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Merge pull request BSVino#73 from elect86/patch-5
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Update glTexParameter.xhtml
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BSVino authored Sep 29, 2019
2 parents 439e7fd + 3843817 commit 6f35090
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4 changes: 2 additions & 2 deletions gl4/glTexParameter.xhtml
Original file line number Diff line number Diff line change
Expand Up @@ -343,11 +343,11 @@
<dd>
<p>
Specifies the mode used to read from depth-stencil format textures. <em class="parameter"><code>params</code></em>
must be one of <code class="constant">GL_DEPTH_COMPONENT</code> or <code class="constant">GL_STENCIL_COMPONENT</code>.
must be one of <code class="constant">GL_DEPTH_COMPONENT</code> or <code class="constant">GL_STENCIL_INDEX</code>.
If the depth stencil mode is <code class="constant">GL_DEPTH_COMPONENT</code>, then reads from depth-stencil
format textures will return the depth component of the texel in
<math overflow="scroll"><msub><mi>R</mi><mi>t</mi></msub></math> and the stencil component
will be discarded. If the depth stencil mode is <code class="constant">GL_STENCIL_COMPONENT</code> then
will be discarded. If the depth stencil mode is <code class="constant">GL_STENCIL_INDEX</code> then
the stencil component is returned in <math overflow="scroll"><msub><mi>R</mi><mi>t</mi></msub></math>
and the depth component is discarded. The initial value is <code class="constant">GL_DEPTH_COMPONENT</code>.
</p>
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