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MonsOlympus committed Apr 15, 2020
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4 changes: 3 additions & 1 deletion References/Interfaces.md
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Expand Up @@ -38,4 +38,6 @@ bool AMyActor::InterfaceFunction(SomeType* const TypePtr, const float& SomeFloat
Be sure to check your returns.

* Expand to cover UFUNCTIONS defined in Interfaces
* Overlap between Delegates and Interfaces
* Overlap between Delegates and Interfaces

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2 changes: 2 additions & 0 deletions References/Macros.md
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Expand Up @@ -14,3 +14,5 @@ Should not be used with Struct Member Functions!
# Categories / Tags
* API
* C++

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4 changes: 3 additions & 1 deletion References/Modules.md
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Expand Up @@ -4,4 +4,6 @@ A plugin is an optional module compiled outside of the game/engine modules and i

# Categories / Tags
* API
* C++
* C++

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2 changes: 2 additions & 0 deletions References/Structs.md
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Expand Up @@ -110,3 +110,5 @@ public:
## Further Reading
- [Official - Unreal Architecture - Structs](https://docs.unrealengine.com/en-US/Programming/UnrealArchitecture/Reference/Structs/index.html)
- [Wikipedia - C Programming - Structs](https://en.wikipedia.org/wiki/Struct_(C_programming_language))

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