Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Azure Digital Twins Simulation Device - deployment to Hololens 2 #13

Open
RobMDoe opened this issue Feb 18, 2022 · 0 comments
Open

Azure Digital Twins Simulation Device - deployment to Hololens 2 #13

RobMDoe opened this issue Feb 18, 2022 · 0 comments

Comments

@RobMDoe
Copy link

RobMDoe commented Feb 18, 2022

RE: 'Build a 3D Scene for mixed reality in Unity'.
I am unable to deploy 3D scene to Hololens 2.
DeviceSimulator.sln is running fine and connecting to MS Azure services.
Expecting request for Hololens 2 pin from Visual Studio as it's my first deployment this registration. App title BladeMR therefore not appearing in Hololens 2.

Using the following:

  • Unity 2020.3.8f1, UWP (USB device connect, C++ v142, Windows 10 SDK 10.0.18362.0, Windows 11 SDK 10.0.22000.0), IL2CPP, OpenXR, MRTK
  • Visual Studio 2022
  • Desktop dev C++
  • Game dev with Unity

I have 2 questions:

  1. Does SimulatorDevice.sln only work with USB connection, not wifi?

  2. From Unity is it not possible to Build using UWP x64 and create VS .sln, hence we only use the .sln provided? If so, then wouldn't the 3 options for 'Deploy to Hololens 2, test, uninstall' included in mslearn-adt-in-unity 2nd, 3rd, 4th exercises (https://docs.microsoft.com/en-us/learn/paths/build-mixed-reality-azure-digital-twins-unity/) each run only the provided VS .sln? If not, I guess my set-up for Unity/Build noted above needs fixing. Please advise.

Thank you.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant