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fix max_chance_outcomes() documentation in api_reference.md
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VitamintK authored Aug 25, 2022
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Expand Up @@ -57,7 +57,7 @@ Method | Python
`information_state_tensor_shape()` | [Python](api_reference/game_information_state_tensor_shape_size.md) | [C++](https://github.com/deepmind/open_spiel/blob/89ba2264a66d9db299108fbd2de4a27b71973f54/open_spiel/spiel.h#L815) | Shape that the information state tensor should be perceived as.
`information_state_tensor_size()` | [Python](api_reference/game_information_state_tensor_shape_size.md) | [C++](https://github.com/deepmind/open_spiel/blob/89ba2264a66d9db299108fbd2de4a27b71973f54/open_spiel/spiel.h#L827) | Size of the list (number of values) returned by the state's information state tensor function.
`max_chance_outcomes()` | [Python](api_reference/game_max_chance_outcomes.md) | [C++](https://github.com/deepmind/open_spiel/blob/c6fafb92021a8a3aa5f9746cdb79e74917ed26a5/open_spiel/spiel.h#L778) | The maximum number of distinct chance outcomes for chance nodes in the game.
`max_game_length()` | [Python](api_reference/game_max_game_length.md) | [C++](https://github.com/deepmind/open_spiel/blob/89ba2264a66d9db299108fbd2de4a27b71973f54/open_spiel/spiel.h#L873) | The maximum number of distinct chance outcomes for chance nodes in the game.
`max_game_length()` | [Python](api_reference/game_max_game_length.md) | [C++](https://github.com/deepmind/open_spiel/blob/89ba2264a66d9db299108fbd2de4a27b71973f54/open_spiel/spiel.h#L873) | The maximum length of any one game (in terms of number of decision nodes visited in the game tree).
`max_utility()` | [Python](api_reference/game_max_min_utility.md) | [C++](https://github.com/deepmind/open_spiel/blob/89ba2264a66d9db299108fbd2de4a27b71973f54/open_spiel/spiel.h#L795) | The maximum achievable utility (return) in over any playing (episode) of the game.
`min_utility()` | [Python](api_reference/game_max_min_utility.md) | [C++](https://github.com/deepmind/open_spiel/blob/c6fafb92021a8a3aa5f9746cdb79e74917ed26a5/open_spiel/spiel.h#L795) | The minimum achievable utility (return) in over any playing (episode) of the game.
`new_initial_state()` | [Python](api_reference/game_new_initial_state.md) | [C++](https://github.com/deepmind/open_spiel/blob/c6fafb92021a8a3aa5f9746cdb79e74917ed26a5/open_spiel/spiel.h#L764) | Returns a new initial state of the game (note: which might be a chance node).
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