Skip to content

Mavhod/GodotSteam

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

6 Commits
 
 
 
 
 
 

Repository files navigation

GodotSteam

Steam api for Godot2.

APIs for steam I will add it later.

How to use

  • Download Steamworks SDK.

  • Copy:

    sdk/public
    sdk/redistributable_bin
    

    To

    godotsteam/sdk
    

    The directory contents should look like this:

    godotsteam/sdk/public/*
    godotsteam/sdk/redistributable_bin/*
    godotsteam/SCsub
    godotsteam/config.py
    godotsteam/godotsteam.cpp
    godotsteam/godotsteam.h
    godotsteam/register_types.cpp
    godotsteam/register_types.h
    
  • Drop the "godotsteam" directory inside the "modules" directory on the Godot source. Recompile for your platform.

    For Linux you must add openssl=no when compile because it has problem with lib crypto (class StreamPeerSSL may can't use).

    For Windows you can only compile with Visual C++ can't use MINGW because *.lib is exclusive for Microsoft compiler.

  • Copy shared library (steam_api) to godot binary place, should look like this:

    Linux 32

    ./linux32/libsteam_api.so
    ./godot_binary
    

    Linux 64

    ./linux64/libsteam_api.so
    ./godot_binary
    

    Windows 32

    ./steam_api.dll
    ./godot_binary.exe
    

    Windows 64

    ./steam_api64.dll
    ./godot_binary.exe
    

    OSX

    ./libsteam_api.dylib
    ./godot_binary
    

API Reference

bool init()
If success return true.


bool cloudIsEnabledForAccount()

bool cloudIsEnabledForApp()

uint32_t cloudGetCount()

Dictionary cloudGetFileNameAndSize( int iFile )
iFile: Index of file
Return dictionary members: fileName, fileSize

bool cloudFileWrite( const String &pchFile, const Variant &pvData )
pchFile: File name
pvData: Data for written

Variant cloudFileRead( const String &pchFile )
pchFile: File name
Return data read

bool cloudFileDelete( const String &pchFile )
pchFile: File name


uint32_t achievementsGetNum()

String achievementGetName( uint32_t iAchievement )

bool achievementSet( const String &pchName )

Dictionary achievementGet( const String &pchName )
Return dictionary members: isSuccessGet, isAchieved

bool achievementClear( const String &pchName )

License

MIT license

About

Steam api for Godot game engine

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published