A library to easily communicate with the Divoom Pixoo 64 (and hopefully soon more screens that support Wi-Fi)
An non-trivial example, with re-connecting and API-calls can be found in examples/power-usage
.
In this example I read the current kWh from my P1-meter and display the current power usage of my house in a neat little
graph.
Tested on a Pixoo 64, with Python 3.12 on MacOS Sonoma.
It's pretty much fully functional now.
You can find the example in examples/pixoorest
on how to start a script that runs the REST server.
Most of the methods available in the Pixoo library are supported- except currently for loading a local image (for
obvious
reasons).
Basically, anywhere in the code you can start a (blocking!) server thread by making a PixooREST
object as such:
PixooREST()
Look into the PixooConfiguration
and RESTConfiguration
objects if you want to do some customizing. This will be
documented more later on.
These are the currently supported REST calls, and can be made with both POST and GET calls. A more REST-like interface is coming, but I wanted to make the interface as easily accessible as possible for now.
Pixoo equivalent | URL and variables |
---|---|
clear | /clear/<int:r>/<int:g>/<int:b> |
draw_character | /drawcharacter/<string:character>/<int:x>/<int:y>/<int:r>/<int:g>/<int:b> |
draw_filled_rectangle | /drawfilledrectangle/<int:top_left_x>/<int:top_left_y>/<int:bottom_right_x>/<int:bottom_right_y>/<int:r>/<int:g>/<int:b> |
draw_line | /drawline/<int:start_x>/<int:start_y>/<int:stop_x>/<int:stop_y>/<int:r>/<int:g>/<int:b> |
draw_pixel_at_index | /drawpixel/<int:index>/<int:r>/<int:g>/<int:b> |
draw_pixel_at_location | /drawpixel/<int:x>/<int:y>/<int:r>/<int:g>/<int:b> |
draw_text_at_location | /drawtext/<string:text>/<int:x>/<int:y>/<int:r>/<int:g>/<int:b> |
device_configuration | /deviceconfigurations |
device_time | /devicetime |
fill | /fill/<int:r>/<int:g>/<int:b> |
play_local_gif | /playlocalgif/<path:file_path> |
play_local_gif_directory | /playlocalgifdirectory/<path:path> |
play_gif_file_url | /playnetgif/<path:gif_file_url> |
push | /push |
reboot | /reboot |
send_text_at_location_rgb | /sendtext/<int:x>/<int:y>/<int:r>/<int:g>/<int:b>/<int:identifier>/<int:font>/<int:width>/<int:movement_speed>/<int:direction> |
set_brightness | /setbrightness/<int:brightness> |
set_channel | /setchannel/<int:channel> |
set_clock | /setclock/<int:clock_id> |
set_face | /setface/<int:face_id> |
set_high_light_mode | /sethighlight/<int:on> |
set_mirror_mode | /setmirror/<int:on> |
set_noise_status | /setnoise/<int:on> |
set_score_board | /setscoreboard/<int:blue_score>/<int:red_score> |
set_screen | /setscreen/<int:on> |
set_visualizer | /setvisualizer/<int:equalizer_position> |
set_white_balance_rgb | /setwhitebalance/<int:white_balance_r>/<int:white_balance_g>/<int:white_balance_b> |
sound_buzzer | /soundbuzzer/<int:active_cycle_time>/<int:inactive_cycle_time>/<int:total_time> |
.. Simulator might be a bit of a big word, but if you want to test your own drawing stuff, I've included a simple "simulator" that can render the buffer to a GUI so it's easier to debug without having to connect to the device.
It's in a very early stage, but it supports all methods that start with draw_
and can be "pushed" to the GUI, just
the way you'd use it normally.
NOTE: When enabling and using the simulator, the actual connection to the device will be completely ignored. So don't expect to see anything on your device when simulating.
The simulator can be activated as such:
pixoo = Pixoo('192.168.1.137', simulated=True, simulation_config=SimulatorConfig(4))
The SimulatorConfig currently only takes one argument, which is the scale
to display the images at. Should be 1 or a
multiple of 2 if you want nice looking results. It seems like 4 and 8 are working great, in my experience. With scale
set to 4 it'll look like this on MacOS:
You can install the library as a package via pip
pip install pixoo
Alternatively, you can install the pixoo package as developer locally with next command running from cloned folder:
python -m pip install -e .
Or Simply install the required dependencies via PIP. Navigate to the directory where you installed this library. Then execute:
pip3 install -r requirements.txt
Install the requirements.txt via pip install
On some newer versions of MacOS, if you want to use the simulator you might have to manually install the tkinter
library. I use brew:
brew install python-tk
Create an interface with your device as such (of course use your own local IP-address):
pixoo = Pixoo('192.168.1.137')
For now, the easiest way to learn how to use this library is to check the examples.py
, and the example directory for a
neat project. I'll be adding examples to this page over time as well, once the project matures a bit more.
NOTE: Be sure to call push()
after performing all your draw actions, to push the internal buffer to the screen. *
Try to not call this method more than once per second if you don't want the device to stop responding!*
Use the refresh_connection_automatically
boolean variable in the constructor of Pixoo
to force a reset of the
internal
counter on the device. This should
make the application much more stable at the expensive of a slight delay in updating every 32 frames.
I haven't tested it myself just yet, but theoretically this would solve
the "After updating the screen +/- 300 times the display stops responding"
bug.
Special thanks goes to the fantastic PICO-8 and its creator. I've written a
small script to convert the font to simple pixel matrixes, which are used as "glyphs" within the draw_text
methods.
Supported characters so far are:
0123456789
abcdefghijklmnopqrstuvwxyz
ABCDEFGHIJKLMNOPQRSTUVWXYZ
!'()+,-<=>?[]^_:;./{|}~$@%
Run the following commands (not tested personally, but based on this Stack Overflow thread)
brew uninstall tcl-tk uninstall
pyenv uninstall 3.10 # Replace this with the global Python version you have installed
brew install tcl-tk
pyenv install 3.10
pyenv global 3.10
You need to install tk via homebrew before installing Python with pyenv because pyenv will automatically try to use whatever tk package it can find when it installs Python.
This will also work if you are using pyenv to upgrade from one version of Python to another.
Unfortunately, the Divoom Pixoo 64 doesn't seem quite ready for prime time- yet. There are some known buffer issues that can cause issues, basically meaning that parts of the previous image are still displayed even though a newer image has been pushed to the display. I'm sure this will be fixed in the future though, the dev team seems to be working hard!
This seems to be an internal bug with the current firmware. I'll update the code once a better way to push a buffer to the screen becomes available.
.. and some other issues. Seems like for now, text can only really be scrolling left with most fonts. This will likely ( hopefully?) be fixed by the dev team in the future.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.