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truss

successor to plinth

Miscellaneous tips:

Compiling dx11 shaders: shaderc -f source_fs_file.sc -o output_fs_file.bin --type f -i common\ --platform windows -p ps_4_0 -O 3 For vertex shader change ps_4_0 to vs_4_0 (for dx9 use ps_3_0 and vs_3_0)

Compiling linux shaders: shaderc -f source_fs_file.sc -o output_fs_file.bin --type f -i common\ --platform linux -p 120