Optimize Canvas paths to only redraw the dirty regionΒ #1466
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opened on Feb 27, 2013
Currently Canvas-powered paths are all redrawed when you update just one layer. It can be optimized a lot (esp. in case of choropleth maps) if we redraw just the paths whose bounds intersect with the bounds of the redrawed path.
Should help with path hovering performance #1403 a lot.
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