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FastNoise.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="main.cpp" />
<ClCompile Include="SImage.cpp" />
<ClCompile Include="fastnoise\private\dxutils.cpp">
<Filter>fastnoise\private</Filter>
</ClCompile>
<ClCompile Include="fastnoise\private\shadercompiler.cpp">
<Filter>fastnoise\private</Filter>
</ClCompile>
<ClCompile Include="fastnoise\private\technique.cpp">
<Filter>fastnoise\private</Filter>
</ClCompile>
<ClCompile Include="tinyexr\deps\miniz\miniz.c">
<Filter>tinyexr\deps\miniz</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Filter Include="stb">
<UniqueIdentifier>{98b603b5-98bd-4e20-a990-b4139a9b8e0b}</UniqueIdentifier>
</Filter>
<Filter Include="fastnoise">
<UniqueIdentifier>{74677614-04c4-41a4-b4ce-b346b9e01743}</UniqueIdentifier>
</Filter>
<Filter Include="fastnoise\public">
<UniqueIdentifier>{bfa0ba36-0977-493d-99dd-e3a0a69de0db}</UniqueIdentifier>
</Filter>
<Filter Include="fastnoise\private">
<UniqueIdentifier>{e499894d-7927-4ea5-98be-83b8248222d4}</UniqueIdentifier>
</Filter>
<Filter Include="fastnoise\shaders">
<UniqueIdentifier>{38c4a736-15a6-4cbb-86cd-b6eef0abe3e7}</UniqueIdentifier>
</Filter>
<Filter Include="scripts">
<UniqueIdentifier>{fdea1898-8ed3-4c6f-9863-db1eedfa29d1}</UniqueIdentifier>
</Filter>
<Filter Include="tinyexr">
<UniqueIdentifier>{b7983bef-154f-4b90-b8b1-5c21df925704}</UniqueIdentifier>
</Filter>
<Filter Include="tinyexr\deps">
<UniqueIdentifier>{6577169d-422d-4029-979c-31b7d1c7204b}</UniqueIdentifier>
</Filter>
<Filter Include="tinyexr\deps\miniz">
<UniqueIdentifier>{3fee5743-053b-4447-b93c-7feb203a4862}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="DX12.h" />
<ClInclude Include="SImage.h" />
<ClInclude Include="SBuffer.h" />
<ClInclude Include="..\stb\stb_image.h">
<Filter>stb</Filter>
</ClInclude>
<ClInclude Include="..\stb\stb_image_write.h">
<Filter>stb</Filter>
</ClInclude>
<ClInclude Include="fastnoise\private\dxutils.h">
<Filter>fastnoise\private</Filter>
</ClInclude>
<ClInclude Include="fastnoise\private\shadercompiler.h">
<Filter>fastnoise\private</Filter>
</ClInclude>
<ClInclude Include="fastnoise\private\technique.h">
<Filter>fastnoise\private</Filter>
</ClInclude>
<ClInclude Include="fastnoise\public\technique.h">
<Filter>fastnoise\public</Filter>
</ClInclude>
<ClInclude Include="tinyexr\tinyexr.h">
<Filter>tinyexr</Filter>
</ClInclude>
<ClInclude Include="tinyexr\deps\miniz\miniz.h">
<Filter>tinyexr\deps\miniz</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="fastnoise\shaders\fastnoise.hlsl">
<Filter>fastnoise\shaders</Filter>
</None>
<None Include="fastnoise\shaders\init.hlsl">
<Filter>fastnoise\shaders</Filter>
</None>
<None Include="fastnoise\shaders\loss.hlsl">
<Filter>fastnoise\shaders</Filter>
</None>
<None Include="fastnoise\shaders\swap.hlsl">
<Filter>fastnoise\shaders</Filter>
</None>
<None Include="scripts\histogram.py">
<Filter>scripts</Filter>
</None>
<None Include="scripts\spectrum.py">
<Filter>scripts</Filter>
</None>
<None Include="scripts\temporal.py">
<Filter>scripts</Filter>
</None>
<None Include="scripts\temporal-plot.py">
<Filter>scripts</Filter>
</None>
<None Include="scripts\makenoise-temporal.py">
<Filter>scripts</Filter>
</None>
<None Include="scripts\makenoise-spatial.py">
<Filter>scripts</Filter>
</None>
<None Include="tinyexr\README.md">
<Filter>tinyexr</Filter>
</None>
<None Include="tinyexr\deps\miniz\LICENSE">
<Filter>tinyexr\deps\miniz</Filter>
</None>
<None Include="tinyexr\deps\miniz\readme.md">
<Filter>tinyexr\deps\miniz</Filter>
</None>
</ItemGroup>
</Project>