This project delves into the world of OpenGL graphics programming, specifically using version 3.3.
Libraries Used:
- GLFW: Provides a simple API for creating windows, contexts, and handling input.
- GLEW: Assists in loading OpenGL functions on various systems, ensuring compatibility.
- GLM: Offers a mathematics library specifically designed for 3D graphics, simplifying vector and matrix operations.
Project Overview:
- a source code that intruduces shaders, vbo's, vao's, and ebo's
- no complicated variable names and only one file!
Contributing (Optional):
- Contribute if you want to optimize / fix my code!
License:
- GPL v3