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A model aircraft flight sim in C++ using the raylib OpenGL implemtation

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Flight-Sim


A CS project that will contain:

Written in C++ and compiled using CMake using OpenGL

Documentation written in MarkDown using the Obsidian note taker

Making use of the Raylib C++ wrapper

Using Trello for task tracking


Project Outline


Title: RC-PC

Language: C++


Overview

  • Use of OpenGL for 3D rendering
  • Inputs from joystick type controllers
  • Definition of file formats to store aircraft .aircraft (.zip file)
    • Contains the .obj
    • Contains UV and texture data
    • Contains a self defined .bpf (.xml file) to store pre-baked flight profile arguments
  • A method of editing the files

Potential to add complexity

  • Shaders
  • Performance
  • Calculate flight characteristics based on the 3D model file
  • Editor for the new file types
  • Support for the use of a VR headset using OpenVR

Suitability

  • 3D rendering and physics engine for flight should provide complexity
  • Definition of file formats, reading and writing will add file handling
  • Physics engine for the flight aspects will add physics beyond the rigid body engine built into one of the libraries I will use
  • Interaction with different input devices will add the need for a number of configuration menus

Success criteria

  • Aircraft is simulated using predefined/pre-baked characteristics from a file
  • Aircraft is controlled using an input device besides a keyboard and mouse
  • Aircraft is rendered in full colour from a .obj and related texture files
  • Flight control surfaces can be moved and are animated beyond the simulation
  • Users can follow documentation and be able to create their own .aircraft files using a .obj from Blender

Documentation

  • Use of GitHub for versioning
  • Use Obsidian note taking software for documentation

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A model aircraft flight sim in C++ using the raylib OpenGL implemtation

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