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aeroTS

A port of AeroGameFramework to roblox-ts

This was updated as of release 1.7.1 - b3cb92b

Features:

  • IntelliSense for modules/service/controllers
  • Lazy loaded modules. No more cyclic dependencies!

Installation

It is easiest to clone this repository and copy relevant files across from there

  • The most relevant files is the src/ folder. Copy this folder over and you can edit it to your liking!
  • default.project.json should also be copied over, and replace your old default.project.json

Usage

  • AeroGameFramework comes with a lot of preinstalled files. These can be removed
    • The Promise library under Shared must exist - or the AeroClient will not be able to load.
    • The Internal folder under Shared must exist - or the AeroClient will not be able to load.
  • Create a file under your desired location, and add it to src/GlobalRegistry.d.ts in the defined format
  • You will need to export a class which extends from an Aero.x class. This class has to be exported either as the only object exported, or through export default
  • For examples on how to do this, see examples

Recommendations

I suggest you hide the folder src/internal, in Visual Studio Code this can be done by

  • Opening settings with File > Preferences > Settings
  • Choosing User/Workspace depending on global/local file exclusion
  • Searching for Files: Exclude
  • Adding **/src/internal and **/.vscode to the patterns to hide

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roblox-ts typings for AeroGameFramework

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