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<div class="refentry" id="glCopyTexImage1D">
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>glCopyTexImage1D — copy pixels into a 1D texture image</p>
</div>
<div class="refsynopsisdiv">
<h2>C Specification</h2>
<div class="funcsynopsis">
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">void <strong class="fsfunc">glCopyTexImage1D</strong>(</code>
</td>
<td>GLenum <var class="pdparam">target</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLint <var class="pdparam">level</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLenum <var class="pdparam">internalformat</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLint <var class="pdparam">x</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLint <var class="pdparam">y</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLsizei <var class="pdparam">width</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLint <var class="pdparam">border</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
</div>
</div>
<div class="refsect1" id="parameters">
<h2>Parameters</h2>
<div class="variablelist">
<dl class="variablelist">
<dt>
<span class="term">
<em class="parameter">
<code>target</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the target texture.
Must be <code class="constant">GL_TEXTURE_1D</code>.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>level</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the level-of-detail number.
Level 0 is the base image level.
Level <span class="emphasis"><em>n</em></span> is the <span class="emphasis"><em>n</em></span>th mipmap reduction image.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>internalformat</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the internal format of the texture.
Must be one of the following symbolic constants:
<code class="constant">GL_COMPRESSED_RED</code>,
<code class="constant">GL_COMPRESSED_RG</code>,
<code class="constant">GL_COMPRESSED_RGB</code>,
<code class="constant">GL_COMPRESSED_RGBA</code>.
<code class="constant">GL_COMPRESSED_SRGB</code>,
<code class="constant">GL_COMPRESSED_SRGB_ALPHA</code>.
<code class="constant">GL_DEPTH_COMPONENT</code>,
<code class="constant">GL_DEPTH_COMPONENT16</code>,
<code class="constant">GL_DEPTH_COMPONENT24</code>,
<code class="constant">GL_DEPTH_COMPONENT32</code>,
<code class="constant">GL_STENCIL_INDEX8</code>,
<code class="constant">GL_RED</code>,
<code class="constant">GL_RG</code>,
<code class="constant">GL_RGB</code>,
<code class="constant">GL_R3_G3_B2</code>,
<code class="constant">GL_RGB4</code>,
<code class="constant">GL_RGB5</code>,
<code class="constant">GL_RGB8</code>,
<code class="constant">GL_RGB10</code>,
<code class="constant">GL_RGB12</code>,
<code class="constant">GL_RGB16</code>,
<code class="constant">GL_RGBA</code>,
<code class="constant">GL_RGBA2</code>,
<code class="constant">GL_RGBA4</code>,
<code class="constant">GL_RGB5_A1</code>,
<code class="constant">GL_RGBA8</code>,
<code class="constant">GL_RGB10_A2</code>,
<code class="constant">GL_RGBA12</code>,
<code class="constant">GL_RGBA16</code>,
<code class="constant">GL_SRGB</code>,
<code class="constant">GL_SRGB8</code>,
<code class="constant">GL_SRGB_ALPHA</code>, or
<code class="constant">GL_SRGB8_ALPHA8</code>.
</p>
</dd>
<dt>
<span class="term"><em class="parameter"><code>x</code></em>, </span>
<span class="term">
<em class="parameter">
<code>y</code>
</em>
</span>
</dt>
<dd>
<p>
Specify the window coordinates of the left corner
of the row of pixels to be copied.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>width</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the width of the texture image.
The height of the texture image is 1.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>border</code>
</em>
</span>
</dt>
<dd>
<p>
Must be 0.
</p>
</dd>
</dl>
</div>
</div>
<div class="refsect1" id="description">
<h2>Description</h2>
<p>
<code class="function">glCopyTexImage1D</code> defines a one-dimensional texture image with pixels from the current
<code class="constant">GL_READ_BUFFER</code>.
</p>
<p>
The screen-aligned pixel row with left corner at
<math overflow="scroll">
<mfenced open="(" close=")">
<mi mathvariant="italic">x</mi>
<mi mathvariant="italic">y</mi>
</mfenced>
</math>
and with a length of
<math overflow="scroll">
<mi mathvariant="italic">width</mi>
</math>
defines the texture array
at the mipmap level specified by <em class="parameter"><code>level</code></em>.
<em class="parameter"><code>internalformat</code></em> specifies the internal format of the texture array.
</p>
<p>
The pixels in the row are processed exactly as if
<a class="citerefentry" href="glReadPixels"><span class="citerefentry"><span class="refentrytitle">glReadPixels</span></span></a> had been called, but the process stops just before
final conversion.
At this point all pixel component values are clamped to the range
<math overflow="scroll">
<mfenced open="[" close="]">
<mn>0</mn>
<mn>1</mn>
</mfenced>
</math>
and then converted to the texture's internal format for storage in the texel
array.
</p>
<p>
Pixel ordering is such that lower
<math overflow="scroll"><mi mathvariant="italic">x</mi></math>
screen coordinates correspond to
lower texture coordinates.
</p>
<p>
If any of the pixels within the specified row of the current
<code class="constant">GL_READ_BUFFER</code> are outside the window associated with the current
rendering context, then the values obtained for those pixels are undefined.
</p>
<p>
<code class="function">glCopyTexImage1D</code> defines a one-dimensional texture image with pixels from the current
<code class="constant">GL_READ_BUFFER</code>.
</p>
<p>
When <em class="parameter"><code>internalformat</code></em> is one of the sRGB types, the GL does not automatically convert the source pixels to the sRGB color space. In this case, the <code class="function">glPixelMap</code> function can be used to accomplish the conversion.
</p>
</div>
<div class="refsect1" id="notes">
<h2>Notes</h2>
<p>
1, 2, 3, and 4 are not accepted values for <em class="parameter"><code>internalformat</code></em>.
</p>
<p>
An image with 0 width indicates a NULL texture.
</p>
<p>
<code class="constant">GL_STENCIL_INDEX8</code> is accepted for <em class="parameter"><code>internalformat</code></em> only
if the GL version is 4.4 or higher.
</p>
</div>
<div class="refsect1" id="errors">
<h2>Errors</h2>
<p>
<code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>target</code></em> is not one of the allowable values.
</p>
<p>
<code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>level</code></em> is less than 0.
</p>
<p>
<code class="constant">GL_INVALID_VALUE</code> may be generated if <em class="parameter"><code>level</code></em> is greater
than
<math overflow="scroll">
<mrow>
<msub><mi mathvariant="italic">log</mi>
<mn>2</mn>
</msub>
<mo></mo>
<mi mathvariant="italic">max</mi>
</mrow>
</math>,
where
<math overflow="scroll"><mi mathvariant="italic">max</mi></math>
is the returned value of <code class="constant">GL_MAX_TEXTURE_SIZE</code>.
</p>
<p>
<code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>internalformat</code></em> is not an allowable value.
</p>
<p>
<code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>width</code></em> is less than 0 or greater than
<code class="constant">GL_MAX_TEXTURE_SIZE</code>.
</p>
<p>
<code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>border</code></em> is not 0.
</p>
<p>
<code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>internalformat</code></em> is
<code class="constant">GL_DEPTH_COMPONENT</code>, <code class="constant">GL_DEPTH_COMPONENT16</code>,
<code class="constant">GL_DEPTH_COMPONENT24</code>, or <code class="constant">GL_DEPTH_COMPONENT32</code> and there is no depth
buffer.
</p>
</div>
<div class="refsect1" id="associatedgets">
<h2>Associated Gets</h2>
<p>
<a class="citerefentry" href="glGetTexImage"><span class="citerefentry"><span class="refentrytitle">glGetTexImage</span></span></a>
</p>
</div>
{$pipelinestall}{$examples}
<div class="refsect1" id="versions">
<h2>Version Support</h2>
<div class="informaltable">
<table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
<colgroup>
<col style="text-align: left; "/>
<col style="text-align: center; " class="firstvers"/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; " class="lastvers"/>
</colgroup>
<thead>
<tr>
<th style="text-align: left; border-right: 2px solid ; ">
</th>
<th style="text-align: center; border-bottom: 2px solid ; " colspan="12">
<span class="bold"><strong>OpenGL Version</strong></span>
</th>
</tr>
<tr>
<th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>Function / Feature Name</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.3</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.3</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.4</strong></span>
</th>
<th style="text-align: center; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.5</strong></span>
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align: left; border-right: 2px solid ; ">
<code class="function">glCopyTexImage1D</code>
</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; ">✔</td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="refsect1" id="seealso">
<h2>See Also</h2>
<p>
<a class="citerefentry" href="glCopyTexImage2D"><span class="citerefentry"><span class="refentrytitle">glCopyTexImage2D</span></span></a>,
<a class="citerefentry" href="glCopyTexSubImage1D"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage1D</span></span></a>,
<a class="citerefentry" href="glCopyTexSubImage2D"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage2D</span></span></a>,
<a class="citerefentry" href="glPixelStore"><span class="citerefentry"><span class="refentrytitle">glPixelStore</span></span></a>,
<a class="citerefentry" href="glTexImage1D"><span class="citerefentry"><span class="refentrytitle">glTexImage1D</span></span></a>,
<a class="citerefentry" href="glTexImage2D"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a>,
<a class="citerefentry" href="glTexSubImage1D"><span class="citerefentry"><span class="refentrytitle">glTexSubImage1D</span></span></a>,
<a class="citerefentry" href="glTexSubImage2D"><span class="citerefentry"><span class="refentrytitle">glTexSubImage2D</span></span></a>,
<a class="citerefentry" href="glTexParameter"><span class="citerefentry"><span class="refentrytitle">glTexParameter</span></span></a>
</p>
</div>
<div class="refsect1" id="Copyright">
<h2>Copyright</h2>
<p>
Copyright © 1991-2006
Silicon Graphics, Inc.
Copyright © 2012-2014 Khronos Group.
This document is licensed under the SGI
Free Software B License. For details, see
<a class="link" href="https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/" target="_top">https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/</a>.
</p>
</div>
</div>