TU preview value doesn't match actual value after agent move #1466
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This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTDAn issue relating to something in the battle overview part of ApocalypseSomething doesn't seem right in the code. It may not be a bug, but it probably needs fixing!This cannot currently be replicated - please provide more information and savegame examplesAn issue relating to pathfinding of unitsA an issue containing features that need to be completed for a "full" gaming experience.Something relating to the behaviour of Units in the gameThis issue has been verified or replicated by a developer