Releases: LuckyDucko/Mopups
v1.3.2
Hi All
Apologies for being absent regarding this project. I haven't been involved at all in mobile development with Maui, i do apologise for that. I am glad that some people from the community are able to come in and help sort things out for each other.
What's Changed
- Check for api level when checking for animations by @eichbaum in #109
- Fix: Windows window resizing by @IeuanWalker in #104
- Fix "VirtualView cannot be null here" on Android when
OnLayout
is fired after the handler is disconnected by @romerotg in #107 - iOS: Popup is closing when background is touched instead of tapped by @s153625 in #108
- Fix: Accessibility with overlaying popups by @IeuanWalker in #136
- Fix: Exception "MauiContext should have been set on parent" when removing a child from its parent layout on iOS by @troy-ob in #115
- Open popups on the main application window by @torfluor in #125
- Use interfaces instead of implementations by @bdovaz in #139
- Null VirtualView by @IeuanWalker in #137
New Contributors
- @romerotg made their first contribution in #107
- @s153625 made their first contribution in #108
- @troy-ob made their first contribution in #115
- @torfluor made their first contribution in #125
- @bdovaz made their first contribution in #139
Full Changelog: 1.3.0...v1.3.2
1.3.0 NET 8
Upgraded to .NET 8 as well as included community fixes. I am very grateful for these PR's as i have taken a step back from development on this project.
I am unsure on the uptake of .NET for MAUI right now, if there is a call for returning back to .NET 7 for whatever reason, i will make a release that focuses on that aswell.
What's Changed
- #63 demo project issues by @bakerhillpins in #64
- only animate with system animations enabled by @eichbaum in #88
- Fixes android accessibility handling by @IeuanWalker in #94
- Cast descendant of GetVisualTreeDescendants() to IElement in DisposeModelAndChildrenHandlers method for better type safety by @mlxyz in #90
- Fix "VirtualView cannot be null here" by @prok155 in #100
- Net8 upgrade by @LuckyDucko in #102
New Contributors
- @bakerhillpins made their first contribution in #64
- @eichbaum made their first contribution in #88
- @mlxyz made their first contribution in #90
- @prok155 made their first contribution in #100
Full Changelog: v1.1.1...1.3.0
v1.1.1 CloseOnBackground Fix
What's Changed
- HasSystemPadding by @AswinPG in #38
- POC Fix for MacCatalyst in Issue 41 by @PaulMDemers in #43
- iOS closeOnBackground has a fix
New Contributors
- @PaulMDemers made their first contribution in #43
Full Changelog: v1.1.0...v1.1.1
v1.1.0 new platform support
This release adds in both MacOS and WinUI platform support. Let us know if you have issues with either.
What's Changed
- Hack to respect safe areas by @AswinPG in #34
- Basic macOS support by @ninaada in #27
- Mopup WinUI Implementation by @PureWeen in #35
New Contributors
- @AswinPG made their first contribution in #34
- @ninaada made their first contribution in #27
- @PureWeen made their first contribution in #35
Full Changelog: 1.0.4...v1.1.0
v1.0.4
V1.0.3
v1.0.2
This release is a quick fix to sort out the iOS rendering issue.
I would've liked to have spent more time diagnosing the reasoning behind the behaviour we saw, as it may help future issues, however, this is important for usability so I am going to release it earlier.
v1.0.1
This release adds in an overload for ConfigureMopups to allow for extra functionality ontop of what the default Mopups behaviour is.
It also fixes #13 (to my understanding)
For a majority of use cases, I believe just using ConfigureMopups()
is fine.
What's Changed
- [Android] Fix back button crash + Cleanup by @LuckyDucko in #14
New Contributors
- @LuckyDucko made their first contribution in #14
Full Changelog: FuturePlans...Release
What's Changed
- [Android] Fix back button crash + Cleanup by @LuckyDucko in #14
New Contributors
- @LuckyDucko made their first contribution in #14
Full Changelog: FuturePlans...v1.0.1
1.0.0
Mopups is up and running! (at least on my minimal testing it is!)
Would love to hear feedback from anyone having any issues with it, there are some definite things that needs to be sorted surrounding this repo, and also some nice to haves regarding the codebase itself that im interested in doing.