City Map overlay not populated with vehicles/objects on game start until time moves forward #1434
Labels
!BUG! low priority
This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD
Cityscape
An issue relating to something in the City overview part of Apocalypse
Code Query
Something doesn't seem right in the code. It may not be a bug, but it probably needs fixing!
Graphical User Interface (UI/GUI)
A ticket that relates to how the user interacts with the game through the UI
Map Issue
Something doesn't seem right with the map or it's tiles.
Roadmap
A an issue containing features that need to be completed for a "full" gaming experience.
UnitAI / Behaviour
Something relating to the behaviour of Units in the game
Verified / Replicated
This issue has been verified or replicated by a developer
On starting a new game
Head to the map
No units are apparent on it until you allow time to pass
Any units in the city and not in buildings should be drawn at all times and have their status updated on the fly to hostile/neutral/friendly too should this change whilst the map is shown
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