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<div class="refentry" title="glTexImage2D"><a id="glTexImage2D"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glTexImage2D — specify a two-dimensional texture image</p></div><div class="refsynopsisdiv" title="C Specification"><h2>C Specification</h2><div class="funcsynopsis"><table class="funcprototype-table"><tr><td><code class="funcdef">void <b class="fsfunc">glTexImage2D</b>(</code></td><td>GLenum <var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLint <var class="pdparam">level</var>, </td></tr><tr><td> </td><td>GLint <var class="pdparam">internalformat</var>, </td></tr><tr><td> </td><td>GLsizei <var class="pdparam">width</var>, </td></tr><tr><td> </td><td>GLsizei <var class="pdparam">height</var>, </td></tr><tr><td> </td><td>GLint <var class="pdparam">border</var>, </td></tr><tr><td> </td><td>GLenum <var class="pdparam">format</var>, </td></tr><tr><td> </td><td>GLenum <var class="pdparam">type</var>, </td></tr><tr><td> </td><td>const GLvoid * <var class="pdparam">pixels</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsect1" title="Parameters"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term">
<em class="parameter"><code>target</code></em>
</span></dt><dd><p>Specifies the target texture. Must be
<code class="constant">GL_TEXTURE_2D</code>.</p></dd><dt><span class="term">
<em class="parameter"><code>level</code></em>
</span></dt><dd><p>Specifies the level-of-detail number. Level 0 is
the base image level. Level <em class="parameter"><code>n</code></em> is the
<em class="parameter"><code>n</code></em>th mipmap reduction image.
Must be greater or equal 0.</p></dd><dt><span class="term">
<em class="parameter"><code>internalformat</code></em>
</span></dt><dd><p>Specifies the color components in the
texture. Must be same as <em class="parameter"><code>format</code></em>.
The following symbolic values are accepted:
<code class="constant">GL_ALPHA</code>,
<code class="constant">GL_RGB</code>,
<code class="constant">GL_RGBA</code>,
<code class="constant">GL_LUMINANCE</code>, or
<code class="constant">GL_LUMINANCE_ALPHA</code>.</p></dd><dt><span class="term">
<em class="parameter"><code>width</code></em>
</span></dt><dd><p>Specifies the width of the texture image. Must be
<math overflow="scroll">
<msup><mn>2</mn><mi>n</mi></msup>
</math>
for some integer <em class="replaceable"><code>n</code></em>.
All implementations support texture images that are at
least 64 texels wide.</p></dd><dt><span class="term">
<em class="parameter"><code>height</code></em>
</span></dt><dd><p>Specifies the height of the texture image. Must be
<math overflow="scroll">
<msup><mn>2</mn><mi>m</mi></msup>
</math>
for some integer <em class="replaceable"><code>m</code></em>.
All implementations support texture images that are at
least 64 texels high.</p></dd><dt><span class="term">
<em class="parameter"><code>border</code></em>
</span></dt><dd><p>Specifies the width of the border. Must be 0.</p></dd><dt><span class="term">
<em class="parameter"><code>format</code></em>
</span></dt><dd><p>Specifies the format of the pixel data. Must be same
as <em class="parameter"><code>internalformat</code></em>. The following
symbolic values are accepted:
<code class="constant">GL_ALPHA</code>,
<code class="constant">GL_RGB</code>,
<code class="constant">GL_RGBA</code>,
<code class="constant">GL_LUMINANCE</code>, and
<code class="constant">GL_LUMINANCE_ALPHA</code>.</p></dd><dt><span class="term">
<em class="parameter"><code>type</code></em>
</span></dt><dd><p>Specifies the data type of the pixel data. The
following symbolic values are accepted:
<code class="constant">GL_UNSIGNED_BYTE</code>,
<code class="constant">GL_UNSIGNED_SHORT_5_6_5</code>,
<code class="constant">GL_UNSIGNED_SHORT_4_4_4_4</code>, and
<code class="constant">GL_UNSIGNED_SHORT_5_5_5_1</code>.</p></dd><dt><span class="term">
<em class="parameter"><code>pixels</code></em>
</span></dt><dd><p>Specifies a pointer to the image data in memory.</p></dd></dl></div></div><div class="refsect1" title="Description"><a id="description"></a><h2>Description</h2><p>Texturing maps a portion of a specified texture image
onto each graphical primitive for which texturing is enabled.
To enable and disable two-dimensional texturing, call
<a class="citerefentry" href="glEnable"><span class="citerefentry"><span class="refentrytitle">glEnable</span></span></a> and
<a class="citerefentry" href="glDisable"><span class="citerefentry"><span class="refentrytitle">glDisable</span></span></a>
with argument <code class="constant">GL_TEXTURE_2D</code>.
Two-dimensional texturing is initially disabled.
</p><p>To define texture images, call
<code class="function">glTexImage2D</code>.
The arguments describe the parameters of the texture image,
such as height, width, width of the border, level-of-detail
number (see
<a class="citerefentry" href="glTexParameter"><span class="citerefentry"><span class="refentrytitle">glTexParameter</span></span></a>),
and number of color components provided. The last three
arguments describe how the image is represented in memory.</p><p>Data is read from <em class="parameter"><code>pixels</code></em>
as a sequence of unsigned bytes or shorts, depending on
<em class="parameter"><code>type</code></em>.
These values are grouped into sets of one, two, three, or
four values, depending on <em class="parameter"><code>format</code></em>,
to form elements.</p><p>When <em class="parameter"><code>type</code></em> is
<code class="constant">GL_UNSIGNED_BYTE</code>, each of these bytes is
interpreted as one color component, depending on
<em class="parameter"><code>format</code></em>.
When <em class="parameter"><code>type</code></em> is one of
<code class="constant">GL_UNSIGNED_SHORT_5_6_5</code>,
<code class="constant">GL_UNSIGNED_SHORT_4_4_4_4</code>,
<code class="constant">GL_UNSIGNED_SHORT_5_5_5_1</code>,
each unsigned value is interpreted as containing all the components
for a single pixel, with the color components arranged according to
format.</p><p>The first element corresponds to the lower left corner of
the texture image. Subsequent elements progress left-to-right
through the remaining texels in the lowest row of the texture
image, and then in successively higher rows of the texture
image. The final element corresponds to the upper right corner
of the texture image.</p><p>By default, adjacent pixels are taken from adjacent memory
locations, except that after all <em class="parameter"><code>width</code></em> pixels are
read, the read pointer is advanced to the next four-byte boundary.
The four-byte row alignment is specified by
<a class="citerefentry" href="glPixelStorei"><span class="citerefentry"><span class="refentrytitle">glPixelStorei</span></span></a>
with argument <code class="constant">GL_UNPACK_ALIGNMENT</code>, and it can be set
to one, two, four, or eight bytes.</p><p><em class="parameter"><code>format</code></em>
determines the composition of each element in
<em class="parameter"><code>pixels</code></em>.
It can assume one of the following symbolic values:</p><div class="variablelist"><dl><dt><span class="term">
<code class="constant">GL_ALPHA</code>
</span></dt><dd><p>Each element is a single alpha component. The GL
converts it to floating point and assembles it into an
RGBA element by attaching 0 for red, green, and blue.</p></dd><dt><span class="term">
<code class="constant">GL_RGB</code>
</span></dt><dd><p>Each element is an RGB triple. The GL converts it
to fixed-point or floating-point and assembles it into an
RGBA element by attaching 1 for alpha.</p></dd><dt><span class="term">
<code class="constant">GL_RGBA</code>
</span></dt><dd><p>Each element contains all four components. The GL
converts it to fixed-point or floating-point.</p></dd><dt><span class="term">
<code class="constant">GL_LUMINANCE</code>
</span></dt><dd><p>Each element is a single luminance value. The GL
converts it to fixed-point or floating-point, then
assembles it into an RGBA element by replicating the
luminance value three times for red, green, and blue and
attaching 1 for alpha.</p></dd><dt><span class="term">
<code class="constant">GL_LUMINANCE_ALPHA</code>
</span></dt><dd><p>Each element is a luminance/alpha pair. The GL
converts it to fixed-point or floating point, then
assembles it into an RGBA element by replicating the
luminance value three times for red, green, and blue.</p></dd></dl></div></div><div class="refsect1" title="Notes"><a id="notes"></a><h2>Notes</h2><p><em class="parameter"><code>pixels</code></em>
may be <code class="constant">NULL</code>. In this case texture memory is allocated
to accommodate a texture of width <em class="parameter"><code>width</code></em> and height
<em class="parameter"><code>height</code></em>.
You can then download subtextures to initialize this texture
memory. The image is undefined if the user tries to apply an
uninitialized portion of the texture image to a primitive.</p><p><code class="function">glTexImage2D</code>
specifies the two-dimensional texture for the currently bound texture
specified with
<a class="citerefentry" href="glBindTexture"><span class="citerefentry"><span class="refentrytitle">glBindTexture</span></span></a>,
and the current texture
unit, specified with
<a class="citerefentry" href="glActiveTexture"><span class="citerefentry"><span class="refentrytitle">glActiveTexture</span></span></a>.
</p></div><div class="refsect1" title="Errors"><a id="errors"></a><h2>Errors</h2><p><code class="constant">GL_INVALID_ENUM</code> is generated if
<em class="parameter"><code>target</code></em> is not
<code class="constant">GL_TEXTURE_2D</code>.</p><p><code class="constant">GL_INVALID_ENUM</code> is generated if
<em class="parameter"><code>format</code></em> is not an accepted constant.</p><p><code class="constant">GL_INVALID_ENUM</code> is generated if
<em class="parameter"><code>type</code></em> is not an accepted constant.</p><p><code class="constant">GL_INVALID_VALUE</code> is generated if
<em class="parameter"><code>level</code></em> is less than 0.</p><p><code class="constant">GL_INVALID_VALUE</code> may be generated if
<em class="parameter"><code>level</code></em> is greater than
<math overflow="scroll">
<msub><mo>log</mo><mn>2</mn></msub><mi>max</mi>
</math>, where
<em class="replaceable"><code>max</code></em> is the returned value of
<code class="constant">GL_MAX_TEXTURE_SIZE</code>.</p><p><code class="constant">GL_INVALID_VALUE</code> is generated if
<em class="parameter"><code>internalformat</code></em>
is not an accepted constant.</p><p><code class="constant">GL_INVALID_VALUE</code> is generated if
<em class="parameter"><code>width</code></em> or <em class="parameter"><code>height</code></em>
is less than 0 or greater than <code class="constant">GL_MAX_TEXTURE_SIZE</code>,
or if either cannot be represented as
<math overflow="scroll">
<msup><mn>2</mn><mi>k</mi></msup>
</math>
for some integer <em class="replaceable"><code>k</code></em>.</p><p><code class="constant">GL_INVALID_VALUE</code> is generated if
<em class="parameter"><code>border</code></em> is not 0.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if
<em class="parameter"><code>internalformat</code></em> and
<em class="parameter"><code>format</code></em> are not the same.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if
<em class="parameter"><code>type</code></em> is
<code class="constant">GL_UNSIGNED_SHORT_5_6_5</code> and
<em class="parameter"><code>format</code></em> is not
<code class="constant">GL_RGB</code>.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if
<em class="parameter"><code>type</code></em> is one of
<code class="constant">GL_UNSIGNED_SHORT_4_4_4_4</code>, or
<code class="constant">GL_UNSIGNED_SHORT_5_5_5_1</code> and
<em class="parameter"><code>format</code></em> is not
<code class="constant">GL_RGBA</code>.</p></div><div class="refsect1" title="Associated Gets"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
<a class="citerefentry" href="glGet"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a>
with argument <code class="constant">GL_MAX_TEXTURE_SIZE</code></p></div><div class="refsect1" title="See Also"><a id="seealso"></a><h2>See Also</h2><p>
<a class="citerefentry" href="glActiveTexture"><span class="citerefentry"><span class="refentrytitle">glActiveTexture</span></span></a>,
<a class="citerefentry" href="glBindTexture"><span class="citerefentry"><span class="refentrytitle">glBindTexture</span></span></a>,
<a class="citerefentry" href="glCopyTexImage2D"><span class="citerefentry"><span class="refentrytitle">glCopyTexImage2D</span></span></a>,
<a class="citerefentry" href="glCopyTexSubImage2D"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage2D</span></span></a>,
<a class="citerefentry" href="glGet"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a>,
<a class="citerefentry" href="glMatrixMode"><span class="citerefentry"><span class="refentrytitle">glMatrixMode</span></span></a>,
<a class="citerefentry" href="glPixelStorei"><span class="citerefentry"><span class="refentrytitle">glPixelStorei</span></span></a>,
<a class="citerefentry" href="glTexEnv"><span class="citerefentry"><span class="refentrytitle">glTexEnv</span></span></a>,
<a class="citerefentry" href="glTexSubImage2D"><span class="citerefentry"><span class="refentrytitle">glTexSubImage2D</span></span></a>,
<a class="citerefentry" href="glTexParameter"><span class="citerefentry"><span class="refentrytitle">glTexParameter</span></span></a>
</p></div><div class="refsect1" title="Copyright"><a id="copyright"></a><h2>Copyright</h2><p>
Copyright © 2003-2004
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
<a class="ulink" href="https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/" target="_top">https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/</a>.
</p></div></div>