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MonsOlympus/UE4-WikiBook

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The goal of this project is to provide free educational content to the UE4 community.

Primary focuses for the short term will be:

Secondary focuses for the mid term will be:

  • [Components]
  • [Containers]
    • [Arrays}
    • [Maps]
  • [Delegates]
    • [Timers]
    • [Events]

Tertiary focuses for the long term will be:

  • [State Machines]
  • [Replication]
    • [Replication Graph]
  • [Vector Math for Designers]
  • [Editor Extensions]

Lessons

  • Basic Procedures
    • Create a class (both C++ and BP)
    • Using the Constructor / Construction Script (C++ / BP)
    • Create a Module / Content Plugin (C++ / BP)
  • Design
    • Monetary Systems - Not related to business model
    • Life Services - Dont steal your health mechanic
    • To respawn or not to respawn - That is the question

License

Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)

Author

Daniel Batten aka MonsOlympus

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