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Open-source Photorealistic Simulations For Underwater Computer Vision

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OpenWaters

This repo is a work in progress

OpenWaters is a simulation tool made in Unreal Engine for generating massive underwater computer vision datasets. OpenWaters supports creation of massive amount of underwater images by emulating diverse real-world conditions. It allows for fine controls over every variable in a simulation instance, including geometry, rendering parameters like ray-traced water caustics, scattering, and ground-truth labels.

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RELEASE version: 1.00

Item Link
OpenWaters v1.00 Project Files (Must run on NvRTX UE4.26-Caustics) Coming Soon
OpenWaters-Depth Dataset Coming Soon

Contact: If you have questions or comments (or bugs!) please open a github issue or contact me at: mehdimousavi.redcap[at]gmail[dot]com

Citation:

If you end up using OpenWaters or The Neural Networks, please cite our paper:

@misc{mousavi2021openWaters,
  title={OpenWaters: Photorealistic Simulations For Underwater Computer Vision}, 
  author={Mehdi Mousavi, Shardul Vaidya, Razat Sutradhar, and Ashwin Ashok},
  year={2021}
  }

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