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* Cooked up some more fitting monsters to replace mi-gos in locations where them infighting with standard nether monsters would be undesired. * Made ruined shrines consistently use smooth stone walls, fixing monsters climbing over them in BN version. * Fixed sanguine ruins using standard covered deep water from their mapgen palette, causing players to often spawn underwater. * Rearrange and nerf some loot spawns in sanguine ruins a lil bit.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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