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Base alpha on basecolor changed from .7 to .8 so there is more headroom between the .6 cutoff value.
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Unity/TextureTests_Unity/TexturePlane_TexturePlane_LO_BaseColor.png
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Unity/TextureTests_Unity/TexturePlane_TexturePlane_LO_Metallic.png
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Unity/TextureTests_Unity/TexturePlane_TexturePlane_LO_Normal.png
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