Skip to content

Commit

Permalink
Merge branch 'development'
Browse files Browse the repository at this point in the history
  • Loading branch information
michaelsakharov committed Nov 25, 2024
2 parents 5b31c8b + 829e933 commit 5df6a6d
Showing 1 changed file with 6 additions and 12 deletions.
18 changes: 6 additions & 12 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -53,13 +53,9 @@ Please keep in mind that Prowl is incredibly new and unstable, and it is not yet
- Immediate Mode with retained properties
- .NET 8
- Editor with support for Editor Scripts and Custom Editors
- Physics ([Bepu Physics 2](https://github.com/bepu/bepuphysics2))
- Colliders: Box, Sphere, Capsule, Cylinder, ~~Mesh Collider~~ - Needs to be re-implemented
- Triggers
- Raycasts and Sweeps
- Rigidbody-based Character Controller
- Supports Moving Platforms
- A ton of physical constraints (All of Bepu's constraints)
- Physing using [Jitter Physics 2](https://github.com/notgiven688/jitterphysics2)
- Colliders: Box, Sphere, Capsule, Cylinder, Cone, Convex Mesh
- Collision Layers
- Unity-like Coroutines
- Playtest directly in the Editor
- ScriptableObjects
Expand All @@ -82,6 +78,7 @@ Please keep in mind that Prowl is incredibly new and unstable, and it is not yet
- Only exports used assets
- Supports Windows, Mac & Linux
- Navmesh and AI Agents (Recast & Detour)
- Node Graph (Based on Unity's xNode)

- **Graphics Rendering:**
- Near Identical API to Unity
Expand Down Expand Up @@ -111,7 +108,6 @@ Please keep in mind that Prowl is incredibly new and unstable, and it is not yet
- Very fast Kawase Bloom
- Transparency
- Procedural Super Performant Skybox
- Node-Based Visual Scripting (Working but pretty simple)
- Dynamic Resolutions Per Camera

- **Asset Pipeline:**
Expand Down Expand Up @@ -173,9 +169,7 @@ Getting Prowl up and running is super easy!

### Editor

- 🛠️ Package Manager (Packages partially implemented)
- ❌ Animation Tools
- ✔️ Visual Scripting
- ❌ Material Node Editor
- ❌ 2D Support

Expand Down Expand Up @@ -216,12 +210,12 @@ Check our [Contributing guide](//CONTRIBUTING.md) to see how to be part of this
- [Prowl.DotRecast](https://github.com/ProwlEngine/Prowl.DotRecast)
- [Prowl.Veldrid](https://github.com/ProwlEngine/Prowl.Veldrid)
- [Silk.NET](https://github.com/dotnet/Silk.NET)
- [Bepu Physics](https://github.com/bepu/bepuphysics2)
- [Jitter Physics 2](https://github.com/notgiven688/jitterphysics2)

### Editor

- [Assimp](https://github.com/assimp/assimp) via [Assimp.NET](https://bitbucket.org/Starnick/assimpnet)
- [ImageMagick](http://www.imagemagick.org/) via [Magick.NET](https://github.com/dlemstra/Magick.NET)
- [Image Sharp](https://github.com/SixLabors/ImageSharp)

<p align="right">(<a href="#readme-top">back to top</a>)</p>

Expand Down

0 comments on commit 5df6a6d

Please sign in to comment.