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glVertexPointer.xhtml
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<div class="refentry" title="glVertexPointer"><a id="glVertexPointer"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glVertexPointer — define an array of vertex coordinates</p></div><div class="refsynopsisdiv" title="C Specification"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">void <b class="fsfunc">glVertexPointer</b>(</code></td><td>GLint <var class="pdparam">size</var>, </td></tr><tr><td> </td><td>GLenum <var class="pdparam">type</var>, </td></tr><tr><td> </td><td>GLsizei <var class="pdparam">stride</var>, </td></tr><tr><td> </td><td>const GLvoid * <var class="pdparam">pointer</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsect1" title="Parameters"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term">
<em class="parameter"><code>size</code></em>
</span></dt><dd><p>Specifies the number of coordinates per vertex.
Must be 2, 3, or 4. The initial value is 4.</p></dd><dt><span class="term">
<em class="parameter"><code>type</code></em>
</span></dt><dd><p>Specifies the data type of each vertex coordinate in the
array. Symbolic constants
<code class="constant">GL_BYTE</code>,
<code class="constant">GL_SHORT</code>, and
<code class="constant">GL_FIXED</code>, are accepted.
However, the initial value is
<code class="constant">GL_FLOAT</code>.</p><p>
The common profile accepts the symbolic constant
<code class="constant">GL_FLOAT</code> as well.
</p></dd><dt><span class="term">
<em class="parameter"><code>stride</code></em>
</span></dt><dd><p>Specifies the byte offset between consecutive
vertices. If <em class="parameter"><code>stride</code></em>
is 0, the vertices are understood to be tightly packed in
the array. The initial value is 0.</p></dd><dt><span class="term">
<em class="parameter"><code>pointer</code></em>
</span></dt><dd><p>Specifies a pointer to the first coordinate of the
first vertex in the array. The initial value is 0.</p></dd></dl></div></div><div class="refsect1" title="Description"><a id="description"></a><h2>Description</h2><p>
<code class="function">glVertexPointer</code>
specifies the location and data of an array of vertex
coordinates to use when rendering. <em class="parameter"><code>size</code></em>
specifies the number of coordinates per vertex and
<em class="parameter"><code>type</code></em> the data type of the coordinates.
<em class="parameter"><code>stride</code></em>
specifies the byte stride from one vertex to the next allowing
vertices and attributes to be packed into a single array or
stored in separate arrays. (Single-array storage may be more
efficient on some implementations.)
</p><p>
When a vertex array is
specified,
<em class="parameter"><code>size</code></em>,
<em class="parameter"><code>type</code></em>,
<em class="parameter"><code>stride</code></em>, and
<em class="parameter"><code>pointer</code></em> are saved as client-side state.</p><p>If the vertex array is enabled, it is used when
<a class="citerefentry" href="glDrawArrays"><span class="citerefentry"><span class="refentrytitle">glDrawArrays</span></span></a>,
or
<a class="citerefentry" href="glDrawElements"><span class="citerefentry"><span class="refentrytitle">glDrawElements</span></span></a>
is called.
To enable and disable the vertex array, call
<a class="citerefentry" href="glEnableClientState"><span class="citerefentry"><span class="refentrytitle">glEnableClientState</span></span></a>
and
<a class="citerefentry" href="glDisableClientState"><span class="citerefentry"><span class="refentrytitle">glDisableClientState</span></span></a>
with the argument
<code class="constant">GL_VERTEX_ARRAY</code>.
The vertex array is initially disabled and isn't accessed when
<a class="citerefentry" href="glDrawArrays"><span class="citerefentry"><span class="refentrytitle">glDrawArrays</span></span></a> or
<a class="citerefentry" href="glDrawElements"><span class="citerefentry"><span class="refentrytitle">glDrawElements</span></span></a>
is called.</p><p>Use
<a class="citerefentry" href="glDrawArrays"><span class="citerefentry"><span class="refentrytitle">glDrawArrays</span></span></a>
to construct a sequence of primitives (all of the same type)
from prespecified vertex and vertex attribute arrays. Use
<a class="citerefentry" href="glDrawElements"><span class="citerefentry"><span class="refentrytitle">glDrawElements</span></span></a>
to construct a sequence of primitives by indexing vertices and
vertex attributes.</p></div><div class="refsect1" title="Notes"><a id="notes"></a><h2>Notes</h2><p>
<code class="function">glVertexPointer</code>
is typically implemented on the client side.</p></div><div class="refsect1" title="Errors"><a id="errors"></a><h2>Errors</h2><p><code class="constant">GL_INVALID_VALUE</code> is generated if
<em class="parameter"><code>size</code></em> is not 2, 3, or 4.</p><p><code class="constant">GL_INVALID_ENUM</code> is generated if
<em class="parameter"><code>type</code></em> is is not an accepted value.</p><p><code class="constant">GL_INVALID_VALUE</code> is generated if
<em class="parameter"><code>stride</code></em> is negative.</p></div><div class="refsect1" title="See Also"><a id="seealso"></a><h2>See Also</h2><p>
<a class="citerefentry" href="glColorPointer"><span class="citerefentry"><span class="refentrytitle">glColorPointer</span></span></a>,
<a class="citerefentry" href="glDrawArrays"><span class="citerefentry"><span class="refentrytitle">glDrawArrays</span></span></a>,
<a class="citerefentry" href="glDrawElements"><span class="citerefentry"><span class="refentrytitle">glDrawElements</span></span></a>,
<a class="citerefentry" href="glEnable"><span class="citerefentry"><span class="refentrytitle">glEnable</span></span></a>,
<a class="citerefentry" href="glNormalPointer"><span class="citerefentry"><span class="refentrytitle">glNormalPointer</span></span></a>,
<a class="citerefentry" href="glTexCoordPointer"><span class="citerefentry"><span class="refentrytitle">glTexCoordPointer</span></span></a>
</p></div><div class="refsect1" title="Copyright"><a id="copyright"></a><h2>Copyright</h2><p>
Copyright <span class="trademark"></span>© 2003-2004
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
<a class="ulink" href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
</p></div></div>