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Node.AddInstanceInput
Thor Brigsted edited this page Mar 5, 2019
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6 revisions
Add a dynamic, serialized port to this node
public NodePort AddInstanceInput(Type type, string fieldName = null);
Parameters | Summary |
---|---|
type | NodePort value type. |
fieldName | Unique identifier used to find this NodePort. Automatically assigns a unique name if null. |
using UnityEngine;
using XNode;
public class ExampleNode : Node{
[ContextMenu("Add instance input")]
void AddPort() {
NodePort port = AddInstanceInput(typeof(float));
Debug.Log("Added new input port with name " + port.fieldName);
}
}
See also: AddInstanceOutput, AddInstancePort, RemoveInstancePort