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Importing 37 titles is taking almost 90 seconds, and repeats every time Playnite is launched. It works, but because there is no on-screen update during that process it appears that the import has hung.
Suggestions:
improve import performance (multithread the import?)
some sort of screen update during the import process so the user doesn't think it has hung
some sort of optimization on subsequent import checks
This is a tricky one as Playnite hosts the import process, so status bars are outside of my control. Might be some mileage in threading though.. I think one of the slowest steps is the lookup of the meta data for the games which has to use the web view to scrape the Oculus store! Perhaps theres a more elegant way of doing this?
Importing 37 titles is taking almost 90 seconds, and repeats every time Playnite is launched. It works, but because there is no on-screen update during that process it appears that the import has hung.
Suggestions:
playnite.log
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