successor to plinth
Miscellaneous tips:
Compiling dx11 shaders: shaderc -f source_fs_file.sc -o output_fs_file.bin --type f -i common\ --platform windows -p ps_4_0 -O 3 For vertex shader change ps_4_0 to vs_4_0 (for dx9 use ps_3_0 and vs_3_0)
Compiling linux shaders: shaderc -f source_fs_file.sc -o output_fs_file.bin --type f -i common\ --platform linux -p 120