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Global heightmap refactor #127

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astrsh opened this issue Jul 7, 2022 · 1 comment
Open

Global heightmap refactor #127

astrsh opened this issue Jul 7, 2022 · 1 comment
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enhancement New feature or request major This issue will constitute a major version bump priority=medium Medium priority issues

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@astrsh
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astrsh commented Jul 7, 2022

Rework all terrain to use a global height map, rather than determining general height via biome distribution. This will make height variation look significantly better as terrain won't need to be interpolated so much. Biome specific detailing can be done by different EQs that utilize the heightmap in different ways.

Here are some examples of an early implementation

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@astrsh astrsh added enhancement New feature or request priority=medium Medium priority issues major This issue will constitute a major version bump labels Jul 7, 2022
@astrsh astrsh self-assigned this Jul 7, 2022
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astrsh commented Jul 7, 2022

#123 should be significantly easier with this change

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Labels
enhancement New feature or request major This issue will constitute a major version bump priority=medium Medium priority issues
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