Skip to content

Kodrin/VFX-Essentials

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

17 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

VFX-Essentials

VFX-Essentials is an on-going project that goes through some of the basic building blocks of working with particles in VFX-Graph in the hopes of familiarizing users with building FX in Unity. The samples go over waves, noise, point caches, textures, buffers, interactivity and more. Feel free to explore and use the samples!

Scenes

1: ParticlesBasic

jpg

1: Waves (Creating curves, editing and animating them)

jpg

1: PickUp

jpg

2: Visualizing Noise

jpg

2: Textures2D as Heightmap

jpg

2: PointCloudJitter (heightmap/camera interaction)

jpg

3: TextureBuffers with Compute shaders and VFX Graph

jpg

3: Boids with Compute shaders and VFX Graph

jpg

4: Point Caches and meshes

jpg

4: Burning Objects with Point Caches

jpg

5: Autmun Leaves

jpg

5: Floating Books

jpg

7: Skinned Mesh

jpg

Usage/License

With the exception of the assets (3D models and associated textures) , you are free to use the VFX graphs with no restrictions whatsoever. Crediting is appreciated but not necessary.

Models from SketchFab

  1. Niles Statue
  2. Coptic Prayer Book
  3. Antique Book

References

  1. RandomInsideSphere and ParticleIDToUV subgraphs by Keijiro

Releases

No releases published

Packages

No packages published