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To create synthesis images (when doing ray tracing, for example), potential intersection points betweenlight rays and scene objects (here cylinders, spheres and cones) must be computed.

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intersection104

To create synthesis images (when doing ray tracing, for example), potential intersection points betweenlight rays and scene objects (here cylinders, spheres and cones) must be computed.

104intersection -h for usage

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To create synthesis images (when doing ray tracing, for example), potential intersection points betweenlight rays and scene objects (here cylinders, spheres and cones) must be computed.

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