVectors(Xpos, Xneg);
+
+ // Testing with v1 = -v2, but with a "bad first guess"
+ // Must be 180� on +/-Y axis : 0 +/-1 0 0
+ quat X180rot = RotationBetweenVectors(Zpos, Zneg);
+
+
+}
\ No newline at end of file
diff --git a/Unbuilt/common/quaternion_utils.hpp b/Unbuilt/common/quaternion_utils.hpp
new file mode 100644
index 0000000..0ee49b2
--- /dev/null
+++ b/Unbuilt/common/quaternion_utils.hpp
@@ -0,0 +1,11 @@
+#ifndef QUATERNION_UTILS_H
+#define QUATERNION_UTILS_H
+
+quat RotationBetweenVectors(vec3 start, vec3 dest);
+
+quat LookAt(vec3 direction, vec3 desiredUp);
+
+quat RotateTowards(quat q1, quat q2, float maxAngle);
+
+
+#endif // QUATERNION_UTILS_H
\ No newline at end of file
diff --git a/Unbuilt/common/shader.cpp b/Unbuilt/common/shader.cpp
new file mode 100644
index 0000000..ca63c10
--- /dev/null
+++ b/Unbuilt/common/shader.cpp
@@ -0,0 +1,111 @@
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+using namespace std;
+
+#include
+#include
+
+#include
+
+#include "shader.hpp"
+
+GLuint LoadShaders(const char * vertex_file_path,const char * fragment_file_path){
+
+ // Create the shaders
+ GLuint VertexShaderID = glCreateShader(GL_VERTEX_SHADER);
+ GLuint FragmentShaderID = glCreateShader(GL_FRAGMENT_SHADER);
+
+ // Read the Vertex Shader code from the file
+ std::string VertexShaderCode;
+ std::ifstream VertexShaderStream(vertex_file_path, std::ios::in);
+ if(VertexShaderStream.is_open()){
+ std::stringstream sstr;
+ sstr << VertexShaderStream.rdbuf();
+ VertexShaderCode = sstr.str();
+ VertexShaderStream.close();
+ }else{
+ printf("Impossible to open %s. Are you in the right directory ? Don't forget to read the FAQ !\n", vertex_file_path);
+ getchar();
+ return 0;
+ }
+
+ // Read the Fragment Shader code from the file
+ std::string FragmentShaderCode;
+ std::ifstream FragmentShaderStream(fragment_file_path, std::ios::in);
+ if(FragmentShaderStream.is_open()){
+ std::stringstream sstr;
+ sstr << FragmentShaderStream.rdbuf();
+ FragmentShaderCode = sstr.str();
+ FragmentShaderStream.close();
+ }
+
+ GLint Result = GL_FALSE;
+ int InfoLogLength;
+
+
+ // Compile Vertex Shader
+ printf("Compiling shader : %s\n", vertex_file_path);
+ char const * VertexSourcePointer = VertexShaderCode.c_str();
+ glShaderSource(VertexShaderID, 1, &VertexSourcePointer , NULL);
+ glCompileShader(VertexShaderID);
+
+ // Check Vertex Shader
+ glGetShaderiv(VertexShaderID, GL_COMPILE_STATUS, &Result);
+ glGetShaderiv(VertexShaderID, GL_INFO_LOG_LENGTH, &InfoLogLength);
+ if ( InfoLogLength > 0 ){
+ std::vector VertexShaderErrorMessage(InfoLogLength+1);
+ glGetShaderInfoLog(VertexShaderID, InfoLogLength, NULL, &VertexShaderErrorMessage[0]);
+ printf("%s\n", &VertexShaderErrorMessage[0]);
+ }
+
+
+
+ // Compile Fragment Shader
+ printf("Compiling shader : %s\n", fragment_file_path);
+ char const * FragmentSourcePointer = FragmentShaderCode.c_str();
+ glShaderSource(FragmentShaderID, 1, &FragmentSourcePointer , NULL);
+ glCompileShader(FragmentShaderID);
+
+ // Check Fragment Shader
+ glGetShaderiv(FragmentShaderID, GL_COMPILE_STATUS, &Result);
+ glGetShaderiv(FragmentShaderID, GL_INFO_LOG_LENGTH, &InfoLogLength);
+ if ( InfoLogLength > 0 ){
+ std::vector FragmentShaderErrorMessage(InfoLogLength+1);
+ glGetShaderInfoLog(FragmentShaderID, InfoLogLength, NULL, &FragmentShaderErrorMessage[0]);
+ printf("%s\n", &FragmentShaderErrorMessage[0]);
+ }
+
+
+
+ // Link the program
+ printf("Linking program\n");
+ GLuint ProgramID = glCreateProgram();
+ glAttachShader(ProgramID, VertexShaderID);
+ glAttachShader(ProgramID, FragmentShaderID);
+ glLinkProgram(ProgramID);
+
+ // Check the program
+ glGetProgramiv(ProgramID, GL_LINK_STATUS, &Result);
+ glGetProgramiv(ProgramID, GL_INFO_LOG_LENGTH, &InfoLogLength);
+ if ( InfoLogLength > 0 ){
+ std::vector ProgramErrorMessage(InfoLogLength+1);
+ glGetProgramInfoLog(ProgramID, InfoLogLength, NULL, &ProgramErrorMessage[0]);
+ printf("%s\n", &ProgramErrorMessage[0]);
+ }
+
+
+ glDetachShader(ProgramID, VertexShaderID);
+ glDetachShader(ProgramID, FragmentShaderID);
+
+ glDeleteShader(VertexShaderID);
+ glDeleteShader(FragmentShaderID);
+
+ return ProgramID;
+}
+
+
diff --git a/Unbuilt/common/shader.hpp b/Unbuilt/common/shader.hpp
new file mode 100644
index 0000000..3bcd95f
--- /dev/null
+++ b/Unbuilt/common/shader.hpp
@@ -0,0 +1,6 @@
+#ifndef SHADER_HPP
+#define SHADER_HPP
+
+GLuint LoadShaders(const char * vertex_file_path,const char * fragment_file_path);
+
+#endif
diff --git a/Unbuilt/common/tangentspace.cpp b/Unbuilt/common/tangentspace.cpp
new file mode 100644
index 0000000..6ee43d1
--- /dev/null
+++ b/Unbuilt/common/tangentspace.cpp
@@ -0,0 +1,73 @@
+#include
+#include
+
+#include "tangentspace.hpp"
+
+void computeTangentBasis(
+ // inputs
+ std::vector & vertices,
+ std::vector & uvs,
+ std::vector & normals,
+ // outputs
+ std::vector & tangents,
+ std::vector & bitangents
+){
+
+ for (unsigned int i=0; i & vertices,
+ std::vector & uvs,
+ std::vector & normals,
+ // outputs
+ std::vector & tangents,
+ std::vector & bitangents
+);
+
+
+#endif
\ No newline at end of file
diff --git a/Unbuilt/common/text2D.cpp b/Unbuilt/common/text2D.cpp
new file mode 100644
index 0000000..d1851fe
--- /dev/null
+++ b/Unbuilt/common/text2D.cpp
@@ -0,0 +1,124 @@
+#include
+#include
+
+#include
+
+#include
+#include
+using namespace glm;
+
+#include "shader.hpp"
+#include "texture.hpp"
+
+#include "text2D.hpp"
+
+unsigned int Text2DTextureID;
+unsigned int Text2DVertexBufferID;
+unsigned int Text2DUVBufferID;
+unsigned int Text2DShaderID;
+unsigned int Text2DUniformID;
+
+void initText2D(const char * texturePath){
+
+ // Initialize texture
+ Text2DTextureID = loadDDS(texturePath);
+
+ // Initialize VBO
+ glGenBuffers(1, &Text2DVertexBufferID);
+ glGenBuffers(1, &Text2DUVBufferID);
+
+ // Initialize Shader
+ Text2DShaderID = LoadShaders( "TextVertexShader.vertexshader", "TextVertexShader.fragmentshader" );
+
+ // Initialize uniforms' IDs
+ Text2DUniformID = glGetUniformLocation( Text2DShaderID, "myTextureSampler" );
+
+}
+
+void printText2D(const char * text, int x, int y, int size){
+
+ unsigned int length = strlen(text);
+
+ // Fill buffers
+ std::vector vertices;
+ std::vector UVs;
+ for ( unsigned int i=0 ; i
+#include
+#include
+
+#include
+
+#include
+
+
+GLuint loadBMP_custom(const char * imagepath){
+
+ printf("Reading image %s\n", imagepath);
+
+ // Data read from the header of the BMP file
+ unsigned char header[54];
+ unsigned int dataPos;
+ unsigned int imageSize;
+ unsigned int width, height;
+ // Actual RGB data
+ unsigned char * data;
+
+ // Open the file
+ FILE * file = fopen(imagepath,"rb");
+ if (!file){
+ printf("%s could not be opened. Are you in the right directory ? Don't forget to read the FAQ !\n", imagepath);
+ getchar();
+ return 0;
+ }
+
+ // Read the header, i.e. the 54 first bytes
+
+ // If less than 54 bytes are read, problem
+ if ( fread(header, 1, 54, file)!=54 ){
+ printf("Not a correct BMP file\n");
+ fclose(file);
+ return 0;
+ }
+ // A BMP files always begins with "BM"
+ if ( header[0]!='B' || header[1]!='M' ){
+ printf("Not a correct BMP file\n");
+ fclose(file);
+ return 0;
+ }
+ // Make sure this is a 24bpp file
+ if ( *(int*)&(header[0x1E])!=0 ) {printf("Not a correct BMP file\n"); fclose(file); return 0;}
+ if ( *(int*)&(header[0x1C])!=24 ) {printf("Not a correct BMP file\n"); fclose(file); return 0;}
+
+ // Read the information about the image
+ dataPos = *(int*)&(header[0x0A]);
+ imageSize = *(int*)&(header[0x22]);
+ width = *(int*)&(header[0x12]);
+ height = *(int*)&(header[0x16]);
+
+ // Some BMP files are misformatted, guess missing information
+ if (imageSize==0) imageSize=width*height*3; // 3 : one byte for each Red, Green and Blue component
+ if (dataPos==0) dataPos=54; // The BMP header is done that way
+
+ // Create a buffer
+ data = new unsigned char [imageSize];
+
+ // Read the actual data from the file into the buffer
+ fread(data,1,imageSize,file);
+
+ // Everything is in memory now, the file can be closed.
+ fclose (file);
+
+ // Create one OpenGL texture
+ GLuint textureID;
+ glGenTextures(1, &textureID);
+
+ // "Bind" the newly created texture : all future texture functions will modify this texture
+ glBindTexture(GL_TEXTURE_2D, textureID);
+
+ // Give the image to OpenGL
+ glTexImage2D(GL_TEXTURE_2D, 0,GL_RGB, width, height, 0, GL_BGR, GL_UNSIGNED_BYTE, data);
+
+ // OpenGL has now copied the data. Free our own version
+ delete [] data;
+
+ // Poor filtering, or ...
+ //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
+ // ... nice trilinear filtering ...
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ // ... which requires mipmaps. Generate them automatically.
+ glGenerateMipmap(GL_TEXTURE_2D);
+
+ // Return the ID of the texture we just created
+ return textureID;
+}
+
+// Since GLFW 3, glfwLoadTexture2D() has been removed. You have to use another texture loading library,
+// or do it yourself (just like loadBMP_custom and loadDDS)
+//GLuint loadTGA_glfw(const char * imagepath){
+//
+// // Create one OpenGL texture
+// GLuint textureID;
+// glGenTextures(1, &textureID);
+//
+// // "Bind" the newly created texture : all future texture functions will modify this texture
+// glBindTexture(GL_TEXTURE_2D, textureID);
+//
+// // Read the file, call glTexImage2D with the right parameters
+// glfwLoadTexture2D(imagepath, 0);
+//
+// // Nice trilinear filtering.
+// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+// glGenerateMipmap(GL_TEXTURE_2D);
+//
+// // Return the ID of the texture we just created
+// return textureID;
+//}
+
+
+
+#define FOURCC_DXT1 0x31545844 // Equivalent to "DXT1" in ASCII
+#define FOURCC_DXT3 0x33545844 // Equivalent to "DXT3" in ASCII
+#define FOURCC_DXT5 0x35545844 // Equivalent to "DXT5" in ASCII
+
+GLuint loadDDS(const char * imagepath){
+
+ unsigned char header[124];
+
+ FILE *fp;
+
+ /* try to open the file */
+ fp = fopen(imagepath, "rb");
+ if (fp == NULL){
+ printf("%s could not be opened. Are you in the right directory ? Don't forget to read the FAQ !\n", imagepath); getchar();
+ return 0;
+ }
+
+ /* verify the type of file */
+ char filecode[4];
+ fread(filecode, 1, 4, fp);
+ if (strncmp(filecode, "DDS ", 4) != 0) {
+ fclose(fp);
+ return 0;
+ }
+
+ /* get the surface desc */
+ fread(&header, 124, 1, fp);
+
+ unsigned int height = *(unsigned int*)&(header[8 ]);
+ unsigned int width = *(unsigned int*)&(header[12]);
+ unsigned int linearSize = *(unsigned int*)&(header[16]);
+ unsigned int mipMapCount = *(unsigned int*)&(header[24]);
+ unsigned int fourCC = *(unsigned int*)&(header[80]);
+
+
+ unsigned char * buffer;
+ unsigned int bufsize;
+ /* how big is it going to be including all mipmaps? */
+ bufsize = mipMapCount > 1 ? linearSize * 2 : linearSize;
+ buffer = (unsigned char*)malloc(bufsize * sizeof(unsigned char));
+ fread(buffer, 1, bufsize, fp);
+ /* close the file pointer */
+ fclose(fp);
+
+ unsigned int components = (fourCC == FOURCC_DXT1) ? 3 : 4;
+ unsigned int format;
+ switch(fourCC)
+ {
+ case FOURCC_DXT1:
+ format = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
+ break;
+ case FOURCC_DXT3:
+ format = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
+ break;
+ case FOURCC_DXT5:
+ format = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
+ break;
+ default:
+ free(buffer);
+ return 0;
+ }
+
+ // Create one OpenGL texture
+ GLuint textureID;
+ glGenTextures(1, &textureID);
+
+ // "Bind" the newly created texture : all future texture functions will modify this texture
+ glBindTexture(GL_TEXTURE_2D, textureID);
+ glPixelStorei(GL_UNPACK_ALIGNMENT,1);
+
+ unsigned int blockSize = (format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) ? 8 : 16;
+ unsigned int offset = 0;
+
+ /* load the mipmaps */
+ for (unsigned int level = 0; level < mipMapCount && (width || height); ++level)
+ {
+ unsigned int size = ((width+3)/4)*((height+3)/4)*blockSize;
+ glCompressedTexImage2D(GL_TEXTURE_2D, level, format, width, height,
+ 0, size, buffer + offset);
+
+ offset += size;
+ width /= 2;
+ height /= 2;
+
+ // Deal with Non-Power-Of-Two textures. This code is not included in the webpage to reduce clutter.
+ if(width < 1) width = 1;
+ if(height < 1) height = 1;
+
+ }
+
+ free(buffer);
+
+ return textureID;
+
+
+}
\ No newline at end of file
diff --git a/Unbuilt/common/texture.hpp b/Unbuilt/common/texture.hpp
new file mode 100644
index 0000000..4585ee2
--- /dev/null
+++ b/Unbuilt/common/texture.hpp
@@ -0,0 +1,16 @@
+#ifndef TEXTURE_HPP
+#define TEXTURE_HPP
+
+// Load a .BMP file using our custom loader
+GLuint loadBMP_custom(const char * imagepath);
+
+//// Since GLFW 3, glfwLoadTexture2D() has been removed. You have to use another texture loading library,
+//// or do it yourself (just like loadBMP_custom and loadDDS)
+//// Load a .TGA file using GLFW's own loader
+//GLuint loadTGA_glfw(const char * imagepath);
+
+// Load a .DDS file using GLFW's own loader
+GLuint loadDDS(const char * imagepath);
+
+
+#endif
\ No newline at end of file
diff --git a/Unbuilt/common/vboindexer.cpp b/Unbuilt/common/vboindexer.cpp
new file mode 100644
index 0000000..1fae88e
--- /dev/null
+++ b/Unbuilt/common/vboindexer.cpp
@@ -0,0 +1,177 @@
+#include
+#include