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Enhancement: Import performance #12

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thatChadM opened this issue Jan 10, 2020 · 1 comment
Open

Enhancement: Import performance #12

thatChadM opened this issue Jan 10, 2020 · 1 comment
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enhancement New feature or request help wanted Extra attention is needed

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@thatChadM
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Importing 37 titles is taking almost 90 seconds, and repeats every time Playnite is launched. It works, but because there is no on-screen update during that process it appears that the import has hung.

Suggestions:

  • improve import performance (multithread the import?)
  • some sort of screen update during the import process so the user doesn't think it has hung
  • some sort of optimization on subsequent import checks

playnite.log

@Shawson
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Shawson commented Apr 19, 2020

This is a tricky one as Playnite hosts the import process, so status bars are outside of my control. Might be some mileage in threading though.. I think one of the slowest steps is the lookup of the meta data for the games which has to use the web view to scrape the Oculus store! Perhaps theres a more elegant way of doing this?

@Shawson Shawson added enhancement New feature or request help wanted Extra attention is needed labels Apr 19, 2020
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Labels
enhancement New feature or request help wanted Extra attention is needed
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