[BATTLESCAPE] Agents unable to shoot Multiworms when they clip through walls and doorways #1448
Labels
Battlescape
An issue relating to something in the battle overview part of Apocalypse
Better Design Required
The current implementation is not ideal. We'd be better off with a new design for a solution.
!BUG! low priority
This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD
Enhancement
This is a request for something that makes OpenApoc work better or more intuitively
Further Information Required
This cannot currently be replicated - please provide more information and savegame examples
Graphical User Interface (UI/GUI)
A ticket that relates to how the user interacts with the game through the UI
Line of Sight (LoS) / Line of Fire (LoF)
Something that affects an agent, unit or craft's ability to see or shoot at another unit
Not Yet Implemented
This fix or feature is not yet implemented or merged with trunk
Pathfinding
An issue relating to pathfinding of units
Roadmap
A an issue containing features that need to be completed for a "full" gaming experience.
UnitAI / Behaviour
Something relating to the behaviour of Units in the game
Verified / Replicated
This issue has been verified or replicated by a developer
(The Multiworm actually takes up 2 times 2 squares when in diagonal position)
The Multiworms can move after they clip through a wall or a doorway, then my Agents can shoot them as usual. One solution to this can be to force a Multiworm to be only one square in size when they turn their body close to a wall (compacting it against the wall), and they should not be able to turn their body when standing in a doorway.
Edit: I am considering that the Multiworm can be compacted even in doorways when they turn their body diagonally like the picture in my post. It would be a smart solution to make the Multiworm work as an accordion 🪗. When turning their body so that their tail clips through a wall or an object it would then be forced into a compact version of itself (squished together into only one square to avoid clipping). This would require new sprites of the Multiworm in it's compacted form.
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