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Agent.cs
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Agent.cs
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using System;
namespace mapf
{
[Serializable] public class Agent
{
public int agentNum;
public Move Goal; // TODO: Make it a coordinate
public Agent(Agent a)
{
agentNum = a.agentNum;
Goal = new Move(a.Goal);
}
public Agent(int Goal_X, int Goal_Y, int agentNum)
{
this.agentNum = agentNum;
Goal = new Move(Goal_X, Goal_Y, Move.Direction.NO_DIRECTION);
}
public override string ToString()
{
return "Agent-" + agentNum + " Goal-" + Goal;
}
public override bool Equals(object other_obj)
{
if (other_obj == null)
return false;
Agent other = (Agent)other_obj;
return agentNum == other.agentNum && Goal.Equals(other.Goal);
}
public override int GetHashCode()
{
unchecked
{
int hash = 17;
hash = hash * 23 + agentNum;
hash = hash * 23 + Goal.GetHashCode();
return hash;
}
}
}
}