Asuna is a renderer base on vulkan ray tracing pipeline with NVIDIA card.
NEW FEATURE: RENDERING ON HEADLESS SERVER (SEE DOCUMENTATION)
Documentation |
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- GPU-accelerated ray tracing (in vulkan rtx favor)
- Path integrator with direct illumination
- Multiple importance sampling (BxDF and Light)
- Optix denoiser
- Multiple channel buffer (radiance/albedo/normal/depth/etc)
- Online GUI & offline rendering
- One camera & Multiple shots (different position&lookat)
- Json scene file description
- Physically based materials
- BRDFs
- brdf_mirror (bug to be fixed?)
- brdf_lambertian
- brdf_emissive
- brdf_pbr_metalness_roughness
- brdf_conductor (bug to be fixed?)
- brdf_plastic
- brdf_rough_plastic
- brdf_kang18
- brdf_disney (bug to be fixed?)
- BSDFs
- bsdf_dielectric
- BRDFs
- Fundamental light sources
- Area light
- Mesh (auto-converted to triangle light)
- Triangle
- Rectangle
- Image based environment light
- Sun and sky
- Delta light
- Directional light
- Point light
- Area light
- Fundamental camera model
- Perspective camera with aperture and focal distance
- Pinhole camera with opencv-style extrinsic/intrinsic parameters
- IO
- Scene description file
.json
- Mesh file
.obj
- Texture/Image
.hdr/.exr/.jpg/.png/.bmp/.tga
- Output
.hdr/.exr/.jpg/.png/.bmp/.tga
- Scene description file