Ben Stone(a.k.a Farshooter)
This is a simple 2D game using LibGDX as its engine.
This project was created so I could get some practice with implementing a scripting language into LibGDX.
##Installation All the source files are included in the project. You will have to configure the project to work with your system. It's a pain but has to be done because every development environment is going to be a little different. The project was created utilizing JDK 1.7.80. You will need Groovy to run this.
All the dependices should be handled through Gradle. If you have a ClassNotFoundException please follow the instructions here. That should take care of it.
Videos on getting you up and running with LibGDX:
Configuring your development enviornment
If you want to contribute, please submit a pull request with your changes. More information can be found here.
This project uses the MIT license. This essentially means that if you use code from the project then you need to credit it in your product some way. More information can be found here.
If you are interested in LibGDX tutorials check out the videos from Conner Anderson and Gamefromscratch. They both are incredibly talented YouTubers who have a lot to share about LibGDX.
This is purely experimental. Clone at your own risk.
In addition to the people I mentioned in the "Other Links" seciton, I would like to send a HUGE thanks William Mora for his tutorial here. His tutorial helped me bridge the gap between Scene2D and Box2D.
http://opengameart.org/content/ruined-city-background http://opengameart.org/content/grey-concrete-wall-512px http://opengameart.org/content/bricks-tiled-texture-64x64 http://opengameart.org/content/communication-terminal-32x32