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Hi, I'm using the Bonfire to create a multi-map world, and I saw that in Tiled we have the option to create a .world file with all submaps. I think adding a component to auto-read this file and auto-generate the multiscenario logic will be a great feature because it will avoid complex logic in more robust games.
Thanks a lot, man! I'm going to study more about Flutter and hope to contribute with some pull requests in a few months. Anyway, I'm doing something similar in a game, but I haven't been able to use .world yet.
Hi, I'm using the Bonfire to create a multi-map world, and I saw that in Tiled we have the option to create a .world file with all submaps. I think adding a component to auto-read this file and auto-generate the multiscenario logic will be a great feature because it will avoid complex logic in more robust games.
Maybe we can use some pattern matching like this.
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