Pixel Streaming
The proj is based on cloud rendering.(云渲染)
Please make sure ffmpeg is installed first. CentOS and macos is recommended. And please note that the server file is from libdatachannel repo.
git submodule update --init --recursive
cmake -B cmake-build-debug
cd cmake-build-debug
make
before running the program, please make sure the server is set up.
cd server
python3 signaling-server.py
python3 -m http.server --bind 127.0.0.1 8080
then just run the program, and open http://127.0.0.1:8080/, and press start.
Lots of work still need to be done.
- Record OpenGL app screen and encode to H.264
- Rtmp Streamer, which can push the H.264 raw frame in buffer to server
- Webrtc
- HEVC
- Multi-thread
- Parallel
- Integrate with Irrlicht Game Engine.
2021.11.8
- Use librtc(libdatachannel is the origin name) to send memory video.
- Implement with HEVC
Please note: the repo's license is MIT, but the 3rd_party/librtc is GPL.