Releases: LaputanMachines/opengl-renderer
Releases · LaputanMachines/opengl-renderer
v1 OpenGL Implementation Initial Release
Initial release of the rendering engine. Written in pure C++, this rendering engine takes in an obj
file and renders it, complete with shading and SSAO. You must build the engine's backend before attempting to render a model. You must also provide normalmap textures, etc.
$ make
$ ./main my_model.obj
The resulting render will appear in your current working directory. It will be textured with whatever normalmap you define (same name as the obj
file you pass into the program). The result is a static image; you cannot interact with the model.