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Tags: Raki/MathForGameDevelopers

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shader-specular

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Specular term!

shader-normalmap

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Update video that I messed up.

shader-lambert

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Lambertian surface under direct light.

trimesh-transform

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A model transform matrix can move our triangle mesh around the game f…

…or us, easy as pie.

trimesh-normals

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Add normals, some smooth and some creased, to our mesh, to help simul…

…ate lighting.

trimesh-texcoords

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Apply a texture to our vertex buffer square.

trimesh-vbo

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Create a VBO for faster rendering.

trimesh-indexed

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Index our triangles to save space. (This example doesn't actually sav…

…e any space, but much space would be saved for more complex meshes, I promise.)

trimesh-billboard

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A simple triangle mesh.

aabb-intersection

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A trigger area that turns the player red when he enters.