Here's the official implementation of
- De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shift (Under Review)
- CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognition accepted in NeurIPS 2024.
Implementation: See folder JournalSubmission
with README & README
2. [NeurIPS'24] CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognition
Implementation: See folder NeurIPS24
with README
If you find this work or code helpful in your research, please consider citing:
@inproceedings{wen2024chase,
title={CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognition},
author={Yuhang Wen and Mengyuan Liu and Songtao Wu and Beichen Ding},
booktitle={Thirty-eighth Conference on Neural Information Processing Systems (NeurIPS)},
year={2024},
}
@INPROCEEDINGS{wen2023interactive,
author={Wen, Yuhang and Tang, Zixuan and Pang, Yunsheng and Ding, Beichen and Liu, Mengyuan},
booktitle={2023 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)},
title={Interactive Spatiotemporal Token Attention Network for Skeleton-Based General Interactive Action Recognition},
year={2023},
pages={7886-7892},
doi={10.1109/IROS55552.2023.10342472}
}