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Go with me on a journey to learn OpenGL!

This project delves into the world of OpenGL graphics programming, specifically using version 3.3.

Libraries Used:

  • GLFW: Provides a simple API for creating windows, contexts, and handling input.
  • GLEW: Assists in loading OpenGL functions on various systems, ensuring compatibility.
  • GLM: Offers a mathematics library specifically designed for 3D graphics, simplifying vector and matrix operations.

Project Overview:

  • a source code that intruduces shaders, vbo's, vao's, and ebo's
  • no complicated variable names and only one file!

Contributing (Optional):

  • Contribute if you want to optimize / fix my code!

License:

  • GPL v3

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my work for trying to learn OpenGL

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