Skip to content

Global heightmap refactor #127

Open
Open
@astrsh

Description

@astrsh

Rework all terrain to use a global height map, rather than determining general height via biome distribution. This will make height variation look significantly better as terrain won't need to be interpolated so much. Biome specific detailing can be done by different EQs that utilize the heightmap in different ways.

Here are some examples of an early implementation

image

image

image

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

Labels

enhancementNew feature or requestmajorThis issue will constitute a major version bumppriority=mediumMedium priority issues

Type

No type

Projects

  • Status

    No status

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions