UnMap is deprecated and no longer maintained. Please use Downgrader instead.
A TM2Stadium map to TMNF challenge C# program made with GBX.NET.
This takes every block in a TM2Stadium Map, then filters by name the ones that don't exist in TMNF. Then, because of how TM2 works, it applies a height change to all the blocks of -8, except dirt and water which are applied a -9 height change and the dirt hill which are applied a -7 height change. It then changes some flags to remove unnecessary stuff, then exports the map.
Download the latest release or build it yourself, then drag your map on UnMap.exe and answer the question(s) asked.
Same as above, except you need to drag a folder on UnMap.exe instead of a single map file.
You can find me in the GameBox Sandbox Discord Server or in my DMs at @linuxcat
- Some block skins, such as signs, are not carried over
- For now, only the skins of Inflatables is supported, because that block has the same amount of vanilla skins in TM2, TMNF, and TMNESWC. I might add other blocks in the future, however note that signs are at the bottom of my list.
- Some dirt hills do not appear
- This is because of how TMNF works compared to TM2 - the dirt block's center isn't at the same position, so if there are any blocks near or in that dirt block in TM2, it will get deleted in TMNF.
- blocklist.cs includes a namespace called Blocklist which contains a class called TMNF in which is a list of every block name in the game.
- Mediatracker is not carried over.