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mirror the npc_sniper changes from master branch to dev branch
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i may be stupid
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Adrthegamedev authored Dec 8, 2022
1 parent 80485f3 commit 702748f
Showing 1 changed file with 2 additions and 17 deletions.
19 changes: 2 additions & 17 deletions fgd/point/npc/npc_sniper.fgd
Original file line number Diff line number Diff line change
Expand Up @@ -41,24 +41,9 @@
input SweepGroupRandomly(string) : "Randomly Sweep a Group"
input StopSweeping(void) : "Stop any target sweeping operation started by entity I/O"
input ProtectTarget(target_destination) : "Protect the specified enemy. The sniper will attempt to shoot the enemy nearest the protect target at all times."
input SetPaintInterval(float) : "Set PaintInterval field."
input SetPaintIntervalVariance(float) : "Set PaintIntervalVariance field."
input SetPaintInterval[EP1, EP2](float) : "Set PaintInterval field."
input SetPaintIntervalVariance[EP1, EP2](float) : "Set PaintIntervalVariance field."

// Outputs
output OnShotFired(void) : "Fires when sniper fires a shot"

@resources
[
model "models/combine_soldier.mdl"
material "materials/sprites/light_glow03.vmt"
material "materials/sprites/muzzleflash1.vmt"
material "materials/effects/bluelaser1.vmt"
sound "NPC_Sniper.Die"
sound "NPC_Sniper.TargetDestroyed"
sound "NPC_Sniper.HearDanger"
sound "NPC_Sniper.FireBullet"
sound "NPC_Sniper.Reload"
sound "NPC_Sniper.SonicBoom"
entity sniperbullet
]
]

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