Tools for THE iDOLM@STER Million Live! Theater Days (MiriShita/ミリシタ). A sister project of OpenCGSS/DereTore.
Downloads:
- Releases
- CI auto build (unstable, but may contain latest fixes) (Windows)
Requires .NET Framework 4.7.2.
This repository:
- contains some common tools to explore possibilities.
- does not serve as a card/event/CG/commu database. If you want that please visit ミリシタDB.
- DOES NOT PROVIDE TOOLS FOR YOU TO CHEAT. Cheating is not fun at all. It must be punished.
For the Unity project for resource generation, please visit PlatinumTheater. To preview animations (as in MVs) in Unity, please visit LeadActress.
The projects include some utilities to investigate MLTD data structures.
ACB Packer
Similar to AcbMaker in DereTore, but packs live music into MLTD variant of ACB format.
HCA Decoder
Similar to Hca2Wav in DereTore, but uses MLTD's HCA cipher by default.
ExtractAcb
Extracts ACB file from the song bundles (song3_*.acb.unity3d
).
MLTD Information Viewer
View resource manifest (please use Manifest Tools instead), card information and costume information from MLTD database files.
Manifest Tools
A collection of manifest-related utilities: viewing, downloading, diff-ing, exporting, etc.
MillionDance
Export models, dance animations, morphs and camera motions to MMD equivalents. It is currently in alpha state.
Output animation data can be played in either MikuMikuDance (MMD) or MikuMikuMoving (MMM). But, the number of frames is huge due to technical limitations. MMM is much faster reading motions with large amount of frames. Don't feed MMD with motions converted in 60 fps. It simply hangs for a long time and then crashes.
MLTD Dance Viewer
A simple viewer for MLTD dancing data, which allows directly reading model and motion data extracted from MLTD.
Theoretically it can be applied to other Unity games, with a little modification...
Requires OpenGL 4.0+
TDFacial
Facial expression mapping editor utility to use with MillionDance.
Contributions are Welcome!!
BSD 3-Clause Clear License