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Fixed Normal and blend mode
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Normal map had some errors from projection coming out of Maya and rendered facets in flat geometry. Fixed these issues in base map and re-exported final normal map from Substance Painter. Also fixed blend mode coming out of Painter to glTF which defaulted to Blend and should have been Mask.
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PatrickRyanMS committed Oct 9, 2017
1 parent b77925b commit 79f077e
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Showing 8 changed files with 304 additions and 5 deletions.
Binary file modified Painter/TexturePlane.spp
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3 changes: 0 additions & 3 deletions Painter/TexturePlane.spp.painter_lock

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Binary file modified Painter/TexturePlane_autosave_0.spp
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153 changes: 152 additions & 1 deletion glTF/Chrome/TexturePlane.gltf
Binary file modified glTF/Chrome/lambert2_normal.png
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153 changes: 152 additions & 1 deletion glTF/TexturePlane/TexturePlane.gltf
Binary file modified glTF/TexturePlane/lambert2_normal.png
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