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Fix some minor things noticed by @Kestrelguy
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TeamSpen210 committed Jan 8, 2023
1 parent fffe116 commit bc43808
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Showing 8 changed files with 11 additions and 8 deletions.
4 changes: 2 additions & 2 deletions fgd/brush/func/func_clip_vphysics.fgd
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@@ -1,9 +1,9 @@
@SolidClass base(BaseEntityBrush)
= func_clip_vphysics: "A brush entity that's considered solid to vphysics."
[
spawnflags(flags) =
spawnflags[MESA](flags) =
[
2: "Ignore player Grenades/Projectiles" : 1 [MESA]
2: "Ignore player Grenades/Projectiles" : 1
]

filtername(filterclass) : "Filter Name" : : "Filter to use to see if activator collides with me. " +
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2 changes: 1 addition & 1 deletion fgd/point/entity/entity_sign.fgd
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@@ -1,7 +1,7 @@
@PointClass base(BaseEntityAnimating)
appliesto(TF2)
studio()
= entity_sign : "Invaison Sign"
= entity_sign : "Invasion Sign"
[
model(studio) : "Model" : "models/props_teaser/update_invasion_poster001.mdl" : "Change the model to something other than the default model."
]
4 changes: 2 additions & 2 deletions fgd/point/hightower_teleport_vortex.fgd
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Expand Up @@ -5,6 +5,6 @@
lifetime(float) : "Lifetime" : 0 : "How long the portal should stay open"

// Inputs
input SetAdvantageTeam(string) : "Set which team has the advantage."
input SetModelScale(string) : "Scale of teleport box."
input SetAdvantageTeam(integer) : "Set which team has the advantage."
input SetModelScale(float) : "Scale of teleport box."
]
2 changes: 1 addition & 1 deletion fgd/point/info/info_lighting_relative.fgd
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@@ -1,6 +1,6 @@
@PointClass
base(BaseEntityPoint)
appliesto(until_L4D)
appliesto(until_L4D, +complete)
iconsprite("editor/ficool2/info_lighting_relative.vmt")
halfgridsnap
= info_lighting_relative
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2 changes: 1 addition & 1 deletion fgd/point/info/info_target.fgd
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Expand Up @@ -2,7 +2,7 @@
iconsprite("editor/info_target.vmt")
studio("models/editor/axis_helper.mdl")
halfgridsnap
= info_target: "An entity that does nothing. Very useful as a positioning entity for other entities to refer to (i.e. the endpoint of an env_beam)"
= info_target: "An entity that does nothing. Very useful as a positioning entity for other entities to refer to (e.g. the endpoint of an env_beam)"
[
spawnflags(flags) : "spawnflags" =
[
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1 change: 1 addition & 0 deletions fgd/point/multisource.fgd
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@@ -1,6 +1,7 @@
@PointClass base(BaseEntityPoint)
autovis(HL1)
iconsprite("editor/multisource")
appliesto(complete)
= multisource: "Goldsource-era entity for combining multiple inputs. Superceded by the I/O system, and logic_branch_listener." +
"Entities with their 'trigger' keyvalue set to the name of this will be detected, Then once they all have Use-ed this, it will fire the output."
[
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2 changes: 1 addition & 1 deletion fgd/point/phys/phys_magnet.fgd
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Expand Up @@ -10,7 +10,7 @@
2: "Motion Disabled" : 0
4: "Suck On Touch" : 0
8: "Allow Attached Rotation" : 0
16: "Coast jeep pickup hack" : 0
16: "Coast jeep pickup hack" : 0 [HL2]
32: "Prevent player pickup" : 0 [MBase]
]

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2 changes: 2 additions & 0 deletions fgd/point/tf/tf_gamerules.fgd
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Expand Up @@ -14,6 +14,8 @@

ctf_overtime(boolean) : "CTF Overtime" : "1" : "Allow Overtime for CTF maps."

ropes_holiday_lights_allowed(boolean) : "Holiday Ropes" : 1 : "Allow ropes with holiday lights during the holiday event."


// Inputs
input SetRedTeamRespawnWaveTime(float) : "Set the RED team's respawn wave time"
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