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To create synthesis images (when doing ray tracing, for example), potential intersection points betweenlight rays and scene objects (here cylinders, spheres and cones) must be computed.
To create synthesis images (when doing ray tracing, for example),
potential intersection points betweenlight rays and scene objects (here cylinders, spheres and cones) must be computed.
104intersection -h for usage
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To create synthesis images (when doing ray tracing, for example), potential intersection points betweenlight rays and scene objects (here cylinders, spheres and cones) must be computed.