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a streamer which can stream local opengl rendered picture to remote

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SighingSnow/gl-rtc-streamer

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Pixel Streaming

The proj is based on cloud rendering.(云渲染)

1 Set Up

Please make sure ffmpeg is installed first. CentOS and macos is recommended. And please note that the server file is from libdatachannel repo.

git submodule update --init --recursive
cmake -B cmake-build-debug
cd cmake-build-debug
make

before running the program, please make sure the server is set up.

cd server
python3 signaling-server.py
python3 -m http.server --bind 127.0.0.1 8080

then just run the program, and open http://127.0.0.1:8080/, and press start.

2 Funcs

Lots of work still need to be done.

  • Record OpenGL app screen and encode to H.264
  • Rtmp Streamer, which can push the H.264 raw frame in buffer to server
  • Webrtc
  • HEVC
  • Multi-thread
  • Parallel
  • Integrate with Irrlicht Game Engine.

3 Next Steps

2021.11.8

  • Use librtc(libdatachannel is the origin name) to send memory video.
  • Implement with HEVC

Please note: the repo's license is MIT, but the 3rd_party/librtc is GPL.

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