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Working on breaking DES key from round key - WIP
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haxelion committed Nov 17, 2016
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395 changes: 395 additions & 0 deletions utils/DES.c
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/* Unlicensed original code taken from https://github.com/mimoo/DES
* - David Wong, moi@davidwong.fr
* - Jacques Monin, jacques.monin@u-bordeaux.fr
* - Hugo Bonnin, hugo.bonnin@u-bordeaux.fr
*/

#include <stdbool.h>
#include <stdlib.h>
#include <stdio.h>
#include <stdint.h>

#include "DES.h"

//////////////////////////////////////////////////////
// GLOBAL VARIABLES //
////////////////////////////////////////////////////

// Tables bellow can be verified on wikipedia:
// http://en.wikipedia.org/wiki/DES_supplementary_material#Initial_permutation_.28IP.29

// Key schedule tables

const int PC1[56] = {
57, 49, 41, 33, 25, 17, 9,
1, 58, 50, 42, 34, 26, 18,
10, 2, 59, 51, 43, 35, 27,
19, 11, 3, 60, 52, 44, 36,
63, 55, 47, 39, 31, 23, 15,
7, 62, 54, 46, 38, 30, 22,
14, 6, 61, 53, 45, 37, 29,
21, 13, 5, 28, 20, 12, 4
};
const int Rotations[16] = {
1, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 1
};
const int PC2[48] = {
14, 17, 11, 24, 1, 5,
3, 28, 15, 6, 21, 10,
23, 19, 12, 4, 26, 8,
16, 7, 27, 20, 13, 2,
41, 52, 31, 37, 47, 55,
30, 40, 51, 45, 33, 48,
44, 49, 39, 56, 34, 53,
46, 42, 50, 36, 29, 32
};

// Permutation tables

const int InitialPermutation[64] = {
58, 50, 42, 34, 26, 18, 10, 2,
60, 52, 44, 36, 28, 20, 12, 4,
62, 54, 46, 38, 30, 22, 14, 6,
64, 56, 48, 40, 32, 24, 16, 8,
57, 49, 41, 33, 25, 17, 9, 1,
59, 51, 43, 35, 27, 19, 11, 3,
61, 53, 45, 37, 29, 21, 13, 5,
63, 55, 47, 39, 31, 23, 15, 7
};
const int FinalPermutation[64] = {
40, 8, 48, 16, 56, 24, 64, 32,
39, 7, 47, 15, 55, 23, 63, 31,
38, 6, 46, 14, 54, 22, 62, 30,
37, 5, 45, 13, 53, 21, 61, 29,
36, 4, 44, 12, 52, 20, 60, 28,
35, 3, 43, 11, 51, 19, 59, 27,
34, 2, 42, 10, 50, 18, 58, 26,
33, 1, 41, 9, 49, 17, 57, 25
};

// Rounds tables

const int DesExpansion[48] = {
32, 1, 2, 3, 4, 5, 4, 5,
6, 7, 8, 9, 8, 9, 10, 11,
12, 13, 12, 13, 14, 15, 16, 17,
16, 17, 18, 19, 20, 21, 20, 21,
22, 23, 24, 25, 24, 25, 26, 27,
28, 29, 28, 29, 30, 31, 32, 1
};

const int DesSbox[8][4][16] = {
{
{14, 4, 13, 1, 2, 15, 11, 8, 3, 10, 6, 12, 5, 9, 0, 7},
{ 0, 15, 7, 4, 14, 2, 13, 1, 10, 6, 12, 11, 9, 5, 3, 8},
{ 4, 1, 14, 8, 13, 6, 2, 11, 15, 12, 9, 7, 3, 10, 5, 0},
{15, 12, 8, 2, 4, 9, 1, 7, 5, 11, 3, 14, 10, 0, 6, 13},
},

{
{15, 1, 8, 14, 6, 11, 3, 4, 9, 7, 2, 13, 12, 0, 5, 10},
{ 3, 13, 4, 7, 15, 2, 8, 14, 12, 0, 1, 10, 6, 9, 11, 5},
{ 0, 14, 7, 11, 10, 4, 13, 1, 5, 8, 12, 6, 9, 3, 2, 15},
{13, 8, 10, 1, 3, 15, 4, 2, 11, 6, 7, 12, 0, 5, 14, 9},
},

{
{10, 0, 9, 14, 6, 3, 15, 5, 1, 13, 12, 7, 11, 4, 2, 8},
{13, 7, 0, 9, 3, 4, 6, 10, 2, 8, 5, 14, 12, 11, 15, 1},
{13, 6, 4, 9, 8, 15, 3, 0, 11, 1, 2, 12, 5, 10, 14, 7},
{ 1, 10, 13, 0, 6, 9, 8, 7, 4, 15, 14, 3, 11, 5, 2, 12},
},

{
{ 7, 13, 14, 3, 0, 6, 9, 10, 1, 2, 8, 5, 11, 12, 4, 15},
{13, 8, 11, 5, 6, 15, 0, 3, 4, 7, 2, 12, 1, 10, 14, 9},
{10, 6, 9, 0, 12, 11, 7, 13, 15, 1, 3, 14, 5, 2, 8, 4},
{ 3, 15, 0, 6, 10, 1, 13, 8, 9, 4, 5, 11, 12, 7, 2, 14},
},

{
{ 2, 12, 4, 1, 7, 10, 11, 6, 8, 5, 3, 15, 13, 0, 14, 9},
{14, 11, 2, 12, 4, 7, 13, 1, 5, 0, 15, 10, 3, 9, 8, 6},
{ 4, 2, 1, 11, 10, 13, 7, 8, 15, 9, 12, 5, 6, 3, 0, 14},
{11, 8, 12, 7, 1, 14, 2, 13, 6, 15, 0, 9, 10, 4, 5, 3},
},

{
{12, 1, 10, 15, 9, 2, 6, 8, 0, 13, 3, 4, 14, 7, 5, 11},
{10, 15, 4, 2, 7, 12, 9, 5, 6, 1, 13, 14, 0, 11, 3, 8},
{ 9, 14, 15, 5, 2, 8, 12, 3, 7, 0, 4, 10, 1, 13, 11, 6},
{ 4, 3, 2, 12, 9, 5, 15, 10, 11, 14, 1, 7, 6, 0, 8, 13},
},

{
{ 4, 11, 2, 14, 15, 0, 8, 13, 3, 12, 9, 7, 5, 10, 6, 1},
{13, 0, 11, 7, 4, 9, 1, 10, 14, 3, 5, 12, 2, 15, 8, 6},
{ 1, 4, 11, 13, 12, 3, 7, 14, 10, 15, 6, 8, 0, 5, 9, 2},
{ 6, 11, 13, 8, 1, 4, 10, 7, 9, 5, 0, 15, 14, 2, 3, 12},
},

{
{13, 2, 8, 4, 6, 15, 11, 1, 10, 9, 3, 14, 5, 0, 12, 7},
{ 1, 15, 13, 8, 10, 3, 7, 4, 12, 5, 6, 11, 0, 14, 9, 2},
{ 7, 11, 4, 1, 9, 12, 14, 2, 0, 6, 10, 13, 15, 3, 5, 8},
{ 2, 1, 14, 7, 4, 10, 8, 13, 15, 12, 9, 0, 3, 5, 6, 11},
},
};

const int Pbox[32] = {
16, 7, 20, 21, 29, 12, 28, 17,
1, 15, 23, 26, 5, 18, 31, 10,
2, 8, 24, 14, 32, 27, 3, 9,
19, 13, 30, 6, 22, 11, 4, 25
};

//////////////////////////////////////////////////////
// FUNCTIONS //
////////////////////////////////////////////////////

void addbit(uint64_t *block, uint64_t from,
int position_from, int position_to)
{
if(((from << (position_from)) & FIRSTBIT) != 0)
*block += (FIRSTBIT >> position_to);
}

void Permutation(uint64_t* data, bool initial)
{
uint64_t data_temp = 0;
for(int ii = 0; ii < 64; ii++)
{
if(initial)
addbit(&data_temp, *data, InitialPermutation[ii] - 1, ii);
else
addbit(&data_temp, *data, FinalPermutation[ii] - 1, ii);
}
*data = data_temp;
}

bool key_parity_verify(uint64_t key)
{
int parity_bit = 0; // Parity helper

for(int ii = 0; ii < 64; ii++)
{
// Test the parity bit (8-th bit)
if(ii % 8 == 7)
{
if(parity_bit == 0)
{
// Test if 8-th bit != 0
if( ((key << ii) & FIRSTBIT) != (uint64_t)0)
{
printf("parity error at bit #%i\n", ii + 1);
return false;
}
}
else
{
// Test if 8-th bit != 1
if( ((key << ii) & FIRSTBIT) != FIRSTBIT)
{
printf("parity error at bit #%i\n", ii + 1);
return false;
}

}
parity_bit = 0; // Re-init parity_bit for next byte block
}
// Count numbers of 1 in the 7bit block
else
{
if( ((key << ii) & FIRSTBIT) == FIRSTBIT)
parity_bit = parity_bit == 0 ? 1 : 0;
}
}

return true;
}

void key_schedule(uint64_t* key, uint64_t* next_key, int round)
{
// Init
uint64_t key_left = 0;
uint64_t key_right = 0;

uint64_t key_left_temp = 0;
uint64_t key_right_temp = 0;

*next_key = 0; // Important !

// 1. First round => PC-1 : Permuted Choice 1
if(round == 0)
{
for(int ii = 0; ii < 56; ii++)
{
if(ii < 28)
addbit(&key_left, *key, PC1[ii] - 1, ii);
else
addbit(&key_right, *key, PC1[ii] - 1, ii % 28);
}
}
// 1'. Other rounds? => Seperate key into two key halves.
else
{
for(int ii = 0; ii < 56; ii++)
{
if(ii < 28)
addbit(&key_left, *key, ii, ii);
else
addbit(&key_right, *key, ii, ii % 28);
}
}

// 2. Rotations
key_left_temp = Rotations[round] == 1 ? FIRSTBIT : 0xC000000000000000;
key_right_temp = Rotations[round] == 1 ? FIRSTBIT : 0xC000000000000000;
key_left_temp = (key_left & key_left_temp) >> (28 - Rotations[round]);
key_right_temp = (key_right & key_right_temp) >> (28 - Rotations[round]);

key_left_temp += (key_left << Rotations[round]);
key_right_temp += (key_right << Rotations[round]);

// Combine the 2 keys into 1 (next_key)
// Next_key will be used for following rounds
for(int ii = 0; ii < 56; ii++)
{
if(ii < 28)
addbit(next_key, key_left_temp, ii, ii);
else
addbit(next_key, key_right_temp, (ii % 28), ii);
}

// 3. PC-2 : Permuted Choice 2
*key = 0;

for(int ii = 0; ii < 48; ii++)
addbit(key, *next_key, PC2[ii] - 1, ii);

// All Good!
// Use key in the DES rounds.
// Use next_key in this function again as the new key to change
}

void reverse_key_schedule(uint64_t round_key, int round, uint64_t* possible_keys) {
// First determine the bit mapping from the round key to the key
char bitmap64[64];
char bitmap56[56];
char bitmap48[48];
// PC1
for(int i = 0; i < 56; i++) {
bitmap56[i] = PC1[i]-1;
}
// Shifting
for(int i = 0; i <= round; i++) {
for(int j = 0; j < Rotations[round]; j++) {
int temp = bitmap56[0];
for(int k = 0; k < 27; k++) {
bitmap56[k] = bitmap56[k+1];
}
bitmap56[27] = temp;
temp = bitmap56[28];
for(int k = 28; k < 55; k++) {
bitmap56[k] = bitmap56[k+1];
}
bitmap56[55] = temp;
}
}
// PC2
for(int i = 0; i < 56; i++) {
bitmap48[i] = bitmap56[PC2[i]-1];
}
// Inverse bitmap48
for(int i = 0; i < 64; i++) {
bitmap64[i] = -1;
for(int j = 0; j < 48; j++) {
if(bitmap48[j] == i) {
bitmap64[i] = j;
break;
}
}
}
// Iterate over possible missing 8 bits and compute the key
for(uint64_t i = 0; i < 256; i++) {
int missing_bit_counter = 0;
uint64_t parity_sum = 0;
possible_keys[i] = 0;
for(int j = 0; j < 64; j++) {
if(j%8 < 7) {
if(bitmap64[j] == -1) {
addbit(&possible_keys[i], i << 56, missing_bit_counter, j);
missing_bit_counter += 1;
}
else {
addbit(&possible_keys[i], round_key, bitmap64[j], j);
}
parity_sum ^= (possible_keys[i]<<j) & FIRSTBIT;
}
// Parity bit
else {
addbit(&possible_keys[i], parity_sum, 0, j);
parity_sum = 0;
}
}
if(missing_bit_counter != 8) {
fprintf(stderr, "Error in key generation procedure, missing_bit_counter : %d\n", missing_bit_counter);
}
}
}

void rounds(uint64_t *data, uint64_t key)
{
uint64_t right_block = 0;
uint64_t right_block_temp = 0;

// 1. Block expansion
for(int ii = 0; ii < 48; ii++)
addbit(&right_block, *data, (DesExpansion[ii] + 31), ii);

// 2. Xor with the key
right_block = right_block ^ key;

// 3. Substitution
int coordx, coordy;
uint64_t substitued;

for(int ii = 0; ii < 8; ii++)
{
coordx = ((right_block << 6 * ii) & FIRSTBIT) == FIRSTBIT ? 2 : 0;
if( ((right_block << (6 * ii + 5)) & FIRSTBIT) == FIRSTBIT)
coordx++;

coordy = 0;
for(int jj = 1; jj < 5; jj++)
{
if( ((right_block << (6 * ii + jj)) & FIRSTBIT) == FIRSTBIT)
{
coordy += 2^(4 - jj);
}
}

substitued = DesSbox[ii][coordx][coordy];
substitued = substitued << (60 - (4 * ii));
right_block_temp += substitued;
}

// Right_block done
right_block = right_block_temp;

// 4. Permutation
right_block_temp = 0;

for(int ii = 0; ii < 32; ii++)
addbit(&right_block_temp, right_block, Pbox[ii] - 1, ii);

right_block = right_block_temp;

// 5. Xor with the left block
right_block = right_block ^ *data;

// Combine the new block and the right block
*data = (*data << 32) + (right_block >> 32);
}

// End of file
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