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Updated again, minor error corrections, more categories and added links
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MonsOlympus committed Jul 29, 2020
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Expand Up @@ -12,10 +12,35 @@ Spawning refers to the process of creating an Actor, similar to New Object thoug
### Owner
Part of the Actor framework within Unreal Engine is the ability to get the Owner of an Actor, this is the Actor which either initiated the Spawn call or you can specify an Owner within the Spawn function. Getting the Owner is done through the {{code|GetOwner}} function defined in {{code|AActor}}.

## Instigator
### Instigator
Sometimes you need to get the Actor which actually initiated a Spawn which can be different to the Actors Owner, this is where Instigator comes in. For example a Weapon might be the Owner of a Projectile but the Instigator is the Character which fired the Weapon, so when you {{code|GetInstigator}} on a Projectile it would return the Character.

## Destroying
If you are finished with an Actor simply call the {{code|Destroy}} method.

## Archetypes

## Attachment

### Detachment

### Sockets

### Editor

## Replication

### Actor Channels

## Further Reading
[https://docs.unrealengine.com/en-US/Programming/UnrealArchitecture/Actors/index.html Actors Architecture]

### C++
{{epic|https://docs.unrealengine.com/en-US/API/Runtime/Engine/GameFramework/AActor/index.html Actor API}}

### BP
{{epic|https://docs.unrealengine.com/en-US/Engine/Actors/index.html Using Actors in Unreal Editor}}
{{epic|https://docs.unrealengine.com/en-US/Engine/Blueprints/BP_HowTo/ActorReference/index.html Actor References in Blueprint}}
{{epic|https://docs.unrealengine.com/en-US/BlueprintAPI/Actor/index.html Actor}}

Back to [Main Page](../README.md)

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