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This repository has been archived by the owner on Dec 2, 2024. It is now read-only.
The text was updated successfully, but these errors were encountered:
TehPlayer14
changed the title
[AI][Major] AI attacks make the game lag (by using too much CPU in pathfinding ?).
[AI][Major] AI attacks make the game lag (by using too much CPU in pathfinding)
Jul 10, 2017
Lag is likely caused by too many units building their paths to destination at once.
Kromster80
changed the title
[AI][Major] AI attacks make the game lag (by using too much CPU in pathfinding)
AI attacks make the game lag (by using too much CPU in pathfinding)
Jul 11, 2017
The simple solution to this is make attack queue that would dispatch all groups attacking and delay them by few frames like TPR did:
The attack setting was a one attack only
Just don't order every group at once or at one frame
Proof Video https://www.youtube.com/watch?v=sfJrjUM0tU0&feature=youtu.be
The text was updated successfully, but these errors were encountered: