The idea of this project is to provide free educational content to the UE4 community.
Primary focuses for the short term will be:
Secondary focuses for the mid term will be:
- [Delegates]
- [Timers]
- [Events]
- [State Machines]
- [Components]
Tertiary focuses for the long term will be:
- [Replication]
- [Replication Graph]
- [Vector Math for Designers]
- [Editor Extensions]
- Basic Procedures
- Create a class (both C++ and BP)
- Using the Constructor (both C++ and BP)
- Design
- Monetary Systems - Not related to business model
- Life Services - Dont steal your health mechanic
- To respawn or not to respawn - That is the question
Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
Daniel Batten aka MonsOlympus